KaalSchneid's Tristana ADC (Al
Threats to Tristana with this build
|Corki||Haven't really seen him played bot, much, and when I do, it doesn't go well for him. His Machine Gun ability shreds armor, and his care package can displace you, his Ult outranges you, and his Q is an AOE... but you can beat him early game and press your advantage really easily. All in him when you hit LVL 4.|
So, my first build, to help new players ADC effectively. Follow the steps, and use your head as best as you can. This should keep you alive. Message me or comment anything, I will do my best to respond.
The Best thing about Attack Damage Carry's (ADC): You never really have to change up your first three items. I've always gotten an AD/Crit item / , a Zeal Item, and Berserker's Greaves to start, and always had my best results there.
The thing about Tristana is: Her E is her bread and butter, and to use it best you need to hit the enemy with your E, and pump it up 4 times (each auto attack and ability that hits counts as a pump up). Tristana NEEDS Attack Speed and Attack Damage, it is ESSENTIAL on her to use her Abilities best as an ADC.
I use flat runes (now) because they pick up your lousy early game. For beginners, you'll want to take it easy on runes, focus on one champion until level 20 with third tier runes.
Read up on runes, on the wikia page,
it will explain a lot You can only have 720, and you don't want to have mostly >Tier 3. My runes are from experience and other builds, and I have experience.
Since Tristana singles out one target to pound over and over with her Cannon Fire, it's best to take Fervor of Battle. However... This build also looks at Survivability, and without much Lifesteal until you get Blade of the Ruined King, Warlord's Bloodlust is equally viable. Try them both, but you can do well with either. :)
- Fury - Trist depends on Auto Attacks, Fury is needed.
- Fresh Blood - Helps you Poke your enemies, but Feast is also acceptable.
- Vampirism - You need sustain on Tristana, not 10 more AD and 15 AP.
- Battle Trance - Really helps all stages of the game, fed or famine. Reliable. Double Edged Sword makes you squishier, and Bounty Hunter is only worth it if you CAN kill everyone on their team.
- Battering Blows - You're doing Attack Damage, don't be silly.
- Fervor of Battle - Gives AD on Auto Attacks on champions. So, after you hit your E and start auto attacking your enemy, you get even more AD on E and each attack!! WHOO!!!
- Warlord's Bloodlust - Better Lifesteal from being low health! However, you may not be low health for long, because you will die within seconds if you're being focused. If Fervor isn't doing it for you, though, this is the best alternative.
- Savagery - Hardly matters, whatever you want best, I go Savagery to help farming.
- Secret Stash - Better Potions, and you're rarely alone, and not getting buffs.
- Merciless - Kick them while they're down helps secure kills = More money than bandit.
- Dangerous Game - Kills and Assists grant 5% Heal and Mana, Pretty Essential.
This has gotten me very good results, even against Platinum Players (isn't unranked's matchmaking so fair???)
Greenfather's Gift ... you're not Rengar, you're running away from Rengar. You stay out of bushes, and only take Bandit if you can't get 100 farm by the THIRTY minute mark.
Alright, kinda very controversial, but extremely important. The ADC is the Attack Damage Carry, and as an Auto Attacking champion, Tristana needs: Attack Speed, Attack Damage, and Critical Hits.
Doran's Blade and Total Biscuit of Rejuvenation. Strong start, but quick fall off around level 5.
Long Sword and 3 Total Biscuit of Rejuvenation. Very strong start, builds into Caulfield's Warhammer for power spike.
B. F. Sword. Farm minions and champions effortlessly.
Essence Reaver. Farm super effortlessly, Mana Regen, CoolDownReduction, critical chance, high damage. All Good.
Berserker's Greaves. Get more hits out, and move quicker.
Phantom Dancer. Insane Attack Speed, good Crit, Movement Speed, dueling potential. Now you will actually fully pump your E when you tag your enemy laner, lookout! :D
Infinity Edge. Increase Crit Damage by Astronomical Proportions, AD, Full Crit. Sweet.
Rapid Firecannon. More range, you'll desperately want. Pumping up E is effortless. See Phantom Dancer.
Blade of the Ruined King. %Health Damage, Lifesteal, Attack Speed, and game changing Active!
Death's Dance. Even More AD, even MORE lifesteal, slightly more survivablility, full CDR.
Tristana needs Attack Speed and Damage, first and Foremost. So, B. F. Sword to Essence Reaver will help you farm and get ahead. Also, the initial price jump to get B. F. Sword is easiest to achieve first, as long as you're not getting bullied out of lane. SO, say you have a B. F. Sword... get Caulfield's Warhammer, pick up some Berserker's Greaves, Build Essence Reaver, decide on a Zeal item. I always go Phantom Dancer for the dueling potential. Don't forget it will also give you Increased Movement Speed.
So, you have 3 items: Essence Reaver, Phantom Dancer (hopefully), Berserker's Greaves. More Critical Hit Chance and Attack Speed OR Attack Damage will make shredding your opponents super easy, simply put. Go Rapid Firecannon, or Infinity Edge (spend gold wisely, B. F. Sword and Cloak of Agility > B. F. Sword and Pickaxe).
You can always get both to have 100% Critical hit Chance, too!
