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Build Guide by Jarkiv Ramik

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League of Legends Build Guide Author Jarkiv Ramik

Zilean - The Ultimate Nuke Warmonger

Jarkiv Ramik Last updated on August 25, 2010
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Ability Sequence

1
4
7
9
12
Ability Key Q
2
5
8
13
15
Ability Key W
3
10
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Short Description - This is the way I play Zilean. Trust me, 10 wins in a row is beyond all doubt this is one of the right ways to play him. I'll be answering any and all questions. Good luck and happy owning with this build.

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Long Description - If you've got nothing better to do, then read this.

1. MASTERIES

Utility, first row - Spatial Accuracy is good for your teleport spell as opposed to having one point in the 'good hands' thingy - believe me, if you're dead, you should spend the time thinking what you did wrong. Perseverance - an absolutely must-have. Great for Zilean.

Utility, second row - Awareness makes sure that not only do you not fall behind with your level, but you actually go ahead of everyone else. Very useful, stacked with Zil's passive. Expanded Mind is a must have, considering you need mana to cast spells and the more the better.

Utility, third row - Meditation is good for you to get your mana back quicker. Faster rate of mana regen, more time bombs for you to destroy the enemy with and less need for you to go back to base for mana. Insight - remember, Zilean is a team player. It's always refreshing to keep track of your allys' mana and give them some when necessary.

Utility, fourth row - Quickness isn't really a must-have. Only needed a spell so I could reach the next row and thought speed would be better than a spell I don't use.

Utility, fifth row - Intelligence was meant for Zilean. One of your goals with him is to completely own with a volley of time bombs and the faster you can cast them the better, no?

Utility, sixth row - Presence of the Master - Read the above row. Priceless.

Offense, first row - Archmage's Savvy is a must-have, considering the more magic damage your time bombs deal, the better. Deadliness was just picked because I'm not using exhaust. If you do use exhaust, pick it instead.

Offense, second row - Sorcery is, again, priceless. Reduced cooldowns, faster casting, more bombs. Savvy?

Offense, third row - Archaic Knowledge is good because your enemies will want to get their hands on as many magic resist items as possible. You don't want them immune to your bombs, so you take this and pierce their armor.

2. SKILL SEQUENCE

Now, there are three things you must remember about this. (skill sequence aside)

- Always get Time Bomb to fifth level as fast as you can. It's Zilean's main and most deadliest weapons.
- Make sure to get all three of your spells at level 3. You need all of Zilean's abilities to completely control your lane, both mid and top/bot.
- Use your ult wisely. If you don't need it, give it to an ally but give it only if the ally can both contribute to the team's quality and is in a survivable position. If you're being ganked by 3+ people and there's no one on your team that can save you, save yourself the trouble and save the ult for someone who'll need it.

3. RUNE BUILD

A few things to remember here.

- You need Magic Penetration. Your foes will do their best to dampen your Time Bombs' damage, but you shouldn't allow them to do so. Get Magic Pen. and watch as your enemies crumble.
- You need reduced cooldowns. If you've read the above facts, you already know what for.

4. ITEM PURCHASE

Do this exactly the way I've listed the items. If you don't, you're screwed. Time to explain why each item is worth some major s***.

-Doran's Ring - I've tried different ones. This is the absolute best thing you can get as a first item. You might want a health potion with that too, if you can't stay out of trouble, but the ring is the more important thing.
-Catalyst the Protector - Saved my life more than a dozen times. When you level up, you gain both hp and mana. Saves you the trouble of going back to recover and also is part of your next item's build, so saves you money too.
-Rod of Ages - Ability power, health and mana? What more do you need? Ultimate Zilean item, since you do need health, considering you'll be the most hated champion on the field.
-Rylai's Scepter - Not at all considering the additional slow it provides, it gives you a lot of ability power and health, which as I've already stated - you'll need.
-Guardian Angel - Now, this is the final insult. A man who can come back from death twice? Also gives you the opportunity to give your ult to allies first and to yourself second, making your team look like it has 2+ players on it.
-Archangel's Staff - Useful overall item. For a long game, I guess, keep buffing Zilean up.
-Zhonya's Ring - If the Guardian wasn't the final insult, this is. 120 ability power. If you get this, then it must be a really long game you're playing.

5. SUMMONER'S SPELLS

-Clarity - because early-game you need it just as much as any mage does. Late-game, you can restore your entire team's mana, if you've followed the mastery instructions correctly, of course. And remember - Zilean is a team player. Stop being selfish with Exhaust and Flash and look out for your allies.
-Teleport - useless, they say, but I say not. Imagine you've just gone back to your base and your allies(2) are getting pwned by another four. You port a few meters ahead of the run and save both your comrades. Again, a team spell. No selfishness here, unless you use it early-game to go back for items and come back without falling behind with your level.

Spells you might use as Zilean - Exhaust and Fortify - though the two spells I've selected are perfect for team play, if you want to be selfish and double-slow an enemy, Exhaust is what you need. Fortify, on the other hand, is a defender's spell, for those moments where you're the only one alive after using your ult selfishly and you need the towers to stay up.

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This is it. Have fun owning with this Zilean build.