Not Updated For Current Season
Hey everyone who is looking at this build. This is the first build I have shown on this and hope you will not just give bad comments and ratings just because you don't like the sound of some of the things in this guide. Just change to your preference. I will be interested in the comments. Thanks!
Now I have come across many many guides for Warwick. I have not found one like what I use. I know in the comments people will put 'Warwick is a jungler noob' and things like that and if you want to, Jungle.
With this build Warwick should get around 4500 health which is AMAZING in team fights especially with Infinite Duress and Hunters Call.
Ok, the runes. I'm still not a 'Pro' at knowing runes and how they suit certain Champions but this seemed pretty good.
I chose the Greater Mark of DesolationGreater Mark of Desolation because ArP is needed with his ultimate.
I chose the Greater Seal of Strength because it will give WW that edge.
I chose the Greater Glyph of Fortitude because it will improve his tankiness.
And lastly I chose the Greater Quintessence of DesolationGreater Quintessence of Desolation for even more ArP.
Now I know that this is a tank build and I have NO mastery points in defense. This is because he needs utility for possible jungling for the lengthened buffs and he NEEDS damage. Also he is pretty damn tanky as it is. Change the Masteries to how you feel it will work best for you. Put something in the smite thing if need be, or more in the lengthened buff one if you are going to jungle. Just have a look at the masteries and decide what you want according to your build.
Start with the Long Sword and one Health Potion. Go top either top or bottom lane just don't go alone (I advise top because you don't need to go into enemy jungle for a quick blue buff). If there is a mushy champion on the enemy team then I would advise trying for first blood. Especially if you have a powerful lane mate. Exhaust them, hit them a few times, get your lane mate to hit them. Get with a Hungering Strike and ignite if needed. That should be first blood unless they use heal.
Then go back when you have got around 1,000 gold so you can buy Madred's Razors and Boots of Speed. Get back as soon as possible.
At level 6 if there is anybody in middle who may need assistance in a kill, go for it. Use Infinite Duress and then they should be dead if middle helped (Depending on the Champion).
Then go for the Spirit Visage and then Warmog's Armor. By this point you should have roughly 3500+ health I think.
Go for the Frozen Mallet. It gives 20 Attack Damage and 700 Health with a nice passive. Its a great item.
The last item is up to you. If you have heavy caster enemy team I would suggest the Banshee's Veil or perhaps even get the Banshee's Veil after the Spirit Visage. If not get The Bloodthirster should be fine as it gives Attack Damage and Lifesteal.
Skill Sequence And Jungling
With the skills when your not jungling from early level I suggest going Q,W,Q,W,E,R. After Level 6 I like to get Hungering Strike to a level 5 as soon as possible and keep Hunters Call and Blood Scent at the same level throughout.
If you decide to Jungle from an early level I would STRONGLY advise getting Hunters Call first. This will give you a nice amount of speed to kill the creeps quickly.
The way I jungle is to start at Golems, then to Wraiths, then Wolves, then Ancient Golem, and then Lizard Elder. If you feel like you should start at Ancient Golem first then go ahead and reverse the order keeping Lizard Elder last.