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Volibear Build Guide by Corrupshun

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Corrupshun

Volibear, Thor and Zeus (Dominion)

Corrupshun Last updated on December 19, 2011
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AD & DPS Tankyness

Ability Sequence

1
8
10
12
13
Ability Key Q
2
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Volibear, Thor and Zeus


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Introduction

Welcome

ATTENTION!! I ADVISE READING THE WHOLE GUIDE BEFORE PLAYING A GAME WITH VOLIBEAR! LOOKING AT THE ITEMS JUST WON'T BE ENOUGH TO BE A GOOD BEAR. SINCE ALOT DEPENDS ON THE ENEMY TEAM, AND YOU ANTICIPATING TO IT.
My name is Max, an average level gamer and I hope this guide will help anyone to play better with Volibear.

Since this is my first guide, there probably will be alot of mistakes. If u see something akward, please let me know so I can fix it.
  • This guide is still under development, so please keep that in mind while reading this.
  • Please leave a Constructive Comment so I can try to improve this guide.

Greets,
Corrupshun

Credits to jhoijhoi for helping me with coding. Be sure to check out his "How-To-Create-a-Guide" guide. here. And thanks to The_Nameless_Bard for the banners! ^^


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Updates

Most recent change listed first:



  • Updated Runes, Items and Masteries 19/12
  • Added Banners. -Thanks to The_Nameless_Bard- 19/12
  • Updated the following Chapters: Pros/Cons, Runes, Masteries, Sum. Spells and Items 18/12
  • Added Pros / Cons - 17/12
  • Added Match History - 15/12


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Pros / Cons

Pros / Cons

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Pros

+ // Tough opponent to take down if built tanky
+ // Great chaser with Rolling Thunder
+ // Has some AoE abilities like Majestic Roar and Thunder Claws

space
Cons

- // No gap closer, so timing is crucial
- // Vulnerable when skills are on cooldown
- // Really bad at escaping


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Match History

This is just to let you see that the bear can be pretty effective in Dominion.
Attack Damage and Attack Speed Build(Offensive Masteries)


Was going Tanky DPS Build(Defense Masteries), but game finished to soon :D


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Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Attack Damage
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Attack Speed
3

Greater Mark of Desolation
  • More Armor Pen. To shred through the targets armor.
Alternatives: Greater Mark of Attack Speed
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Greater Seal of Attack Damage
  • More AD means more damage.
Alternatives: Greater Seal of Magic Resist / Greater Seal of Armor

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Greater Glyph of Cooldown Reduction Alternatives: Greater Glyph of Scaling Magic Resist / Greater Glyph of Magic Resist

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Greater Quintessence of Movement Speed
  • Speed in Dominion is always an advantage.
  • Synergizes well with Rolling Thunder.
Alternatives: Greater Quintessence of Desolation/ Greater Quintessence of Attack Speed


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Masteries

Masteries
1/5
3/5
4/1
4/5
1/1
3/5
1/1
3/1
1/
2/5
2/1
4/1
1/1
Combat [21]

Summoner's Wrath
  • Increases the effect of Ghost and Surge, two recommended Summoner Spells.
Brute Force & Alacrity
  • More attack damage for auto attacks (Sustained Damage Output).
  • Thunder Claws has a time duration, more attack within that time, more DPS.
Weapon Expertise Sorcery
  • Nice cooldown so u can spam the active from Frenzy more often.
Havoc
  • Damage dealt increases by 1,5%. No need for more explanation I guess.
Vampirism Sunder
  • More Armor Penetration is always a nice help
Executioner
  • This skill saved me numberous times in crucial situations and works well with Frenzy's Bite

Defense [9]

Resistance & Hardiness Durability & Veteran's Scars


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Summoner Spells

Ghost

Note: U can either pop it at the start to get to the Windmill faster, or save it to run to teammates who need help.

Exhaust
  • Great to keep getting those auto attacks on your target or to run away.
  • Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. 210 second cooldown.
  • Synergyses well with your Summoner's Wrath .
Alternative Choices:
Ignite or Surge


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Items

Starter Items:
Boots of Speed: I always start with boots, it gets you to the Wind Mill faster, and lets you maneuver better during the fight up there, highly recommended.

  • Always a good item to start with, and you know you'll always need boots.
  • Get to Windmill faster.
Ruby Crystal and Long Sword:
  • Boosts the damage from Frenzy's Bite and gives some survivability.
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Boot Choices

I suggest getting Mercury's Threads but other boots are viable.
  • I personally like to get Boots of Mobility because the extra speed is really helpfull in Dominion.
Alternatives: Ionian Boots of Lucidity for Increased Cooldown, Berserker's Greaves for Increased Attack Speed. Both are good for your Frenzy's Bite, but Berserker's are also good for higher damage per second (DPS).


Here's where you have to look at the enemy team and decide on what to build according to them (Boot choice should also take this into account)

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Midgame Items

If you are doing well, I'd suggest u follow the build. Otherwise first get a Chain Vest or Null-Magic Mantle depending on who has the most kills/focus on you. Take Chain Vest against Physical Damage characters or Null-Magic Mantle against spellcasters.

Sidenote: I've found myself buying a Negatron Cloak in some occasions, where the extra Magic Resistance really helped me out. OR when the majority of the enemy team are spellcasters, just go with a Negatron Cloak.

Normally u are a lot tankier now, and u should be able to 1 vs 1 some Champions (not advised, as Dominion is not about kills)

Now that you are tankier, u can do one of the following things:

1. Get some Cooldown Reduction(CDR) and Attack Speed(AS).

2. Get Attack Damage(AD) and Health.


So u might be thinking, what's the strongest?

Well actually both are good, only are they different playstyles.
U can find more info on this in the chapter: Volibear Builds.
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Late Game Items

Upgrade your Phage into Frozen Mallet and then go either first for: Atma's Impaler or Spirit Visage.


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Skill Sequence

Skills are listed in order of preference to raise...

Thunder Claws (Ultimate)

  • Damage boost with all basic attacks.
Synergizes well with...
  • Increased Attack Speed.
Surge.
Sanguine Blade


Frenzy
  • Bread and Butter Skill.
  • +24% attack speed fully stacked.
  • Better damage the weaker the enemy is.(Good finisher move)
  • Synergizes well with increased Health.

Rolling Thunder
  • Allows Volibear to be a great Chaser.
  • Mediocre damage, mostly used for the displacement.
  • Will interrupt channeled ultimates.
  • Raised third for lower Cooldown.

Majestic Roar
  • Good Crowd Control (CC) as it is "Area of Effect"(AoE).
  • Mediocre damage, but can get a kill in on a runner.

Chosen of the Storm (Passive)
  • Effectively grants 30% more health if not burst down when it activates.
  • Can turn the tides on Solo and Team fights when you're expected to die.
    Synergizes well with Spirit Visage and Lifesteal.
  • Lengthy cooldown, but seems to be up when needed regardless.

Since I find this passive pretty buggy at the moment, the first build focuses more on damage output from skills and auto-attacks and being tanky, rather then relying on this pssive.


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Summary

Volibear can be a pain in the *** in dominion. The combination of his Tankyness and DPS makes him godly. (Be carefull not to overextend because u think your invincible sometimes)


Some extra tips I would like to give u:

  • Volibear can be a bit team dependant, so be sure to inform your teammates before u initiate.
  • Try to fling the squishies into your team.
  • When u feel getting focused, let your team initiate and then rush in.
  • Put on some Epic BearPwning Music!

Have a nice day,

Corrupshun


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Thanks for reading!