Xin Zhao General Guide by huntersteel
Not Updated For Current Season
XIN Zhao jungle guide
Xin Zhao Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I often play Xin as jungle but also as the jungle
I have checked up many routes and points in jungle, and now have found a good way which I play.
you should understand that you can kill very easily, the main thing not to escape.... But to one against the big congestion of strong enemies, I suggest not to be put.
I should tell that I am allocated in fight potential differences on all other types of champions, and Xin - one of the strongest. Hope that this guide helps.
7/19/12 (Xin Zhao Rework).
Base Attack Speed increased to 0.672 from 0.658
Attack Speed per level increased to 2.7% from 2.5%
Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
Three Talon Strikes
Now reduces his other ability cooldowns by 1 second with each strike
Attack Damage ratio increased to 1.2 from 1.0
Cooldown reduced to 9/8/7/6/5 seconds from 10.
Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
Active no longer reduces other abilities' cooldowns
Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
Mana Cost increased to 40 from 35.
Now challenges the target
Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
Slow duration increased to 2 seconds from 1.5
Range reduced to 600 from 650
Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12
Now knocks all unchallenged targets back
Now has a 1.0 bonus Attack Damage ratio
Cooldown increased to 100/90/80 seconds from 75
Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit.
Now has a new particle.
Positioning for the blue buff
Early in the game you have to make a choice: to attack the enemy or to protect their jungle. If you choose a raid, you will need to choose which of the buffs (or entire parts of the jungle), you will lead the attack. In order to make a competent and quick raid, you need to quickly purchase. You need to make a raid on the enemy only when you have a strong team for the first levels. For example, champions Alistar, Taric or Sion very good, given that they have a fairly long stun that can hold an enemy in place for a very long period of time.
Positioning for red buff
The attack on the red buff built around the same concept, but here the point is basically to slow the enemy jungler to level and reduce its gankovy potential. Taking the enemy red buff, you reduce the potential number of ganking: the lower level of the opponents in the attack, there is no delay and additional damage. In the picture below shows the path of the attack on the red buff for both teams. As I said earlier, you need a strong team for the first levels.
Pros / Cons
Unstoppable when feed;
Lanes well with stunner.
Picked on by ranged
A bit slow without items
Vulnerable to cc
No escape mechanism (except speed)