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Yorick Build Guide by Shadeol

Tank Welcome to the Jungle | [S5] Jungle Yorick

Tank Welcome to the Jungle | [S5] Jungle Yorick

Updated on June 3, 2016
7.5
8
Votes
2
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League of Legends Build Guide Author Shadeol Build Guide By Shadeol 8 2 369,340 Views 19 Comments
8 2 369,340 Views 19 Comments League of Legends Build Guide Author Shadeol Yorick Build Guide By Shadeol Updated on June 3, 2016
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1
Beckywith | March 22, 2015 5:36pm
Voted +1
I only used this build and champ twice, but I can already see their potential. Fantastic work man!
1
himynamesdan | December 16, 2014 9:20am
Voted +1
Great!
Used this guide a long time ago to try yorick jungle, liked it, made my own guide for the updated season.

http://www.mobafire.com/league-of-legends/build/yorick-s5-jungle-i-swear-im-not-trolling-405789
1
Shadeol | July 23, 2014 6:06am
Joxuu wrote:

- Faster start is rubbish. You're done if you get counter-jungled like that.

I kinda agree, honestly. I added it in as a possibility, but with the increased gold to Machete it isn't worth considering. Thanks for actually bringing that up, though. I've come back to do some cleanup and am probably gonna take that part down.

Quoted:

- You never want to delay jungle item, especially by 1000 gold.

Admittedly, I'm not a jungle main, so I wouldn't know. I'll have to take your word, but I don't think delaying a completed jungle item is the end of the world.

Quoted:

- Trinity force > Iceborn. Iceborn is a situational item, deffinately not core.

For damage, sure. My playstyle for Yorick is more of a tanky guy that does damage, not the other way around. Plus, Iceborn helps to cap out CDR which is my main purpose for the builds. I suppose you could grab another CDR item, but I like having the extra stats from Iceborn as well as the on-hit slow to help with Yorick's chasing.

Quoted:

- Mobility boots are bad since you can't gap close anyone with tier 1 movement speed.

I wouldn't say they're bad. They let you roam around, and it's not like you don't have tools from your kit to assist with chasing (W slow, Q speedboost). In the end, though, I suppose that Mobi Boots are more of a personal preference. I'd hope that readers would tailor their builds to fit their playstyles.

Quoted:

- Sunfire & Maw are rather weak last items. You don't even mention armor pen here.

I'll agree that Sunfire and Maw aren't the strongest 6th items, I was trying to toss in a few tanky suggestions. Armor Pen isn't really something I considered, though. Would you consider Black Cleaver/Ghostblade in place of Iceborn to stay CDR capped, allowing for a Triforce instead?

Quoted:

- I don't think utility masteries are worth, your defensive masteries are off and points are spread out randomly in other trees.

I like Utility jungling because of the extra stuff it can grant. As for defensive masteries, I tried to tailor them around Yorick himself since he already has crazy sustain and rarely tanks the camps himself.

Quoted:

- For your ability sequence: taking W earlier is really important due it also increases passive effectivity and it can take a hit for you.

Q ghoul can also tank a hit or two, and I prefer to take it to give some early game movespeed to speed up the initial clear.

I can see where you're coming from on a lot of these points, but I hope I explained my thought process a little better. You've definitely given me some ideas for tweaking the builds. Thanks for the input!
1
mjskid (12) | July 8, 2014 11:06am
Voted +1
:)
1
mjskid (12) | July 8, 2014 11:06am
i disagree i played a game with this build this morning with my bot lane rageing at each other and won. so i find this build to be great the masteries to me work and you don't need armor pen on him
1
Joxuu (336) | July 8, 2014 9:10am
Voted -1
^
1
Joxuu (336) | July 8, 2014 9:10am
- Faster start is rubbish. You're done if you get counter-jungled like that.

- You never want to delay jungle item, especially by 1000 gold.

- Trinity force > Iceborn. Iceborn is a situational item, deffinately not core.

- Mobility boots are bad since you can't gap close anyone with tier 1 movement speed.

- Sunfire & Maw are rather weak last items. You don't even mention armor pen here.


- I don't think utility masteries are worth, your defensive masteries are off and points are spread out randomly in other trees.

- For your ability sequence: taking W earlier is really important due it also increases passive effectivity and it can take a hit for you.

-1
1
mjskid (12) | July 8, 2014 8:42am
machete now costs 425 and you can only get 4 pots
1
general zod | June 29, 2014 6:56am
awsome guide.i dont see if you did this i guide. but for my taste yorick shulde get captain on the tier 3 boots do you think this is good?.
and another questiion: what program did you used to record and show the solo baron?

thank you very much:
pie ravenloft AKA general zod
1
Knightro (54) | April 6, 2014 11:27pm
Nice guide, but enable C2V (Comment to vote) so that you can see votes for this guide. It prevents troll downvotes mostly.

In case you can't find it, check the little box next to, "Force Comments" on the right half of your guide.
1
Mexicans (6) | March 1, 2014 7:09pm
Have you tried Elder Lizard? His ghouls attacks proc it and with a Tiamat he does insane damage.
1
Shadeol | February 21, 2014 3:13pm
aDaptor wrote:

MAxing E isn't necessary

Also you can try doran's blade + pot works very well. And manamune: well i don't use, not rly needed, I go trinity instead and take a few manareg runes if needed
I could see Doran's Blade start and building Triforce working pretty well. AD Yorick can be a monster. I just like being tanky and building Manamune to have the endless mana pool.

I dunno though, I might try out 21/9/0 sometime and maybe post it as a 3rd build. I didn't really consider going Mana Regen blues instead.

Thanks for the feedback.
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