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Choose Champion Build:
-
Solo Top
-
Tanky Jungle (Madreds Path)
-
Tanky Jungle (Spirit Path)
-
Full Hybrid Top
Updates (Patch 3.9)

Patch 3.9 for

We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information.

Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.

No longer reduces Armor by 15%
Now passes through all units hit instead of stopping at the first
Debuff duration increased to 5 seconds from 4
Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame
Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).

Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form

Passive Armor/Magic Resistance component removed
Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
Fury decay while in Dragon Form reduced to 5 per second from 6 per second

Hello im Byakuya and welcome to my guide of





Up until now everything sounds nice right? But as any champion she has her weaknesses.



But in this guide ill do my best to show you how to make those cons little problems.

Pros

+ Very mobile champion
+ Insane damage output early,mid and lategame
+ Even if you build her tanky she still deals a lot of damage
+ Even if built offensive she is naturally tanky
+ Fury based champion = spam spam and spam!
+ Built in spammable speed steroid
+ All her skins are sexy

+ Ever tried slaying a dragon?
+ Very fun to play
Cons

- She has no natural CC appart from the small push on her utimate
- No natural sustain so she isn't that durable early game and can be kited hard
- Her ganks aren't easy to pull off and take a while to understand (red buff/item dependant)
- Hard to play at high levels and master.

Runes




These are standard and the best runes for Jungle






Runes



These are amazing for Solo Top Shyvana, since her damage is Hybrid this will enhance your power a lot at all stages, also if youre laning against someone with good Hybrid damage as well like




Ignite
You probably won't see a game where this spell isn't used, perfect to finish off low hp enemies but only take it if you're laning.

Exhaust
My favorite spell on

I can't count how many times this spell has given me 1st blood on top lane or ganking!
When playing Solo Top you can take this vs enemies who rely on basic attacks such as





Flash
Another spell you will never miss to see in a game, it has tons of uses mostly to secure a kill or to save your ***, but when jungling I prefer



Smite
A MUST FOR JUNGLING, it gives you faster clear times and much more control over buffs and the extra gold with each use can get handy early game.

Ghost
Serves the same purpose as flash but you can't go through walls with it, the speed boost of this with


Teleport
If you're laning and want to have more map presence this spell is just perfect since you can go back to your lane instantly or countergank others with this.


Sometimes this may seem like a dilema on either getting


So how about we see the Pros and Cons of each?

Pros:
-Another escape mechanism
-Gap closer
-You can follow enemies using

Cons:
-High cooldown
-The lack of CC will hurt
-You can't really prevent enemies from getting away at all

Pros:
-Shorter cooldown
-Disables enemy champions and it can either get you a kill or save an ally
-Strong CC spell
-Allows

Cons:
-If you don't have your ultimate after an enemy uses


-No escape mechanism till level 6
As you can see both of them have different uses and different purposes as well, if your plan isn't ganking but going after the enemy jungler you can try this with

Ask for a smiteless Red Buff and go to the enemy jungler Red Buff bush and wait some seconds till he appears, wait till he uses his abilities and are on cooldown (In example, wait after





In the other hand if you try this with





As you can see both can help in your counter-jungling but when it comes to ganking


If you ask me, I run


Now lets start with one of the most important parts of the guide, I will explain each item and the pros/cons so you can know how much

General

These are the best boots for



Ok I have seen this item on other guides, here is my answer. Don't buy it.
Since the latest nerfs to it and buffs to



Get



Why wouldn't you get this? Appart from fancy clothing it is the item that gives the most HP in the game and gives a good amount of HP regen, after you have enough resistances this is a good 4th-6th item.

I simply love this item, the passive gives you a second chance to live and a good mix or armor and magic resistance for a good price, still though our plan isnt dying as


The best item for




It gives a good amount of speed and magic resistance/magic damage that stacks up, the buffs to it make it a nice option for




Good amount of stats especcially speed and tenacity, get it if you're sticking with other boots and you're ready to sacrifice some survability.

Wonderful item! It gives a good mix of all the defenses and is very well team oriented, not to mention you will be the one initiating fights most of the time.

