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Runes: Most Common
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
Yasuo Agressive
Flash
Ignite
Items
Ability Order Yasuo Skill
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Zed
Shyvana
Synergies
Ideal
Strong
Ok
Low
None
Shyvana
Champion Build Guide
Key Insights
Yasuo's Crit chance is increased by 150%, but they only deal 90% damage.
P is proc'd by any champion or monster damage.
Q's cooldown and cast time are reduced based on how much attack speed Yasuo has.
Casting Q during E will instead affect enemies around Yasuo after the dash.
Casting R resets P.
P is proc'd by any champion or monster damage.
Q's cooldown and cast time are reduced based on how much attack speed Yasuo has.
Casting Q during E will instead affect enemies around Yasuo after the dash.
Casting R resets P.
Strengths
Excels at extended trades and skirmishes.
Has a natural spike in threat every time there are minions nearby, letting him E around.
Has a lot of outplay potential with E/R.
Synergizes well with Immortal Shieldbow,
Infinity Edge, Phantom Dancer, Stormrazor, Blade of the Ruined King, and Bloodthirster. Can opt for Galeforce, Kraken Slayer, or Trinity Force when needed.
Has a natural spike in threat every time there are minions nearby, letting him E around.
Has a lot of outplay potential with E/R.
Synergizes well with Immortal Shieldbow,
Infinity Edge, Phantom Dancer, Stormrazor, Blade of the Ruined King, and Bloodthirster. Can opt for Galeforce, Kraken Slayer, or Trinity Force when needed.
Weaknesses
Extremely high skill champion that requires a lot of well-timed ability casts, animation cancels, and outplays to perform well. One misplay can severely cost him.
P is easy to proc, especially in lane.
W has a high cooldown of 30 seconds at rank 1. Once used, he can be punished.
P is easy to proc, especially in lane.
W has a high cooldown of 30 seconds at rank 1. Once used, he can be punished.
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