Tryndamere Build Guide by DyalekT

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DyalekT

Tryndamere Build -- WTF is happening? im dead?

DyalekT Last updated on May 15, 2012

Ability Sequence

1
4
7
9
12
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
2/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Tryndamere Full Commentary

Here is a Great video that I did with my friend :
Make sure to check it out, share, like and sub!

Really great tip!


Guide Top

Streaming on Twitch TV

Favorite and subscribe :) would be very nice:
http://www.twitch.tv/dyalekt#


Guide Top

Chapter 1

Go look at my youtube channel:http://www.youtube.com/user/LoLTimeWithDyalekT
and go see some cool stuff ive done







Tryndamere The Barbarian King's Abilities


Battle Fury (Innate): Trymdamere's Critical Strike chance increases by 5% per 10% health he is missing.
Ability Description Levelling up


Bloodlust (Passive): Whenever Tryndamere kills a unit or critically strikes, he gains 4 Attack Damage and increased critical strike damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
(Active): Tryndamere consumes his Bloodlusts, restoring health.
* No Cost
* Range: 319
Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
Critical Damage: 1.5 / 2.25 / 3 / 3.75 / 4.5%
Health Restored: 10 / 20 / 30 / 40 / 50 per Bloodlust (+1.5 per ability power)


Mocking Shout (Active): Decreases surrounding champions' physical damage, and enemies with their backs turned also have their movement speed slowed. Lasts 4 seconds.

* Cooldown: 14 seconds
* Cost: 25 Health
* Range 400

Damage Debuffed: 20 / 40 / 60 / 80 / 100

Slow: 30 / 37.5 / 45 / 52.5 / 60%

Spinning Slash (Active): Tryndamere spins through his enemies, dealing 50% of his Attack Damage plus some extra damage to enemies in his path.

(Passive): Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.

* Cooldown: 9 seconds
* Range: Global

Damage: 40 / 90 / 140 / 185 / 240 (+1 per ability power)

Cost: 40 / 50 / 60 / 70 / 80 Health

Undying Rage (Active): Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains Bloodlust stacks.This move is usable while stunned or disabled.

* Range: 400
* No Cost

Cooldown: 110 / 100 / 90 seconds

Bloodlust Stacks: 4 / 6 / 8




If you wanna use this build at his full potential, you have to get some kill at start. If you have at lvl 13 2 phantom dancer, it means that you will pwn the league. For using this build at his full potential you have to get ur second phantom dancer at lvl 13 soo dont hesitate to ks 2 or 3 kill at start.

pure pwnage

play safe at start and start farming when u get ur first phantom dancer

after that, do as much kill as u want! good game


Guide Top

Skill

Patch v1.0.0.123

Battle Fury (Innate): Tryndamere receives 0.35% critical strike chance per Fury.
Ability Description Leveling up

Bloodlust (Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing

(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
No cost
Cooldown: 12 seconds
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per ability power)
Extra Heal: 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per 1 fury consumed


Mocking Shout (Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
No cost
Cooldown: 14 seconds
Radius: 400
Attack Damage Reduction: 20 / 40 / 60 / 80 / 100
Slow: 30 / 37.5 / 45 / 52.5 / 60 %


Spinning Slash (Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
No cost
Range: 660
Spin radius: 225
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)


Undying Rage (Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed.
No cost
Cooldown: 110 / 100 / 90 seconds
Fury Gained: 50 / 75 / 100 Fury




AbilitiesEdit
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary bar. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. When out of combat for 10 seconds, Tryndamere loses 5 Fury every second.


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