I tried this a lot on



Another good defensive option with a good mix of armor/HP and the passive works so well with


The item that gives the most defense in the game for a cheap price and the passive can make AD champions QQ hard, still though it's an item only for you and won't benefit your team much at all like a


Another one of my favorite items in the game, a good mix of magic resist, health, cooldown reduction and the passive synergizes so well making your


Having troubles with heavy AP teams? Buy this and you may have 99 problems but APs wont be one :), not to mention it gives you more AD depending on your missing health.




We spoke enough about this item so lets take a look at it? First off it will give us 70 armor and 500 hp, then with its passive everytime you're hit by a basic attack you will reduce the enemy attack speed by 20% (Sorry ADCs) and their movement by 10% but the best is the active since you will slow all the surrounding enemies speed by 35% for 2 seconds increasing by 1 second for each 100 armor or magic resist and with our build the active will go up to 5 seconds!
Believe me you can turn the tide of teamfights with this and shutdown ADCs hard.

Still such a good option for




Beautiful and a luxury item, our dragon lady benefits from every stat it gives but it is the most expensive item in the game,


Main Jungling Items
Beautiful item for junglers, giving armor and speeding up your jungle times, we are not upgrading it since it will allow us to rush faster our main items.

These boots never called my attention but after I tried them my success in ganks and counter jungling speed increased by A LOT and for a cheap price, I don't really understand why this item isn't often used by




Ok after this item got buffed the question is...still worth it? My answer would be no, don't take me wrong, I actually believe this item gives you faster clearer times but the buffs to



The so famous spirit items, at the start they didn't convince me honestly but after the buffs to






The only cons I can find to them is that you will have to stick all the game most of the time.

As I promised here is a special section dedicated to 2 of the most interesting items for

We will see the Pros and Cons and when to pick these items.

Pros:
-Cheaper(3300 gold)
-A strong slow on each hit which won't let enemies get away
-


-Eliminates all lack of CC on

-The 2nd item that gives the most HP in the game
Cons:
-Gives a poor AD amount
-Passive may look overpriced
-By the time you get it, laning phase will be over most of the time
-


Pros:
-Amazing stats
-

-

-Is built from good items on her so you won't have problems building it
-Maximizes

-Squishies are dead in seconds
-ALSO offers a slow
Cons:
-The most expensive item in the game
-Does not give any resistances but HP
-Luxury item, which means you either have to be fed or well farmed
-Takes a while to build so you will delay your defensive items
-The slow isn't as reliable as




In other words the orientation of these items is mainly:
Defensive:


Addapt to the situation!


Your beautiful passive,

This is part of why





Dragon Form: This skill is even scarier in dragon form since it gets an AoE effect allowing



Dragon Form: While you're in dragon form you will leave a trail of fire in your way that will constantly deal magic damage to enemies standing on it, most people doesn't realize this and if they keep chasing you, especcially with low HP they can kill themselves.


Just think of it:



Dragon Form: Shyvana gains AoE and engulfs all the enemies in front of her in flames.



Offensively: You can initiate teamfights, gap closer and chasing enemies down.
Defensively: You can use it as an escape method since you can go through walls, the knockback can help you pushing someone away from a teammate.
As a bonus

Also


When in a fight your combos must be something like this:
Initiating teamfights:




Engaging 1 v 1 :




Or you can try






Now we will go in depth to the jungling section!
First off before we start there are some things you must always have in mind to be a good jungler and should always be ready for.
1. Map awareness: This is probably the most important skill that a jungler requires, map awareness is the base for all the plays like ganking, counterjungling, counterganking, taking objectives like


You should keep track of the enemy jungler as much as you can, if you see him heading to a lane either alert your teammates so they can go back while you counter-jungle or gank another lane without much worries. Ward coverage is also part of the junglers job but EVERYONE should buy some since they are a TEAM item and they give you map control which wins games as well.
A tip would be buying 1-2 wards everytime you go back, this way you will prevent your lanes of getting ganked a lot and helping your counter-jungling.



