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Trundle Build Guide by LeagueOfTrundle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LeagueOfTrundle

Welcome to the League of Trundle

LeagueOfTrundle Last updated on June 6, 2013
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 4


Guide Top

Introduction

Oh no, ADC sucks balls! What do?


You're ****ing Trundle. You have a club. Hit things with it. Remember that kill securing (or "KSing" for short) is a time honoured tradition as support Trundle. Once you've finished the laning stage, forget about support. Support is a role for **** tier champions that can't carry like Ashe (Minion roleplayer).


Guide Top

Pros/Cons

Welcome to the League of Trundle.



Pros:
    You're Trundle
    You have three pokes
    High base movement speed, base damage (with Chomp) and attack speed (with Frozen Domain)
    High sustain

Cons:
    You're Trundle
    You have three pokes
    Your ADC won't carry late game


Guide Top

Masteries

One does not simply Trundle into Mordor.



Your masteries give you two pokes, both of which can be used for KSing (kill securing); Ignite and Flash. Don't consider other masteries. Your ADC will suggest Exhaust. Ignore them; they're wrong.


Guide Top

Items

One Trundle to rule them all.



As support, you need to be good at CSing (creep securing). Your ADC will interject that they need them, but they're wrong. If they need them so badly, why can't they last hit better than you? (Protip: Chomp is great for CSing). Priorities on the siege minion.

Start with Tiamat. It will help you overextend and make your ADC look bad. Also, rapidly dissolving waves will proc your passive, healing you; providing great sustain whilst leaving your ADC injured due to their inability to lifesteal. This effect improves once you upgrade to Ravenous Hydra.

For boots, go with Ninja Tabi. Trundle needs to be more ninja-like.

Next, build Phage so they can't run away.

Finally, build life steal. Lots of life steal. As you aren't tanky you're going to be vulnerable to CC. Luckily, most of it will be targeted at the ADC, so you don't need to worry about it. At full build, you'll have 69% life steal, which should be enough for anyone to survive.


Guide Top

Play-style

There is no try, there is only Trundle.



As Trundle, you have three pokes:
    Subjugate
    Flash
    Ignite
You should use these to kill secure.
If you're losing lane, pop any of these. The enemy will get disorientated and predict a gank from your side.

During the laning phase, use your Pillar to try and get your ADC kills, KSing whenever necessary. Also, try to "accidentally" take the siege minions when possible.

For the rest of the game, just hit things. If a team-fight happens, use your W, run in there and start hitting things. You'll win the team fight. Don't be a *****. If this doesn't work, report your ADC for feeding, or your jungle for being bad as appropriate.


If you buy more than one ward, you're Trundling wrong.

Always try to last hit towers with Chomp. Did you ever wonder where Trundle's Pillars came from?


Guide Top

Final word

GL,GT.(Good luck, good Trundling)