Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Heimerdinger Build Guide by DrozzmecaelII

Support Zone Of ****

Support Zone Of ****

Updated on September 25, 2020
New Guide
Vote Vote
League of Legends Build Guide Author DrozzmecaelII Build Guide By DrozzmecaelII 6,596 Views 0 Comments
6,596 Views 0 Comments League of Legends Build Guide Author DrozzmecaelII Heimerdinger Build Guide By DrozzmecaelII Updated on September 25, 2020
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Glacial Augment

1 2
Inspiration
Glacial Augment
Magical Footwear
Biscuit Delivery
Cosmic Insight

Sorcery
Manaflow Band
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Support Sum Spells
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Zone Of ****

By DrozzmecaelII
How To Dong
The art of Heimerdinger isn't early game. He's somewhat frail and very mana hungry if you spam rockets all day. No. The key to the **** is Rylias. As soon as you get Rylias the game might as well be over. Teamfighting? Place a couple turrets down and everyone will be slow for seemingly no reason, allowing easy picks or escape. Once you get it, then your turret radius becomes the titular "Zone of ****" that no one will want to go into if there are other champions nearby.
Poking
Your main tool for poking is the rockets. But you can't go firing them all over the place, you have to make your shots count. So a good strategy is to slow them with the Zone of **** (or simply bait them into attacking a turret) then fire. Your grenades are also good for landing rockets once you stun them. You might want to take grenades even earlier than I suggest, based on the cc potential of them.
Turret Placement
Place turrets closer to tri bush and the jungle bush, the usual ganking spots. Once that is accomplished, you will notice that junglers tend to ignore them when ganking. This is free damage that will be essential to your survival. Once you get Rylias you are essentially ungankable. You can also place turrets in bushes for free vision. But these will quickly become targets. Setting up poke opportunities. Later in the game, try placing turrets along walls and far apart to get as much **** Zone coverage as possible.
Your ADC and You
The ADC might hate you more than the enemy team. This can't be helped. As a ****er you thrive on turrets, and turrets aren't very smart. They'll attack minions and even kill them. If your ADC is a crazy person who only cares about CS (as most ADCs are) then you might have to win them over with your amazing skills and abilities as a ****er. If possible, try pairing up with someone that has a bit of cc such as a snare or stun or even slow. It'll make landing those grenades a lot easier than you first though.
The Enemy
The enemy will seem to ignore the turrets at first, but then it will become their life's passion to destroy them. Every time you put a new one down, they will be horribly distracted by its presence. They will walk over almost instantly to AA it without remorse, those heartless fools. Little do they realize that whenever one of your other spells hits an enemy, a beam fires out from nearby turrets, and that beam hurts if you're not expecting it.
Your Abilities
Passive: ****er gets fast whenever he walks toward one of his turrets while inside its vicinity. Might be useful for escape.
Q: Turret that you place down. Kind of small attack radius. Make the enemy walk into their range to attack you. But be careful! The turrets will almost always attack minions instead of champions first. So land another ability or AA them for more accurate results
W: Rockets that fire toward your cursor where they intersect, if they have more range left, they will continue along your trajectory. If you are less likely to hit the enemy, then try to get them to cross earlier, they will spread out more and hit more things, at the expense of concentrated damage.
E: Grenade that stuns in the center of its AoE. Good stun and utility. Very neat. Use for poke or whenever you feel like it.
R: Upgrades one of your abilities.
Upgraded turret is good in teamfights or when you need some zoning
Upgraded missiles are amazing and can burst someone down who isn't expecting them
Upgraded grenade can stun a lot of people, but is tough to land
Upgraded ultimate doesn't exist I just thought this fourth line looked better
Download the Porofessor App for Windows
League of Legends Build Guide Author DrozzmecaelII
DrozzmecaelII Heimerdinger Guide
Vote Vote
Zone Of ****

League of Legends Champions:

Teamfight Tactics Guide