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Nasus Build Guide by Ricidor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ricidor

Twisted Off-Tank

Ricidor Last updated on December 4, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

About the Champ


Nasus is a meele,DPS,Off-tank.
I prefer to play him as a Off-tank.
Always farm your Q for Dmg-Output.
If you want to farm with E then max. E first.
Always use W in a fight it will give you enough time to kill most of your enemys.
With your passive you have very good staying power and thats why you can play Nasus how you want to :D


Guide Top

Abilities

Passive: Soul Eater.

Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal..

Q: Siphoning Strike

Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.

Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Cost: 20 / 25 / 30 / 35 / 40 Mana
Extra Damage: 30 / 50 / 70 / 90 / 110

W: Wither

Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.

Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Range: 700
Cost: 80 Mana
Extra Slow: 3 / 6 / 9 / 12 / 15 %

E: Spirit Fire

After a brief delay (0.5 sec cast, 0.5 delay), the target area becomes desecrated. Enemies in the area have their armor reduced for 7 seconds and are dealt magic damage each second for 6 seconds.

Cooldown: 12 seconds
Range: 650
Radius of AoE: 400
Cost: 70 / 85 / 100 / 115 / 130 Mana
Area of Effect: 400 (estimate)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)

R: Fury of the Sands

Nasus becomes empowered in the sandstorm for 15 seconds, gaining health. While the storm rages, he drains the health of nearby enemies each second (240 damage max per second) and converts it into bonus attack damage.


Cooldown: 120 seconds
Cost: 150 Mana
Area of Effect: 350 (estimate)
Magic Damage: 3 / 4 / 5 % (+0.01% per Ability Power) of max health
Health Gained: 300 / 450 / 600