2. Team communication: This is crucial if youre planning on ganking or making a play, you can save your allies just by alerting/pinging them to secure a kill, know if a lane is warded, etc.
3. Timings: A good jungler must know creep spawn times (which we will see soon), these will allow you to take the maxium income possible from your jungle AND is the base of counter-jungling, this is important because it lets you be in the right place at the right time, i cant count the times i stole the enemy jungler buffs just 2-3 seconds before they noticed it just dissapeared or being able to catch me.
Ok now that we covered this lets start with the routes.
Jungle creeps spawn times
-Wraiths: First spawn at 1:40, respawns after 50 seconds.
-Wolves and Double Golems: First spawn at 1:40, respawns after 1 minute.
-Ancient Golem(blue buff): First spawn at 1:55, respawns after 5 minutes.
-Elder Lizard(red buff): First spawn at 1:55, respawns after 5 minutes.
-Dragon: First spawn at 2:30, respawns after 6 minutes.
-Baron Nashor: First spawn at 15:00, respawns after 7 minutes+ 3 minutes(buff duration)
Jungling routes

Green dots are the suggested places for Sight Wards and purple for



First lets see what


She may be in a bad humour when they ask her about this but disregard people believes she isnt bad at ganking, they just take more positioning/timing.





One thing you should be careful of is not taking every kill on your ganks as

Try to have a good equilibrium between jungling/counter-jungling/ganking since if you spend all your time farming creeps your allies will have a bit of a hard time in the lane and if you spend most of the time ganking and you dont have success you will fall off hard and wont recover easy.
As last tip just keep communication with your allies, this will allow you to gank easier and know if a lane is warded.


First off what would we take as "counter-jungling"? It can be simply from stealing your enemy jungler small creep camps like wraiths or wolves to taking his buffs, but...how does it benefits you or your team?
Easy question. If you are constantly taking the enemy jungler camps he will lose gold and experience which will weak him a lot later on, especcially if hes some kind of initiator/tank while you gain that exp/gold, and if youre taking his buffs lets say the Red buff you will weak his ganking potential and if you take his Blue buff you will benefit your team too because if hes blue dependant for his abiliy spamming he will have to go back to base earlier or use them less like


Now serious thing if the enemy jungler is equal or above your level by 10-15 minutes you are doing something wrong or you have a hard matchup.




Just keep remembering to balance your counter-jungle/ganking times, you can even clear a camp and head straight to gank a lane or viceversa, ALWAYS keep track of the enemy jungler.
We will now see our jungle opponents but before that i want to clarify that when i mean "dueling" is because when countering youre more likely to find the enemy jungler, especcially early and



Alphabetical order:
Alistar
Difficulty: Easy-Medium
Starts at: Blue buff
Easy matchup. ![]() ![]() |
Amumu
Difficulty: Easy-Medium
Starts at: Blue buff
Easy matchup for ![]() |
He cant duel with you and most encounters should end like this ^_^

