Luther3000 wrote:
thats ******** and you know it duff. if you dont have the reactions and thinking speed, how the hell can you ever be good?
At the beginning of a game, you are given enough time to preformulate most of the possible situations that could happen.
You don't need to be fast to be good, you just have to be smart.
If you aren't smart, you have to play a lot.
Tri lane for life.
DuffTime wrote:
He could choose to be good of course, but he's choosing to be bad instead. His choice.
This.
@Luther
It's a mental thing. You have quite a few more wins than losses and are ALWAYS willing to 'read the air' and adapt to a situation. That's a lot more than some players have. You can't get that by magic.
It's proven that if you're demoralised you'll do worse at pretty much anything. If you're on a roll you'll do better.
You certainly have the reactions, and a lot of the times you're blamed for quite a lot of things you shouldn't be. Today, for example, when going bot (or something, I forgot) I was caught in the enemy jungle behind red. Someone on the team was like "LOL MORG BAD REACTIONS" when honestly it really wouldn't have mattered anyway. I deserved to die for getting myself in that situation. You joining the fray would've just got us both killed.
As Lux would say - "Stay positive!"
Luther3000 wrote:
Lux sucks anyway. Not trusting her advice.
fffffffuuuuuu :D
Xenasis should love my "renewed" guide :P
Anyways QQ because I can't play LoL when I am tired. I can't even 1v1 a Ryze playing Ezreal :x
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
My tactics typically are
-Jeffy goes mid and does not feed.
-Gets fed
-Proceeds to completely and utterly shut down the enemy he faces
-Then forces the enemy team to eventually type "/ff"
In between the macro managing there is a lot of microing. But I always stay close to four main micros
-Keep moving
-Stay map aware (this covers warding)
-Keep pressure in my lane
-Keep the enemy mid laner off balance. AKA consistent harass, take advantage of their mistakes.
I'm not the best, but I am consistent.
-Jeffy goes mid and does not feed.
-Gets fed
-Proceeds to completely and utterly shut down the enemy he faces
-Then forces the enemy team to eventually type "/ff"
In between the macro managing there is a lot of microing. But I always stay close to four main micros
-Keep moving
-Stay map aware (this covers warding)
-Keep pressure in my lane
-Keep the enemy mid laner off balance. AKA consistent harass, take advantage of their mistakes.
I'm not the best, but I am consistent.
JEFFY40HANDS wrote:
My tactics typically are
-Jeffy goes mid and does not feed.
-Gets fed
-Proceeds to completely and utterly shut down the enemy he faces
-Then forces the enemy team to eventually type "/ff"
In between the macro managing there is a lot of microing. But I always stay close to four main micros
-Keep moving
-Stay map aware (this covers warding)
-Keep pressure in my lane
-Keep the enemy mid laner off balance. AKA consistent harass, take advantage of their mistakes.
I'm not the best, but I am consistent.
That's a good plan.
My tactics are
-Go solotop
-Ward my lane
-Farm like a bawz
-Carry and initiate fights late game like a tanky mofo
LoL has an underlying starcraftesque set of microing and macroing.
It's about managing those things properly.
Macros:
-In short this refers to map control and lane control.
-A team winning the lane adds to the overall macro of the game (destroying the enemy nexus)
-A team with proper map control (warding, baron/dragon kills) then achieves a gold advantage, as well can properly counteract enemy movements.
Micros:
-In short this refers to HOW you control the map/lane
-Good farming
-Good plays
-Counter-building appropriately
-How you move in your lane
-How you approach a team fight
-How you push your lane
-How you ward your lane.
etcetcetcetc.
It's about managing those things properly.
Macros:
-In short this refers to map control and lane control.
-A team winning the lane adds to the overall macro of the game (destroying the enemy nexus)
-A team with proper map control (warding, baron/dragon kills) then achieves a gold advantage, as well can properly counteract enemy movements.
Micros:
-In short this refers to HOW you control the map/lane
-Good farming
-Good plays
-Counter-building appropriately
-How you move in your lane
-How you approach a team fight
-How you push your lane
-How you ward your lane.
etcetcetcetc.
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