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Ziggs Build Guide by Goddy9787

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Goddy9787

Ziggs : "Hey you, Catch!"

Goddy9787 Last updated on May 22, 2012
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Ability Sequence

1
2
7
8
10
Ability Key Q
4
14
15
17
18
Ability Key W
3
5
6
9
12
13
Ability Key E
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

A ranged, mage, lanne pusher who is based to keep lanes under control, poke hard and make a great asset in a team fight due to the large ammount of AoE effect moves.


Guide Top

Runes / masteries

My rune selection is based on dealing lots of damage with some hard long range pokeing and large AoE damage to the enemey whilst haveing mana regen to keep a lane under control with out haveing to B, makeing him a consistant pain.


Guide Top

Skill sequance

as a pusher ziggs can poke every easily with his bounceing bomb and deal high damage at the same time makeing him a large threat in fight also it allows him to farm minions easily instead of haveing to go for champion kills you can farm all day long but if you do go for champion kills go with someone or just hug a turret.
satchel charge is to be used as a quick knock into the air away from an enemay such as over walls or just to get some distance between yourself and a other chapion.it can also be used as a thow up in the air on an enemay near a turret or in a team fight or even a cc on a champion poping their ulti such as katarina.
hexplosive is to be used as a slow in a fight or as a get away to slow enemays in their tracks while you get away free or they get taken out with a slow run away.
Mega infurno bomb is to be used in a long range kill pick up or in a large team fight where the enemay team is nice and close togeather so you can hit every single one.
(if you lucky and they all have low health and are close togeather you may even pick up a penta due to its huge damage delt.