Xin Zhao General Guide by MarleyFowelr
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Xin Zhao Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his ''secret life'' and origins. Whether it's ''Zaun double-agent'' tendered at the dinner table or ''indebted rune mage'' mused in the editorials of the ''Demacian Constant'', Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.
Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprecedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.
''Death is inevitable, one can only avoid defeat.''
- Demacian Manual of Arms
Challenge - Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing its armor by 15% for 3 seconds.
Three Talon Strike - Xin Zhao's next 3 standard attacks deal increased damage that reduce his other ability cooldowns, with the third attack knocking an opponent into the air.
Xin Zhao's next 3 basic attacks deal 15/30/45/60/75 (+1.25) bonus physical damage and reduce his other abilities' cooldowns by 1 second. The final strike also knocks the target into the air.
Coste 30 mana
Battle Cry - Xin Zhao passively heals every 3 attacks and can activate this ability to attack faster.
Passive: Xin Zhao heals himself for 26/32/38/44/50 (+0.7) every third basic attack.
Active: Xin Zhao unleashes a battle cry, increasing his attack speed by 40/50/60/70/80% for 5 seconds.
Coste 40 mana
Audacious Charge- Xin Zhao charges an enemy, dealing damage and slowing all enemies in the area.
Xin Zhao charges and challenges an enemy. The charge deals 70/110/150/190/230 (+0.6) magic damage to all nearby enemies and slows them by 25/30/35/40/45% for 2 seconds.
Cost 60 mana
Crescent Sweep - Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health and knocking them back.
Xin Zhao unleashes a sweep around him that deals 125/225/325 (+1.0) plus 15% of target's current health in physical damage and knocks enemies back. Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit.
Challenge: If a challenged target is hit by the sweep, it is unaffected by the knockback.
Cost 100 mana
Damage 52 (+3.3 / per level)
Health 445 (+87 / per level)
Mana 215 (+35 / per level)
Move Speed 320
Armor 16 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 7 (+0.7 / per level)
Mana Regen 6.5 (+0.45 / per level)