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Xerath Patch Notes

Creator: RoIand#64773 October 4, 2011 5:14pm
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RoIand#64773
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New Skins in the Store

•Runeborn Xerath
•Battlecast Xerath
•Cryocore Brand
•Officer Caitlyn
League of Legends v1.0.0.126
Xerath, the Magus Ascendant

•Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
•Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
•Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
•Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
•Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
Karthus

•Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied
LeBlanc

•Fixed a bug where Ethereal Chains would not root Master Yi
Lee Sin

•Sonic Wave
◦Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
◦Attack damage ratio reduced to .9 from 1
•Safe Guard range reduced to 700 from 750
Malphite

•Brutal Strikes
◦Modified the shape and range of Brutal Strike's passive cleave component.
◦Added a visual indicator on targets hit by Brutal Strikes
Malzahar

•Fixed a bug where Call of the Void would not finish casting if Malzahar died.
•Nether Grasp
•Fixed a bug where Nether Grasp couldn't break with distance
•Nether Grasp will now stop channeling if the target becomes a zombie
Mordekaiser

•Creeping Death now properly gives assists
Miss Fortune

•Bullet Time now scales with attack damage and ability power
Morgana

•Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
•Black Shield ability power ratio reduced to .7 from .8
Rammus

•Fixed a bug where recommended items would not display for Rammus
Singed

•Poison Trail linger time reduced to 3.25 from 3.5
•Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%
Taric

•Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80
Tryndamere

•Mocking Shout now properly gives assists if the slow is not applied
Warwick

•Infinite Duress
◦Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
◦Infinite Duress will now stop channeling if the target becomes a zombie
The Crystal Scar

•Ambient gold gain reduced by 7%
•Reduced the time range of the respawns to help early winning teams finish games
General

•Revised all item tooltips to have standardized vocabulary and formatting
•Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
•Creep camp minimap icons now update properly with all forms of vision
•Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
•Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
•Fixed a bug in which the ignite particles would persist forever in some circumstances
PotatisFarfar
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Kog left untuched? I am suprised.
TheJohn
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We wont have the Ignite aura anymore. Thats so sad.
caucheka
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pretty good patch. wanna see those skins though.
I like things that make me feel stupid. - Ken Levine
Joobieo#41288
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•Reduced the time range of the respawns to help early winning teams finish games


Mmm interesting.
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Zeprido
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Perhaps bolding each of the champions would help distinguish the notes, found your post more difficult to read than it should have been.
It's like it wasn't copied properly.

Source for the lazy: http://na.leagueoflegends.com/board/showthread.php?t=1317808

How it should look here:
Quoted:

New Skins in the Store

•Runeborn Xerath
•Battlecast Xerath
•Cryocore Brand
•Officer Caitlyn
League of Legends v1.0.0.126
Xerath, the Magus Ascendant

•Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
•Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
•Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
•Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
•Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
Karthus
•Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied

LeBlanc

•Fixed a bug where Ethereal Chains would not root Master Yi

Lee Sin

•Sonic Wave
◦Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
◦Attack damage ratio reduced to .9 from 1
•Safe Guard range reduced to 700 from 750

Malphite
•Brutal Strikes
◦Modified the shape and range of Brutal Strike's passive cleave component.
◦Added a visual indicator on targets hit by Brutal Strikes

Malzahar
•Fixed a bug where Call of the Void would not finish casting if Malzahar died.
•Nether Grasp
•Fixed a bug where Nether Grasp couldn't break with distance
•Nether Grasp will now stop channeling if the target becomes a zombie

Mordekaiser
•Creeping Death now properly gives assists

Miss Fortune
•Bullet Time now scales with attack damage and ability power

Morgana
•Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
•Black Shield ability power ratio reduced to .7 from .8

Rammus
•Fixed a bug where recommended items would not display for Rammus

Singed
•Poison Trail linger time reduced to 3.25 from 3.5
•Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%

Taric
•Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80

Tryndamere
•Mocking Shout now properly gives assists if the slow is not applied

Warwick
•Infinite Duress
◦Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
◦Infinite Duress will now stop channeling if the target becomes a zombie

The Crystal Scar
•Ambient gold gain reduced by 7%
•Reduced the time range of the respawns to help early winning teams finish games

General
•Revised all item tooltips to have standardized vocabulary and formatting
•Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
•Creep camp minimap icons now update properly with all forms of vision
•Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
•Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
•Fixed a bug in which the ignite particles would persist forever in some circumstances
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BunkerBob
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At least malzahar has been adjusted a bit.
Lugignaf
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T_T
LEE SIN NERFS!!!
But, they were pretty lenient with the nerfs, weren't they?


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

Queso
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Karthus
•Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied


^^ This makes me very happy. It's rare, but when that happens ooohhhh the rage.
Embracing
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Quoted:

LeBlanc

•Fixed a bug where Ethereal Chains would not root Master Yi

Malzahar
•Nether Grasp will now stop channeling if the target becomes a zombie

Warwick
◦Infinite Duress will now stop channeling if the target becomes a zombie



MASTER YI OP. HUEHUEHUEHUE
And zombies ftw?

Minor changes this patch. Seems pretty good.
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