Vi General Guide by Heart
Not Updated For Current Season
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Not Updated For Current Season
Hey guys wats up?, My IGN is Heart Stealer0, this is my first Guide so dont get mad at me . I would appreciate any and all feedback that you guys may provide. Vi is an awesome champion I find her play style really cool shes like a bruiser in the front line then in a team fight she suddenly turns into an assassin going head on through the enemy defences and destroying their carry.I made this guide cause few of my friends liked it and suggested me to post it
Sorry if the layout is a bit...err..dull first time so yea help me making it better! :D
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Lethality
She is one of those champions who can built either tanky DPS or Bursty assassin but i prefer to Do tanky DPS while having enough fire power to break throught the enemy's armor as well
Greater Mark of Armor Penetration: Vi already has an inbuilt armor penetration with Denting Blows but having these just makes it even better.
Greater Seal of Armor : These will allow you to trade off Early game as well as late game as a
Top Lane /Jungler having high Armor is a must.
Greater Glyph of Magic Resist: For the good early game MR which will help u survive longer against top laners like Mordekaiser.
Greater Glyph of Scaling Magic Resist: You can go all 9 in flat MR runes if you want to but i personally prefer these as APs like LeBlanc can burst very hard late game and MR is a must.
Greater Quintessence of Armor Penetration: Having Extra Armor pen never hurts.
As i said earlier unlike most Vi she is much more tankier and will still pack a punch.
The Black Cleaver
Maw of Malmortius
Mercury's Treads : For the extra tenacity and MR to last longer in a teamfight, typical for most bruisers ,can swap this out for a Ninja Tabi if you need the extra armor.
The Black Cleaver: The Armor pen, the CDR and the health are really good for an item that is cheap to built.This also stacks with Denting Blows which makes your enemy's armor negligible.
Frozen Mallet: This item works very well as you have two gap closers and the slow will insure you land that 3rd attack of Denting Blow and also insure that your target doesn't run away.Continuous proc of Denting Blow will also take out true tanks without that much hinderance.
Maw of Malmortius: A very Situational item,i get it mainly for the MR and the Sheild, but if there isnt much AP harass or Dominance its better to Swap this out with a Randuin's Omen.
Runic Bulwark : Again a Situational item,if the support isnt building it you should, also for the survivability, can be swapped with a Guardian Angel if support already has it.IF you dont any much problems in Surviving battles go for Ghostblade,the Armor pen and CDR will help much more than you can imagine.
Last Whisper: Round off your built with this, EVEN if they are NOT building armor...having this item will make you DESTROY enemy carry as soon as they get in your ulti range.
Starting with Excessive Force will allow an easy harass in lane and also helps to clear out minion waves very effectively.
Vault Breaker is a very good gapcloser and has a decent amount of damage as well it passes out normally thought minions but knocks back if hitting an enemy champion. Can also be use to cross over thin walls.If your jungling get this skill 2nd.
Denting Blows is a skill that makes Vi a better good duelist, even against tanks,the attack speed buff and armor reduction will make your enemy's defences fragile.This procs will any of your other skills so its better to have this maxed 2nd. Against a heavy tank consider maxing this First.
If your Jungling Starting with this.
GhostGhost: If a very good skill for chasing fleeing enemies and escaping a losing team fight if you dont wanna give away an extra kill.
FlashFlash: One of the Best summoner spells ,its more viable than Ghost and i usually prefer to have this than Ghost.
Ignite :If your laning,it goes without saying this is your favourite spell, since Vi can tower dive very early she can usually dive with Q,land one basic attack and then E to proc the W burst with it and ignite and flash away to safety.
Smite: If your jungling you will need this, Vi has a very good clear time but early on she needs this to do it effectively without much potion wastage.Also help in buff steal as well.
Pros / Cons
Pros / Cons
+ High Damage Output
+ Very Heavy Burst
+ Easy Farming/Harass with E
+ Great Initiator
+ Scales well with AD
+ Passive Making her a great Duelist
+ Good Escapes with Vault Breaker
+ No Sustain
+ People Tend to focus you down early
+ Laning can be hard as jungler may camp your lane
+ Can be called a broken champ by many.
Creeping / Jungling
Jungling on Vi is quite easy,Best to start with W for the attack speed bonus with machete.
Camping would go like Wolfs->Blue->Wraith->Wolfs->Red when smite is up.
She is moderately good at ganking early without ultimate but with good positioning and red buff it should not be a problem.
As a tanky bruiser with such high burst damage you should be on the front lines after your pure tank if any, you should aim for the Carry with the highest dmg with you ultimate as soon as they are in reach. Bursting him down with your full skil combo will drastically change the team fight's situation. Beware of CC champs like Amumu or Alistar who will go for the first person they see out of position,which will many times be you due to your ultimate.
Still Surviving a team fight should not be an issue with this built as after killing the carry she can use Flash or Vault Breaker to escape/get back into position and allow the true tanks to continue.
Vi has an overall very fun play style, punching and locking down your enemies,having high survivibily but still deadly burst.
Thank You for reading my guide!
Hope it was Helpful, i would certainly like your feedback on it
Dont forget to Thumbs up if you liked it and Good luck in the Fields of Justice!