get
prime

Vi Build Guide by DsEvocare

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


1K
Views
0
Comments
0
Votes
League of Legends Build Guide Author DsEvocare

Vi, the Unkillable Jungle Offtank

DsEvocare Last updated on February 21, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hey guys, I'm DsEvocare and after playing Vi for more than 100 games i decided to write a guild to how i play Vi. As you know, Vi is a tanky-Dps-Melee champion who excels at hammering away armor. As a jungler you can gank after getting the blue buff and 9 times out of 10 you take First Blood with your gank. Also remember that if you are the jungler try to give the laners the kill and only take the kill if you think they can't get the kill.


Guide Top

Runes

The runes are pretty strait forward. I take the attack-damage Marks and Quints for early damage during ganks. The armor seals so the jungle mobs do less damage and the magic resist per level Glyphs to survive more magic damage lategame.


Guide Top

Masteries

I take 9/21/0 masteries with as much health in the defensive tree, as this scales extreemly well with Vi's passive. In the offensive tree I take the attack speed for Denting Blows as this is your main damage output lategame. The attack damage per level and the armor-penetration for more lategame damage.


Guide Top

Jungling

I always start jungling with the wolves camp and follow it with the blue buff. Make sure you have help though otherwise only do the blue buff. 2 times Excessive Force is enough to kill the 2 smaller wolves and have an Excessive Force up when you start blue. After blue you can easily gank a lane with your Vault Breaker which acts like a flash and a knockback in one. After ganking one lane try to see if you can gank another lane. If not return to wolves(which will have respawned) kill them, take wraiths, red buff, and see if you can gank again. Then rinse and repeat. Also if your midchamp has mana ask him/her to make Athene's unholy Grail so he/she doenst need blue buff to sustain in lane.


Guide Top

Items

After trying many different builds and items I finally found then following items to be the most effective if your tanking.

First Items
- boots
- 3 health potions

I start with this for mobility and sustain.

Early game
- Frozen Mallet
- Boots of Swiftness

After ganking and farming jungle early game I always rush Frozen Mallet and Boots of Swiftness. With FM and BoS you will stick to who ever you gank. Making sure that nobody escapes you. Also the early life of FM will buff Vi's Passive so early game you cant really be killed.

Mid game
- Zephyr
- Spirit Vissage/Atma's Impaler

Zephyr is one of the most OP items in the game for Vi, not only does it give 50% AS for Denting Blows it also gives 20 AD, 10% movement speed, 10% CdR and most importanly Tenacity.
After Zephyr I either build Spirit Vissage or Atma's Impaler, depending on the enemy team composition. If their ADC is fed I first go for Atma's. And if their AP carry is fed I first go for Spirit Vissage.

Late game
- Warmog's Armor
- Alacrity Enchantment

Warmog's and Spirit Vissage passives go extreemly well together giving you insane health regen. Furthermore your total health shall be around 4K, meaning you cant go down in 2 or 3 hits.
The enchantment can be purchased when you feel your not fast enough to get around.