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Xin Zhao General Guide by huntersteel

Xin Zhao jungle guide 1/12/13

Xin Zhao jungle guide 1/12/13

Updated on January 12, 2013
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League of Legends Build Guide Author huntersteel Build Guide By huntersteel 1,334 Views 0 Comments
1,334 Views 0 Comments League of Legends Build Guide Author huntersteel Xin Zhao Build Guide By huntersteel Updated on January 12, 2013
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this something you shoul learn
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Introduction

I often play Xin as jungle but also as the jungle

Jungle
I have checked up many routes and points in jungle, and now have found a good way which I play.

jungler

you should understand that you can kill very easily, the main thing not to escape.... But to one against the big congestion of strong enemies, I suggest not to be put.
I should tell that I am allocated in fight potential differences on all other types of champions, and Xin - one of the strongest. Hope that this guide helps.
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Skill Sequence

Skill Sequence


7/19/12 (Xin Zhao Rework).

Quoted:
Xin Zhao(Remade).


Stats

Base Attack Speed increased to 0.672 from 0.658
Attack Speed per level increased to 2.7% from 2.5%

Challenge (Passive)
Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.

Three Talon Strikes
Now reduces his other ability cooldowns by 1 second with each strike
Attack Damage ratio increased to 1.2 from 1.0
Cooldown reduced to 9/8/7/6/5 seconds from 10.

Battle Cry
Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
Active no longer reduces other abilities' cooldowns
Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
Mana Cost increased to 40 from 35.

Audacious Charge
Now challenges the target
Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
Slow duration increased to 2 seconds from 1.5
Range reduced to 600 from 650
Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12

Crescent Sweep
Now knocks all unchallenged targets back
Now has a 1.0 bonus Attack Damage ratio
Cooldown increased to 100/90/80 seconds from 75
Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit.
Now has a new particle.
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counter Jungling

Positioning for the blue buff
Early in the game you have to make a choice: to attack the enemy or to protect their jungle. If you choose a raid, you will need to choose which of the buffs (or entire parts of the jungle), you will lead the attack. In order to make a competent and quick raid, you need to quickly purchase. You need to make a raid on the enemy only when you have a strong team for the first levels. For example, champions Alistar, Taric or Sion very good, given that they have a fairly long stun that can hold an enemy in place for a very long period of time.

Positioning for red buff
The attack on the red buff built around the same concept, but here the point is basically to slow the enemy jungler to level and reduce its gankovy potential. Taking the enemy red buff, you reduce the potential number of ganking: the lower level of the opponents in the attack, there is no delay and additional damage. In the picture below shows the path of the attack on the red buff for both teams. As I said earlier, you need a strong team for the first levels.
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Pros / Cons

Pros:
Distance closer;
Knock up;
Group slow;
Natural heal;
Unstoppable when feed;
Extremely fast;
Lanes well with stunner.

Cons:
Picked on by ranged
A bit slow without items
Vulnerable to cc
No escape mechanism (except speed)
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jungle example

http://youtu.be/x3i-714hSgl]
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League of Legends Build Guide Author huntersteel
huntersteel Xin Zhao Guide
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Xin Zhao jungle guide 1/12/13

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