Build Guide by JohnnyNguyen
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Not Updated For Current Season
Not Updated For Current Season
Hi welcome to JohnnyNguyen's guide to Tryndamere! This is my first build so it might not be good. I like tryndamere because late game he just dominates with his crits. (does like 500-600) His ulti is good in team fights cause when they aim for you, endless rage when low hp and rape them with your team.
Undying Rage duration reduced to 5 seconds from 6
Battle Fury passive critical chance increased to 10-50% from 0-50%
Pros / Cons
+ One of the best endgame dps champions
+ Great healing ability (Bloodlust)
+ Great escape/tanking ability (Ultimate)
+ Can go through walls (Spinning Slash)
+ AoE Slow ability.
+Great pusher because of bloodlust
- Squishy Early Game
- Requires good timing and some skill for good use
- Vurneable to Blinds and Thornmails :)
- Dependable on only physical attacks only.
- VERY item dependant (Without items tryndamere will be very weak
Battle Fury - Tryndamere's Critical Strike chance increases as he becomes more wounded.
Plain and simple. Less HP more % Crit. During your Ulti you will have 100% crit.
Bloodlust - Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
Cost - No Cost
Range - 0
Your main ability
Each crit you get a buff that stacks up to 8. Each stack gives you 3AD (max stacks 24AD) Each stack gives you 4.5% crit damage (max stacks 36% crit damage).
Additional you can use those stacks and heal yourself for 50HP (max stacks 400HP).
Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost - 25/25/25/25/25 Health
Range - 400
Your only crowd control ability (if we can call it that way) This is quite powerfull ability. On max lvl you will slow by 60% for 4 sec. It lasts quite long. It also decreases their phys attack with is great for team fights (vs yi tryndamere ashe, etc)
Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost - 40/50/60/70/80 Health
Range - 25000
This is the most fun of his abilities, he can use it to chase, to farm mobs to run. (it can go threw walls :))
Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cost - No Cost
Range - 0
This skill makes Trynde a Trynde. This skill requires good timing and awareness what you can and what you cant do with it. Main rule of Trynde dps is:
Do i have ultimate ready? Yes? I can go in and whack some ***es off. No? Stay in the back and watch out!
As you can count nearly only on your dps output you are very dependant on that skill. In the time you have it on CD, i highly suggest to go kill something to (1. Lower the cd of your ulti, 2. Earn cash coz you are very item dependant, 3. stack those 2 Bloodthirsters.)
Try to delay the usage of this skill as much as possible. Remember that beeing stuck on 1HP equals in having 100% crit for some time and beeing immortal. i usualy tend to "spin out" on 2 sec mark of the ulti (sometimes you can make a decision on staying in fight for whole duration, and count on your lifesteal. I do not suggest doing so if there are more than 2 enemy players around.
I get crit chance and amr penetration because for my crit, the more crit is more bloodlust stacks which makes you stronger :) i get amr penetration because it's good for dpses because it can rape any tank with it
Farming is easy, when you see a mob go to it and kill them all.
In early game you are very weak and very squishy, when you see a minion with less then 100 hp last hit it and get gold.
When you get your phantom dancers and infinitys edge, you will start criting 200-300, which is really good for squishy characters. ( about 7 hits) and you will 2 hit minions.
When you finish your build you will one hit minions, great for gold and you can kill anyone in your way.
Get exhaust and ghost, ghost is usefull for running when in ulti, and with exhaust ghost is great for chasing. You can also get teleport if you want for towers. You can get cleanse to because when your in endless rage and they stun you, just cleanse and keep attacking. Also you can get flash for chasing or running. If you want you could get flash to, flash off a wall then spinning slash another wall and they wont find you if your running
Im sorry you have to comment for voting but i did this for trollers because they have to comment before downvoting.
For example you suck, tryndamere suck, -1 for sucking
I hope you liked my build, this is my first build I made, so it might not be good, please comment before downvoting. Im sorry theres no pictures I don't know how to put them. I'll try to update them when I can and please if i don't tell me. Thank you for your time and tell me about my build so i can improve it when I can. Bye!