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Yorick Build Guide by Jasskin

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Not Updated For Current Season

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League of Legends Build Guide Author Jasskin

Yorick's AD & Armor for 3s

Jasskin Last updated on July 17, 2011
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Ability Sequence

3
7
12
15
17
Ability Key Q
1
4
8
13
18
Ability Key W
2
5
9
10
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 8

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Welcome to my Yorick Guilde

This guide is a work in progress but it is how I have had the must success in 3s with Yorick Please post your comments and suggestions thanks. Also this is my first Guide so any suggestions to make it better would be great.

Now I know most are building tank Yorick but with his build you can get in more damage and still have some survivability enough that I have yet to have more then over 6 death's like most the tank build's boast. If you try this build you will see that your ghouls will hit harder.

So after the last patch I have made some changes to the build specially in items. I am still testing what works best keep an eye out for new updates.


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Pros / Cons

Pro's

    Nice Scaling DMG and Survivability.
    Not another tanky build.
    No Mana problems!!
    Can Jungle as well.

Con's
    No MR strong AP can be tricky
    Your not a tank you can get ganked.


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Story

The work of gravediggers is essential amongst the living, but invaluable in the Shadow Isles. There are many shades of death there, and each is embraced rather than feared or reviled. One can only ascend from one state to the next with the magical aid of a skilled professional. At the end of the first Rune War, Yorick Mori made his living as a gravedigger. His family owned and maintained the Final Rest Memorial, one of the oldest cemeteries in Valoran. The shovel he employed for his work had been passed down for generations. Each gravedigger taught his son that this shovel was imbued with the spirit of every forefather, and that those spirits would protect him during the long lonely nights amongst the tombstones. To his eternal regret, Yorick died without an heir, bringing the proud Mori line to a close. His body was interred with his shovel in the family mausoleum, and the Final Rest Memorial soon fell to ruin. Death, however, was not the end Yorick had expected.
Yorick emerged on the haunted shores of the Shadow Isles – not quite dead, definitely not alive – still clutching his beloved shovel. He soon learned that with it he could act as a ferryman for the Isles' undead denizens, helping them climb death's many-tiered ladder. This proved a curse, as a gravedigger must "bury his quota" before he too can ascend, or so the legend goes. No one knows what "his quota" is. Yorick dug tirelessly, waiting in vain for the day when he would be freed of his burden. As decades turned to centuries, the shame of his failures came to a head. He returned to Valoran to find his corpse, convinced that salvation might be buried with it. When he arrived, no trace remained of either the mausoleum or the memorial. Hope nearly lost, he discovered the League of Legends, and there saw an opportunity to immortalize the family name he allowed to be forgotten ages ago.

"Die first, then we’ll talk." -- Yorick


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Ghouls

This is what makes Yorick Unique, every ability will summon a pet of some sort! Each of them will aide Yorick in his time of need! Each of them activate in different ways and each give Yorick something different.



Unholy Covenant (Passive):

Yorick's summoned ghouls deal 35% of Yorick’s attack damage and have 35% of his total health. The Ghoul's health is reduced by 20% of their max health every second. In addition, Yorick takes 5% less damage and his attacks deal 5% more damage for each summon that is active.

This passive really comes into play late game when are have all three Ghouls up at once. This use your standard Ghouls and the Revenant from your Ultimate!



Omen of War (Q):The last Hitter

Yorick's next attack will deal 30/60/90/120/150 (+?) physical damage and summons a Spectral Ghoul for up to 5 seconds. The Spectral Ghoul deals 8/16/24/32/40 (+?AD%) additional damage per hit and moves 15%/20%/25%/30%/35% faster. While the ghoul is active, Yorick moves 15%/20%/25%/30%/35% faster as well.