Cho'Gath
Difficulty: Medium
Starts at: Blue buff
U will see him in a good amount of games, his ganks are average since he needs to hit his ![]() ![]() ![]() |
Diana
Difficulty: Easy-Medium
Starts at: Blue buff
With the recent nerfs to her she became less popular but i believe shes still as dangerous, ![]() ![]() Theres one thing about ![]() Early on she cant duel with you but only fight her if you know that you can win, otherway once she catches you, you wont be getting away easily. |
Dr. Mundo
Difficulty: Hard
Starts at: Red Buff
"Mundo goes where he pleases!" Ever heard this phrase? Now you will know why it is so famous, sometimes counter-jungling this guy isnt even an option since he can clear as fast as you. Mundo will build mostly HP since his ![]() ![]() ![]() Your main aim here will be to win in ganks and to not get counter-jungled, early on he doesnt have much sustain since his abilities cost HP and he cant spam them much so ABUSE this and if you can shut him down early you already won this phase. My recommendations would be warding your jungle entrances so you can know where he is exactly, take his income and coordinate with your team to catch him and ask your AP to build a ![]() ![]() You can still counterjungle ![]() |
Elise
Difficulty: Medium
Starts at: Blue buff
Probably the only sexy spider lady u will see, she may be fragile without items and not have fast clear times but her ganks are solid especcially with ![]() ![]() Your main aim here will be her blue buff, just keep good track of her and clear his camps as much as you can since shes kinda farm/gank dependable, early on you win trades easily but later on avoid her ![]() ![]() |
Evelynn
Difficulty: Easy-Medium
Starts at: Blue buff
Recent nerfs hurted her bad especcially her ultimate, you outrade her at all stages of the game, the only problem is that u wont be able to see her till shes close to you which is what makes her ganks so strong, she isnt blue buff dependant because her passive ![]() In this specific matchup u will want to get as much ![]() |
Fiddlesticks
Difficulty: Easy
Starts at: Blue buff
This poor thing wont be able to contain you even a bit, even with his high CC set he cant win trades vs you as you can burst him down in seconds and ![]() ![]() ![]() |
Hecarim
Difficulty: Easy-Medium
Starts at: Blue buff
Hecarim turned popular recently since S3 powered him up, i main him too so i can help some more on this matchup. First off ![]() ![]() ![]() ![]() Pay attention to his location because hes a very fast ganker with his ![]() ![]() ![]() |
Jarvan IV
Difficulty: Medium-Hard
Starts at: Blue buff
OMG JARVAN I LOVE YOU PLEASE MARRY ME YOU ARE THE MOST HANDSOME/STRONGEST WARRIOR IN VALORAN AND PLEASE LET ME HAVE YOUR...*cough*ehem...ok now that we had a look at ![]() ![]() ![]() ![]() ![]() |
Jax
Difficulty: Medium-Hard
Starts at: Blue buff
![]() ![]() Something you could try vs him is to ask for a smiteless blue and head straight to his red buff so his gank potential early will be less, your burst damage is superior but dont engage him if he has ![]() ![]() ![]() |
Kha'Zix
Difficulty: Medium-Hard
Starts at: Blue buff
He isn't an easy matchup for any jungler, his kit allows him to gank/duel pretty well in the jungle and has very high burst damage not to mention he has 2 engage/disengage abilities ![]() ![]() Early on try the same with a smiteless blue and head straight to his red buff which will weak his ganking power, his clear times are a bit better than average and has some sustain with ![]() Again try to set wards on your jungle entrances since he will more likely try to counter-jungle you as he has 2 very good disengage moves and catching him won't be an easy task so know beforehand where he will be. |
Lee Sin
Difficulty: Hard
Starts at: Red buff
(This***inguy.jpg) ![]() He has many ways to stick to you or disengage with ![]() ![]() ![]() ![]() |
Lee Sin has overshadowed many junglers and i think they have some kind of grudge against him, even though hes blind...

Malphite
Difficulty: Easy
Starts at: Blue buff
Slow clear times and cant duel with ![]() ![]() Your aim here is to make him scale as poorly as possible into lategame and help your lanes to not get ganked with map awareness, if you make him fall behind he wont do much damage to your team later in the game. |
Maokai
Difficulty: Easy-Medium
Starts at: Blue buff
Weak early game, very blue dependant, high mana costs, slow clears/movement but very good ganks since ![]() Just help your team keep track of him so ur lanes get ganked as less as possible. |
Master Yi
Difficulty: Easy
Starts at: Blue buff
This matchup is silly because you can mess with ![]() ![]() His only way to not fall behind will be ganks so help some with the warding and he wont do any damage to your team and give you a lot of free camps. Just be careful since if he starts getting fed prepare to chase him all over the map... |
Nautilus
Difficulty: Easy-Medium
Starts at: Blue buff
Tier 1 jungler? Pfft at least not for ![]() ![]() ![]() ![]() His kit is full of CC so just help your lanes to get ganked as less as possible by having map awareness because as far as i know if he lands his hook its is a sure kill,take his blue buff every time possible. |
Nocturne
Difficulty: Medium
Starts at: Blue buff
Nor hard but neither an easy matchup, ![]() ![]() Try to keep up with the ganks and clear his camps as much as possible to reduce his income, you beat him in a 1 v 1 encounter but never understimate this guy. Communication will be key to keep track of him. |
Nunu
Difficulty: Medium-Hard
Starts at: Blue buff
This matchup is kinda annoying, his ability set works well in the jungle since his passive reduces his mana use and ![]() About his ganks they are effective with all the slows/ movement buffs and he can use ![]() ![]() ![]() |
Olaf
Difficulty: Medium-Hard
Starts at: Blue buff
Be as agressive as you can early and be careful not to engage this guy after he gets some points in ![]() ![]() ![]() ![]() Just remember this: You catch him = hes dead, he catches you = you're dead |
Rammus
Difficulty: Easy
Starts at: Blue buff
Another guy you can take advantage of, he has very slow clear times so...exactly! Take the control early on being very agressive so his ganks become slow and ![]() The only thing you should be careful of is that his ganks are in my opinion the best in the game since he can come in with ![]() ![]() |
Rengar
Difficulty: Easy-Medium
Starts at: Red buff
![]() ![]() ![]() Your best mates vs him will be ![]() Be careful fighting in his jungle later since his passive ![]() |
Riven
Difficulty: Easy-Medium
Starts at: Red buff
She has no sustain in the jungle and is very gank dependant in order to snowball lategame, her clear times are slow early so you shouldnt have problems counter-jungling her ![]() ![]() Shes weaker in the jungle than in top lane and easy to counter, you may have some fun with her and most fights should end like...this... |

