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Caitlyn

Creator: Hyogetaki Hisame September 5, 2012 5:05pm
29 posts - page 2 of 3
Mooninites
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Permalink | Quote | PM | +Rep September 5, 2012 10:25pm | Report
Kazega wrote:


I do enjoy the fact that I seemed to have pissed you off enough to pick apart my posts in order to find the smallest fallacies



you mean the fact that literally every single thing you said in your initial post was wrong. yup, smallest of fallacies
Thanks for the Signature MissMaw!
Kazega
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Permalink | Quote | PM | +Rep September 5, 2012 10:57pm | Report
Dude, You have itemized my posts three times now.
wengthemeng
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Permalink | Quote | PM | +Rep September 5, 2012 11:35pm | Report
She recently had an IP reduction in cost; I'd say go for it if you like her that much:).
Werepirelord
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Permalink | Quote | PM | +Rep September 5, 2012 11:40pm | Report
Look, there are 5 tiers actually.

Tier 1 carries are normally the best, those are Graves, Corki and Ezreal.They have a great escape method and deal tons of damage.

Tier 2 carries have more damage potential, but lack sustain and safety, like Koggy and Tristana.

Tier 3 carries like Caitlyn and Vayne still have most of this,but are weaker.

Tier 4 carries are a bit like Tier 2 but weaker, like Ashe and Varus, who are only good lategame.

Tier 5 carries are kinda unuseable or weird, like Jayce or AD annie.


Tah beh, or nat tah beh. BOOM! Nat tah beh.
MrCuddowls
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Permalink | Quote | PM | +Rep September 5, 2012 11:59pm | Report

Look, there are 5 tiers actually.

Tier 1 carries are normally the best, those are Graves, Corki and Ezreal.They have a great escape method and deal tons of damage.

Tier 2 carries have more damage potential, but lack sustain and safety, like Koggy and Tristana.

Tier 3 carries like Caitlyn and Vayne still have most of this,but are weaker.

Tier 4 carries are a bit like Tier 2 but weaker, like Ashe and Varus, who are only good lategame.

Tier 5 carries are kinda unuseable or weird, like Jayce or AD annie.

O_O What

Ezreal, Corki and Graves lose effectiveness late game
They have a great early game but a good late game
They don't deserve a Tier 1 Rank

IMO this is how it should go:

Tier 1: Vayne, Kog'Maw, Tristana
Tier 2: Ezreal, Graves, Corki
Tier 3: Ashe, MF, Dravan
Tier 4: Sivir, Teemo, Varus
Kazega
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Look, there are 5 tiers actually.

Tier 1 carries are normally the best, those are Graves, Corki and Ezreal.They have a great escape method and deal tons of damage.

Tier 2 carries have more damage potential, but lack sustain and safety, like Koggy and Tristana.

Tier 3 carries like Caitlyn and Vayne still have most of this,but are weaker.

Tier 4 carries are a bit like Tier 2 but weaker, like Ashe and Varus, who are only good lategame.

Tier 5 carries are kinda unuseable or weird, like Jayce or AD annie.

You are going ot have to explain that on to me an dthe other non try hards on this sight.
A Chubby Baby
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Permalink | Quote | PM | +Rep September 6, 2012 1:47am | Report
i personally love cait, but she doesnt scale as well as other popular AD carries.
Hyogetaki Hisame
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Permalink | Quote | PM | +Rep September 6, 2012 2:26pm | Report
Thank you for the answers, I ended up buying her after going for another winning spree as her in normal. Let's hope that I will be to do that in ranked too ^^
TheJohn
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Kazega wrote:

Yordle Snap Trap can barely be used well due to its limited usage

and 90 Caliber Net is almost pure utility

Compared to other ranged carries, her kit is entirely focused on the early game where she can stop late game threats from becoming too much to handle.


Wut? Warsd sure are effective, but having a trap or two around can detect enemies as well, and using them in teamfights can lock an enemy and kill him

Wut²? Slow + recoil, can go through walls. I think it's an awesome escaping tool

Well, that's true
Kazega
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TheJohn wrote:



Wut? Warsd sure are effective, but having a trap or two around can detect enemies as well, and using them in teamfights can lock an enemy and kill him

Wut²? Slow + recoil, can go through walls. I think it's an awesome escaping tool

Well, that's true

1) The fact that you can only have three snap traps at any time makes it hard to use, relegating it to a zoning tool primarily. While it can be used for on the spot snares, doing so can be difficult at times.

2) Isn't the two main definitions of Utility in one ability? 90 Caliber Net serves as an escape tool in two senses of the term as it allows you to move away quickly, while slowing the target at the same time. There isn't a lot of damage behind it either because it scales AP.

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