This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Tryndamere- Crit, Crit, Endless rage!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Tryndamere
Undying Rage duration reduced to 5 seconds from 6
Battle Fury passive critical chance increased to 10-50% from 0-50%
+ One of the best endgame dps champions
+ Great healing ability (Bloodlust)
+ Great escape/tanking ability (Ultimate)
+ Can go through walls (Spinning Slash)
+ AoE Slow ability.
+Great pusher because of bloodlust
Cons
- Squishy Early Game
- Requires good timing and some skill for good use
- Vurneable to Blinds and Thornmails :)
- Dependable on only physical attacks only.
- VERY item dependant (Without items tryndamere will be very weak
Plain and simple. Less HP more % Crit. During your Ulti you will have 100% crit.
Bloodlust - Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
Cost - No Cost
Range - 0
Your main ability
Each crit you get a buff that stacks up to 8. Each stack gives you 3AD (max stacks 24AD) Each stack gives you 4.5% crit damage (max stacks 36% crit damage).
Additional you can use those stacks and heal yourself for 50HP (max stacks 400HP).
Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cost - 25/25/25/25/25 Health
Range - 400
Your only crowd control ability (if we can call it that way) This is quite powerfull ability. On max lvl you will slow by 60% for 4 sec. It lasts quite long. It also decreases their phys attack with is great for team fights (vs yi tryndamere ashe, etc)
Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cost - 40/50/60/70/80 Health
Range - 25000
This is the most fun of his abilities, he can use it to chase, to farm mobs to run. (it can go threw walls :))
Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cost - No Cost
Range - 0
This skill makes Trynde a Trynde. This skill requires good timing and awareness what you can and what you cant do with it. Main rule of Trynde dps is:
Do i have ultimate ready? Yes? I can go in and whack some ***es off. No? Stay in the back and watch out!
As you can count nearly only on your dps output you are very dependant on that skill. In the time you have it on CD, i highly suggest to go kill something to (1. Lower the cd of your ulti, 2. Earn cash coz you are very item dependant, 3. stack those 2 Bloodthirsters.)
Try to delay the usage of this skill as much as possible. Remember that beeing stuck on 1HP equals in having 100% crit for some time and beeing immortal. i usualy tend to "spin out" on 2 sec mark of the ulti (sometimes you can make a decision on staying in fight for whole duration, and count on your lifesteal. I do not suggest doing so if there are more than 2 enemy players around.
Early game
In early game you are very weak and very squishy, when you see a minion with less then 100 hp last hit it and get gold.
Mid game
When you get your phantom dancers and infinitys edge, you will start criting 200-300, which is really good for squishy characters. ( about 7 hits) and you will 2 hit minions.
Late game
When you finish your build you will one hit minions, great for gold and you can kill anyone in your way.
You must be logged in to comment. Please login or register.