Target: The enemy hit with the spell then closest enemy/call to help.
Cost: 40/40/40/40/40 mana.
Cooldown: 8.5/7.8/6.6/5.7/5.6

This Ghoul is summoned on an on hit effect, similar to that or Nasus' Q. This is the 'glass cannon' Ghoul that runs faster and hit's harder. When use right, it guarantees that last hit gold. It is your sustained DPS spell which gains extra damage every level on top of your passive. For a constant cost of 40, who can complain?



Omen of Pestilence(W): The Nuke and Slow

Yorick summons a Decaying Ghoul that arrives with a violent explosion dealing 60/95/130/165/200(+?AD%) magic damage and slowing nearby enemies by 20%/25%/30%35%/40% for 1.5 seconds. While the decaying ghoul remains alive, nearby enemies continue to be slowed by 10%/12.5%/15%/17.5%/20% for up to 5 seconds. Cost: 40/45/50/55//60

Target: Closest enemy/call to help.
Cost: 50/55/60/65/70 mana.
Cooldown: 11.44/11.44/11.44/11.44/11.44


This Ghoul creates a blast when it spawns, it is similar to that or Tibbers. This means it can be used over walls and such. On it's explosive entryit damages an Are of effect and slows for a percentage. After this,it attacks with your passives damage and slows the enemmy for a lower percentage while it is nearby. This is great for pushing lanes and jungling.




Omen of Famine(E): The Lifestealer

Yorick deals 55/85/115/145/175 (+?AD%) magic damage and heals for up to 50% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals and lasts for up to 5 seconds.

Target: The enemy targeted with the spell then closest enemy/call to help.
Cost: 60/65/70/75/80 mana.
Cooldown: 9.44/8.5/7.4/6.39/5.44


This Ghoul is your 'lifesteal' Ghoul. It is used by targetting an enemy, the spell then steals a certain amount of health and summons your Ghoul. During it's lifetime it will attack with your passives damage and heal you for a percentage of it's damage. This can be many meters away so it is essentially remote lifesteal. Works best with Omen Pestilence as a farm/pushing skill.



Omen of Death(R): The Morde/Zilean Ultimate combo

Yorick conjures a revenant is the image of a target allied champion. Revenants deal 50%/75%/100% of the target ally's Attack Damage. If his ally dies while the revenant is alive, the revenant sacrifices itself to reanimate them.

Revenants and reanimated allies lose 10% of theur maximum Health per second.

Cost: ?/?/? mana.
Cooldown: 110.62/96.79/81.53


This is what makes Yorick. On cast, it will create a Revenant (ghost) in the image of the ally you cast it on. (This can be you, or another ally) It then gains a percentage of the targets damage and can be controlled by you! Similar to Mordes ult eh?

But here's the beauty of it, if the target dies during it's lifetime, the target takes control of the revenant and heals itself. This could add that little extra damage needed to kill your low HP enemy. This can be used in any fight as a defensive or an offensive spell.
Target: The enemy you attack/Tell it to attack using ALT + Right Click


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Summoner Spells

is a must imo.

this has worked well for me it helps early on to get away from a gank and can be the difference in getting a first blood or not.


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Items

Core item's




After that I highly suggest


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Masteries and Runes

With my masteries, I like to go 21/9/0 for the offensive boost to magic pen. and runes for magic pen for your ghoul's attacks and life steal skill.

A lot of others are building yorick tank with this build you can build dmg with a few dodge runes you can save getting a tank item till late game.

However, I am still debating about the CDR glyph runes and the AD Quintessence runes. What do you think?


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Tips

With his build you want use hit and run tactics using your
and then using your
and to finish the enemy off.

You can start to jungle pretty much at 4 or 5 by then your life steal ghoul will keep you healed against the lower lvl jungle mobs. You can get buffs at Liz buff at 7 solo and dragon by 10 or 11 solo.

The skill points are for team fighting if your solo lane then you'll want to get earlier I usually got it at 4 or 5.


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Thanks

Special thanks to superraiden who's Yorick Guide I used as a reference for building my own guide.