Sejuani
Difficulty: Easy
Starts at: Blue buff
![]() She has a strong lategame so if she cant gank she will fall behind inevitably so map awareness and communication will stop her easily. |
Shaco
Difficulty: Hard
Starts at: Red buff
This guy is a ****in pain in the *** and will more likely try to counter-jungle you, idll suggest starting with a smiteless blue and asking for someone to guard the red buff so you head there as soon as possible.![]() ![]() ![]() ![]() ![]() ![]() He falls behind hard in lategame and can only pretty much splitpush so good ward coverage, keeping as much track of him as you can and this should set the game in your favor. |
Shen
Difficulty: Medium
Starts at: Red buff
Probably the most banned champion at the moment and very well known for his game changing ultimate ![]() Just alert your team after hes level 6 since you cant really prevent a ![]() ![]() ![]() |
Skarner
Difficulty: Medium
Starts at: Blue buff
Good clear times, strong lategame but weak early game. ![]() ![]() |
Trundle
Difficulty: Hard
Starts at: Blue buff
He got reworked but it didnt help his jungle as much as his solo laning power. What i dislike about him is that he can mess with your stats so much to set fights at his favour, in order to win vs him you need map awareness and camp spawning timings because he can be a problem if fed. Dont engage him unless you know you can win or you will have a bad time,ward his jungle, keep ganking and take as much of his income as you can and be more useful to your team later in the game than he can. |
Udyr
Difficulty: Hard
Starts at: Blue buff
Oh boy this guy can jungle as fast as you can. He has some good early damage, some CC and good sustain but his lategame is weak since he can't do much but tank and get kited. Counter-jungling this guy isn't an even an option most of the time if he knows what hes doing, worry more about timing your own camps and ganking/counterganking and again be sure not to fight him if you know you can't win. The key will be map awareness and communication with your team and on teamfights show him how to tank/initiate. |
Vi
Difficulty: Medium
Starts at: Blue buff
![]() ![]() ![]() ![]() ![]() |
Xin Zhao
Difficulty: Medium-Hard
Starts at: Blue buff
The right hand of ![]() |

Some people will probably won't take this serious since they think


Playstyle and build:






After recalling you should focus on getting a









I found this to be the BEST combo possible to take down your opponent after playing a lot of games Solo Top


After getting your 2 core items just focus on building against the enemy team, get the proper defense based on what their composition is mostly.



Your role in teamfights will be either initiating in the middle of everyone and




When to play Shyvana Solo Top?



If your team lacks CC you will have a hard time, some others that can synergize with








Also if you have the chance to pick don't play vs champions who will kite you to death such as





Here you can see Gambit Gaming in their times of Moscow 5 playing

The matchups are both Dar1en






Just as a note the itemization is from Season 2 so don't try to copy it,




Note how after being fed even with 4 champions focusing him, dar1en manages to take his target down and takes long to get taken down, making teamfights result in 1 for 4-5
Here they are:
Also


She can fullfill a lot of roles from bursting enemies down in seconds to being a beastly tank but she takes a while to fully understand her and her abilities, once you know how to use them properly she turns very rewarding to use.
Her lack of CC and sustain may seem a problem early but once you know how to time/position yourself while ganking you wont have any problems with that.
Wish you the best of luck/fun, now go and carry hard with

Special Thanks to:
Jhoijhoi for her amazing guide of making a guide!
All the people wo have reviewwed my guide!
VirusNG1 for helping me with my section dividers
If you have any question or suggestion feel free to leave a comment and ill answer as soon as possible :)
If you liked the guide then vote +1 please and if you didn't like it for some reason then you can of course -1 but explain me the reason why you're downvotingso we can improve the guide together.
Thats all, thank you for reading!
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