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Draven Build Guide by ManAmIThirsty

AD Carry Who wants some Draven? A Guide by Thirsty

AD Carry Who wants some Draven? A Guide by Thirsty

Updated on October 12, 2013
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League of Legends Build Guide Author ManAmIThirsty Build Guide By ManAmIThirsty 2 4 10,048 Views 8 Comments
2 4 10,048 Views 8 Comments League of Legends Build Guide Author ManAmIThirsty Draven Build Guide By ManAmIThirsty Updated on October 12, 2013
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1
TOTESMCSCOTES (11) | May 17, 2013 6:46am
Guides too short. -1
1
TOTESMCSCOTES (11) | May 17, 2013 6:44am
rudyards wrote:

Trinity Force isn't good on Draven. The mana is unnecessary, as is the AP, Sheen procs only when you activate an ability so if you can actually catch axes it's meaningless. Furthermore, the extra movespeed and attackspeed from another Zeal isn't really helpful, and the Phage procs mean very little unless you have trouble kitting.

In general, the guide needs to be neatened up. You also don't touch on Draven's relatively short range, or how mana intensive it is to keep axes running at all points in time (if you drop them), which I think is an oversight.

Gonna disagree with you on the Trinity Force part. Late game pretty much every 3 seconds your going to pop your W which procs the passive from Tri Force. Meaning + 100-120 damage every 4 or so attacks. The price isn't worth it but if you're fed it is pretty good on him.
1
Volex (3) | May 15, 2013 8:35pm
No runes or masteries in the guide?
And trinity force is very useless on driven, as he uses no AP in any abilities and you wont really ever need an extra 250 mana (or whatever it is). and i think you should put pros/cons before abilities.

and you shouldnt put in "the best champion in the league" it depends on your skill as a player.

(and work on coding skillz)
1
ManAmIThirsty | May 15, 2013 4:41pm
Thanks for the feedback, I went back and fixed most of the coding.

When I was calling a Tumble an intimidate escape ability, I was thinking more of escaping skill shots sort of escape, a maneuver basically

Also the proc from Trinity Force is set by Blood Rush not Spinning Axe so whenever Draven catches one he can reset Blood Rush applying the Proc.
1
rudyards (34) | May 15, 2013 11:50am
Trinity Force isn't good on Draven. The mana is unnecessary, as is the AP, Sheen procs only when you activate an ability so if you can actually catch axes it's meaningless. Furthermore, the extra movespeed and attackspeed from another Zeal isn't really helpful, and the Phage procs mean very little unless you have trouble kitting.

In general, the guide needs to be neatened up. You also don't touch on Draven's relatively short range, or how mana intensive it is to keep axes running at all points in time (if you drop them), which I think is an oversight.
1
TROLLing1999 (49) | May 15, 2013 7:56am
well, saying that Draven is the best adc is already a big word ,that is never 100% true consudering the fact that there is always minimum 1 counter for each champ.Also Tumble is not animmediate escape ability.In addition,there is no real defense in your core build, thats bad because if you are not fed/overfarmed you 'll get into trouble with assasins and enemy adcs.

Note:Correct some coding errors,this will make the guide look more attractive.
1
Laggermeister (242) | May 15, 2013 6:20am
Coding mistakes -1
1
aDaptor (24) | May 15, 2013 5:58am
Fix your coding.
And BTW there is no "best" champion.

Edit: Your matchups are very messy you should put them in columns.
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