Introduction

Hello, How's it going? I appreciate you checking out my build. I've been really successful with this build that I have been using since day one of ziggs' release. In this build I will share with you my tactics of playing ziggs and how to use his attacks most effectively. (this is my first attempt to making a guide sorry if it looks like ****)
Pros / Cons
PROS
+ Good at Harassing
+ Very Ranged with his Bouncing Bomb
+ Amazing Ult!
+ Hexplosive Minefield Slows and Damage enemies who run through it
+ Good early game damage
CONS
- Slow at first
- Little squishy early game
- Easy to run out of mana
Skills and how to use them
Short Fuse-Every 12 seconds, Ziggs' next basic attack deals 13 + (7 × level) (+35% of ability power) bonus magic damage. This cooldown is reduced by 4 seconds whenever Ziggs uses an ability.
-this is best for getting that one two punch on an enemy hit him with the bouncing bomb and if short fuse is up hit him once to harass him.
Bouncing Bomb-Ziggs throws a bouncing bomb that deals 75 / 120 / 165 / 210 / 255 (+65% of ability power) magic damage upon hitting an enemy or after bouncing twice.
-this will be your number one spell, max it first, this will be what you use to poke your enemies. Landing these on your laning enemy will help you tremendously. Keeping them at low health means they will fall back to the turret and you can farm all you want. *reminder this is a trick shot* I like to leave the ability zone up so I know where I can throw it. Also watch your enemy, as soon as they walk into the zone try to throw it right away so you can catch them off guard. also try bouncing the bomb to where you think the enemy will run to not where they are this will mess them up as the try to escape the bomb (they will often move towards the turret).
Satchel Charge-Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70 / 105 / 140 / 175 / 210 (+35% of ability power) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
-Satchel Charge is good for throwing it behind the enemy, if they try to run from it set it off as soon as the step in the little green circle this will knock them back and turn them around. You can also use it to get yourself out of some sticky situations by standing in the green zone towards the way you want to go it will knock ziggs into that direction if you have been slowed its good to get you away from any enemy chasing you. You can also use it to throw yourself over walls but to tell you the truth I rarely do this haha.
Hexplosive Minefield-Ziggs scatters 11 proximity mines that detonate on enemy contact. The first mine deals 40 / 65 / 90 / 115 / 140 (+30% of ability power) magic damage and slows the enemy by 20 / 25 / 30 / 35 / 40 % for 1.5 seconds. Enemies who have already hit a mine will take 40 % damage from additional mines, up to a total of 240 / 390 / 540 / 690 / 840 (+180% of ability power) possible magic damage. The mines are visible for all players and last 10 seconds.
-Hexplosive Minefield is a gift from the LoL gods, This is one of the most handy abilities for Ziggs. If an enemy comes in to gank you throw it in the path of them to you it will slow them and will help you get away. This can also be used to slow any running enemies from you or your team throw it a decent amount in front of them (if they are already running) or behind them to help slow them before they start running. This ability also damages them for each mine they walk into. It's a great ability to simply cut off paths.
Mega Inferno Bomb-Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 250 / 375 / 500 (+90% of ability power) magic damage, while those further away take 75% of that damage.
-The name explains it all, It is a GIGANTIC bomb that can be used to damage a lot of enemies in an area or it can be used to get those pesky enemies who flash away behind there turret to recall. If an enemy flashes away from you with little health you can throw the bomb in an area that they will be running through and you can pick up a kill no problem. Now I wouldn't recommend doing this every time the CoolDown expires Because it is better for team fights where there are 5 enemies in an area that you can take a chunk out of there health and give your team the upper hand in the fight.
Creepin'
One thing about ziggs is he is good with killing minions, his bomb will hurt multiple minions and as you gain more AP you can one hit kill 3 or 4 minions at once. Now last hitting is easy with ziggs especially if short fuse is up it will take out chunks of minion health. Now another tactic is to put your mines in a path of minions head towards your turret it slows them an takes out there health, once they're all grouped together hit them with the bouncing bomb and you got money honey.
Tips
Here are my_____tips (I didn't say pro because I'm no pro, just a regular player who found a good build and wants to share it)
1: Harass or be Harassed the better you are at getting your bomb on the enemy the less stress on you.
2: Stay back, you are not a tank don't sprint in and try to take the whole team you are ranged be ranged.
3: Don't be absent to the fight! you're abilities can help your team severely.
4: Try to focus there Carries.
5: Slllooowwwww Doooowwwwnnnn, slow your enemies in the right situations it can help you and your team.
Ending and Picszzz DEWDDD!!
Thank you for checking out my Build. It was my first and I hope it increased your skill with this champion if you have good games using this build feel free to comment them in! Now here's a few pictures of my good games as ziggs (don't add me because I probably wont accept it) ps: my favorite skin is the meth lab one.