(If you want, now is an appropriate time to sell your Berserker's Greaves, your choice) Now... Chances are, you aren't lifestealing enough, or getting your E to pop 'quite' as often as you want. Enter: Blade of the Ruined King. I suggest getting the Vampiric Scepter first, usually, but you have to use the grey matter between your ears to adapt to the situation.
So, we've sold our boots, got Phantom Dancer, Rapid Firecannon, Essence Reaver, Infinity Edge, and Blade of the Ruined King. Final Item time, and we can't build into too well, we only have one slot. Your Options are Last Whisper (for Armor Penetration and Tank Shredding) into Lord Dominik's Regards (which I usually do) or Mortal Reminder, or you need more lifesteal: Death's Dance or The Bloodthirster. If enemies are dense with armor and health, Lord Dominik's Regards will help shred them and make them feel squishy. Or if you're up against insane Regen (bunch of Warmog's Armor, or a Dr. Mundo, Garen, and Swain are Carrying your enemy team) Mortal Reminder will help stop part of that regeneration. Or (and this does happen) they don't really have a tank, but a ton of damage. Death's Dance or The Bloodthirster, whether you want the CDR and passive self bleed of or the 5% extra lifesteal on
Remember, if you want to sell your Berserker's Greaves after your second Zeal item, you can, because Zeal's movement speed will actually make up the difference in Movement Speed lost! Nuts, right!? I usually wait until after Infinity Edge, then Sell Berserker's Greaves and get a Recurve bow to make up the Attack Speed difference, and build into a Blade of the Ruined King. Once again, use your brain, this game is about reflexes and decision making.
PASSIVE - Draw a Bead - All Auto Attacks and Abilities increase range each level. Simple, the more you level up, the more you outrange other's auto's. Take note: Lux, Jihn, Caitlyn, Jinx, Kog Maw, and Twitch are ALWAYS a danger, one way or another!
Q - Rapid Fire - Increase Attack Speed for a while. Simple, bolt action to semi-auto.
W - Rocket Jump, DOES NOT JUMP. Dash with AOE Damage and slowing landing at High Mana cost early on. Resets CoolDown on champion kills & assists, or after detonating E on enemy champion early (if it just times up, no reset.). 70/30 good for getting away from fights, or into them. Beware, you are ALWAYS crowd controllable!
E - Explosive Charge, Tristana's Best friend.
Passive : Deals minor Magic Splash Damage on all kills (Yes, minions, champions, I've gotten a few double kills from the passive being the last hit).
Active : Sticky Grenade! Lots of Attack Damage, Good AD Scale, Each Trist Hit (including Rocket Jump, Buster Shot, and Auto Attacks), gives +30% damage up to 4 times, until detonation. Use on everything and everyone against you, beware excessive mana cost early on, and cooldown.
R - Buster Shot, Push target back, with pain! Decent Damage (+100% Ability Power), but helps runaway with rocket jump, too! Always level up. Use for escapes or pushing enemies out of fights if your team is LOSING the fight. OR, rocket jump over a close enemy, and R them into your team: USE CAUTION in teamfights!!!
How to use:
Q - After E! There is no harm in it, ever, but early game is hard to benefit from fully.
W - After Q. To jump on a 3 hit E for extra damage, to close distance, make distance, etc.
E - Before all else. Q helps pump up damage, W & R help detonate. Good for farming, too!
R - Variable. Make distance, do some damage, pump up E, Increase distance with W.
To "bug out" W away, and Ult enemy away from you or toward/away from teammates.
Tag enemy with E, Pump with Q three times, W on to enemy for the kill, W away to safety.
Tag enemy with E, Pump with Q twice, W on to enemy to close distance, Ult to pop E, W to secure the kill or to safety.
W onto the target, tag target with E in mid air, land, pump with Q until detonation, W to safety or a kill. (Try not to risk getting killed, unless you really think you can double kill.
Tag enemy with E, Pump with Q once, W on to enemy, ULT, auto attack for kill. (RISKY! What happens here is you tag a low health enemy, Use Q to improve your Attack Speed, attack once (1), W onto them (2), Ult them (3), and if your Attack Speed is quick enough, the last Auto Attack should follow them to Detonate E as you Rocket Jump in. Then, you will get the typical reset, and can rocket jump again.)
Tag enemy with E, Pump with Q Three times, W on to enemy1 for kill, Auto Attack enemy2, W over enemy2, Ult enemy2 toward base, auto attack until dead.
Maximum Attack damage and lifesteal. Bunched enemies get E, Q, W, continue W and autoattacking until Pentakill is achieved.
"Why isn't Q right behind E?" How many times do you get more than two attacks after popping Q early game?! 3/10, that's what I've seen! Upgrading Rocket Jump gets less deaths. Wait on the Q, I say!
"What is the love with E?" Tristana's E is her bread and butter. Her Best Friend, Second only to Teemo and Wriggle. Now, her W, rocket jump is her second best disengage. You slowly dash away (you are totally CC-able at all times!) If you really need to disengage yourself, or the enemy, use your R - Buster Shot, it moves them a set distance away, the closer you are to them, the further they go. Q is cooldown only, and can more than double her Attack Speed. Keyword: can (cap at 2.5 AA's per second.)
So, When starting off: upgrade R whenever possible, Take E first for it's passive pushing power, then W to run from early trouble, then Q... Max E first, Max Q whenever you can not Max E or R, and only upgrade Rocket Jump last.