Damn...i feel nerfs incoming
Gave you a good laugh or helped? rep+ so i can know ;)

Thanks to TinyStar, Jhoi, Xiaowi, Virus, Bard and Arcana(eww)...for my signatures!
Elohell is like Irelia's stun: if your real level is equal or lower than the level you are in, you're STUNNED there forever. If your actual level is higher than the level you are in, you're just SLOWED in your way up.
Heres my
Shyvana guide! I will dance in their ashes


Tha-That E....
Nerf it! Nerf it to oblivion and never let it return!
Jesus christ that R....
What's th CD on it? I must know.
(( And then silently, that W rose a hatchet over my head in the night ))
Dormant Power needs a heavy nerf. Making the bonus AP limited in time or lost upon death is a strict minimum (like Cho'Gath's stacks)..
That or make it static but also cappable.
For example, the stat he gains is permanent but it is capped at a certain value.
That or make it static but also cappable.
For example, the stat he gains is permanent but it is capped at a certain value.
That's the main reason I thought that Iramal was so ridiculously overpowered. Now a well-timed Dormant Power can be gamechanging but not a complete lockdown.
Oh also, just in case: Does Heresy (R) make him untargetable in the sense of
Sanguine Pool or like a
Void Assault where Oracles/Wards don't work?
Oh also, just in case: Does Heresy (R) make him untargetable in the sense of


No they do, I was just saying that if Iramels ult is like Kha's EXCEPT Visions wont work.
Vision Wards/Oracles can see
Void Assault to 100% xD.
More specifically I guess, when your in
Sanguine Pool you can move but you cant cast other spells until its up.
Void Assault you can still cast spells. So within the invulnerability yime, I'm asking if Iramal can cast another spell before re-blinking.
Vision Wards/Oracles can see

More specifically I guess, when your in


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Being convicted is just the start of a new life, where doors are wide shut. In the old civilization of Shurima, Iramal was such a person. A person whose options lie in someone else's needs and desires. Iramal had had a miserable life and felt relieved upon his capture, expecting his execution soon, for his violent, barely profitable thefts. Until the day an old man passed by his cell and noticed such relief. He stopped, surprised, asking whether Iramal would like to live and atone for his sins. Iramal glimpsed the man with a grin.
The next day, right before sunrise, Iramal was being blindfolded in his cell, the last thing he remembered before he saw himself encased in a vitreous chamber, shackled and naked. Everyday he felt pain from arcane energy, ancient spells and vitriolic chemichals. His skin changed. Became rugous and green before he lost his eyes, but not his vision. He felt imense power within his body, but never quite powerful to break the increasingly though enchanted shackles, until the day the torture stopped. Finaly, tired for year without rest, he fell asleep. Until, one strange day he had woken up, without mundane famine or thirst, his prison had lost most of its force. He looked at himself glowing as much as the Sun, dispite being burried quite deep in his chamber.
Iramal rushed to the surface unaware of how much times had changed. There was noone else around but a strange need for revenge and none to present it with. Until he found scriptures remarking an undying desire of an old and rich man envious of a powerfull mage named
Statistics:
base HP (+ per lvl): 438 (+92), 2094@18
HP regen (+ per lvl): 6.2 (+0.85), 21.5@18
Base Mana (+ per lvl): 265 (+42), 1021@18
Mana regen (+ per lvl): 6.9 (+0.6), 17.7@18
Range: 125
Base AD (+ per lvl): 54 (+3.4), 115.2@18
Base AS (+ per lvl): 0.661 (+2.5%), 0.959@18
Base Armor (+ per lvl): 17 (+3), 71@18
Base Mr (+ per lvl): 24 (+1.35), 48.3@18
Mov Speed: 345
Champion Abilities:
Sins of the Arcane (Passive): Iramal gains 3% bonus AS for each 10 bonus Magic Resist.
Magical Thirst (Q): (Active) Blinks to an enemy champion, silencing them for 0,75/1,2/1,6/2,1/2,5 seconds and dealing 70/100/140/190/250(+1,5 per Mres) magic damage. Any single-target abilities from any other enemy champion will cost extra 10% after hitting Iramal, for 3,5 seconds.
Ethereal Anger (W): (Passive) Whenever Iramal is stunned, silenced, blinded or surpressed, he afterwards gains +5/7/9/12/15% LifeSteal and SpellVamp for twice the duration.
(Active) Iramal blasts an area around him with arcane power for 70/90/110/130/150(+0,6 AD)(+0,7 Mres) and gains a shield of 25/50/75/100/125 for 3 seconds against magic damage.
Dormant Power (E): (Passive) Each time an ability is used within Iramal's field of vision, Dormant Power gains a charge. It can store up to 10 charges and can only be activated with 3 charges, minimum.
(Active) Iramal uses all charges to gain 2 AD, 7 armor and 6 Mres for each charge used for 3 seconds. Also, his next AA splashes 30% of bonus AD.
Heresy (R): (Active) Iramal blinks to a location and becomes untargetable for 2,5 seconds. Afterwards he can blink again within 3 seconds, dealing 250/350/450 magic damage (+0,8 AD) physical damage.
Recommended Items:
Starting Items:
Essential Items:
Offensive Items:
Defensive Items:
Attributes:
Fighter, melee, assassin.
Ability Details:
P: Bonus Mres includes Runes and Masteries. (bonus_AS) = 0.003 * (bonus_Mres)
Q: Single targeted dash, only valid on enemy champions. Single target abilities from enemy champions will have an extra 10% cost (mana, hp, energy or none if such is the case) upon its effects are activated on Iramal. Has a 0.5s delay before reaching the target (much like
W: Passive does not trigger with roots, MS/AS-slows, Armor/Mres or other king of debuffs. LS+SV buff will only start after CC is finished and is renewed upon end of another CC. Same instances of the same CC should be differentiated. Does not pop spell shield.
E: Charges will only be aqquired if the source in visible within Iramal's range. If a champion uses a skill near a ward but far from Iramal's field of vision, it will not count. Cannot be activated with less than 3 charges. Splash radius should be around
R: Upon activation, recieves a 0.5 second cooldown and then has 3 second for recast (effecticelly giving 2 seconds of invulnerability after a possibility of double blink with a total of 1000 range). For the entire duration, Iramal can't be target of any spell or area of effect and will not take any damage. Second blink Deals damage upon arrival, within a radius of 350.
will post/tweak with lore and recomended items, etc. need feedback pls.