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Urgot Build Guide by DBailey012

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DBailey012

Urgot - Come At Me Bro

DBailey012 Last updated on August 25, 2011
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Ability Sequence

1
4
7
9
12
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Table of Contents
Guide Top

Introduction



I have merged a lot of other builds for Urgot and found a mix that works really well. Early game Urgot is very mana dependent and require items and good mana utilization to be any good. On the other note, once you get a Manamune and it's mid game you really never have to worry about mana with this build. I feel the Runes and Mastery Trees are self explanatory but if not feel free to ask why I did what I did. I'm going to be making changes as I see what I missed so keep up on the latest updates. Lastly, this is my first build so I'll take any input good or bad.





You can see even when your team does really poorly, Urgot still wins!


Guide Top

Unique Skills

Playing Urgot

Urgot has amazing tools at his disposal and learning how to use them effectively will make you a feared champion to face both in solo lanes and team fights. The basic idea of Urgot is to get enemy champions close enough to hit with Noxian Corrosive Charge and then getting as many Acid Hunter off as your Cooldown will let you. Once you get your shield Terror Capacitor you want to use it for a couple of different things. The first is the obvious use of a shield. You can hit this right before you are about to get hit with an attack to avoid damage. It's great for getting away from dangerous situations and for pushing lanes. An equally valuable use for this shield is slowing enemies. Once your shield is up, all of your attacks slow the enemy. So, you cover an enemy champion with Noxian Corrosive Charge hit them with Acid Hunter and pop your Terror Capacitor when/if they start to run. Lastly you have the Hyper-Kinetic Position Reverser which is your ult. Pretty self explanatory how it works and it really just takes practice getting good at when/where to use it. It's amazing for solo lanes where you pull them far enough away from a tower that you have plenty of time to work on them. Don't forget this ult also increases your armor and magic resistance after the swap for a short while.


Guide Top

Items

Start of with a Health Potion + Mana Potion and the Meki Pendant. Once you learn how to play Urgot I highly recommend this being the only time to spend money on any potions. They seem cheap but it's way more useful to get the next item faster than playing risky/aggressive and using potions.

Once you get your Manamune and Mercury's Treads you have your core items. These two are what you want to buy first and will be items you get every match no matter who you are facing. However, once you get these two items you need to assess the other team and where you are in the game to figure out what to buy. If you are getting knocked around a bit I recommend you start building the Guardian Angel. If you seem to be doing fine then you can skip the Guardian Angel for an item or two but will mostly likely come back to it. If you are playing against more than one tanky champions and you feel as if you are having or will be having trouble doing much damage to them I always go for the Last Whisper. If there is only one tank or you seem to be doing enough damage then I buy B.F. Sword and get either The Bloodthirster or The Black Cleaver.

Last note, buy WARDS and then some more! A team that utilizes wards is the difference between a win and loss. There are tons of guilds on how to use them effectively and when to buy them. I can't stress enough how important these are for getting kills and avoiding deaths for you and the whole team.