The first idea for taking the money back sounds like a setup to the pardoners tale...
send someone to town to buy stuff. he also buys poison and puts it in some wine. the others plan to kill the guy when he comes back. Everyone wants the loot for him/herself
send someone to town to buy stuff. he also buys poison and puts it in some wine. the others plan to kill the guy when he comes back. Everyone wants the loot for him/herself
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Latest Legend wrote:
Tales from the Borderlands people. Tales from the Borderlands. What an amazing game so far.
Isn't it exactly like the previous games?
And those games had really boring skills and bullet-spongy enemies.
Still pretty decent games of course, but I seriously doubt a Borderlands game is good enough to be called "amazing".
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I'm entering the no wifi zone.
"I'll be going on ahead."
"Potato-dono!"
"I'll be going on ahead."
"Potato-dono!"
Imma 'bout to end this man's whole career My rather unimpressive and slowly growing anime list! Currently watching:
Nisekoi: False Love |
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Searz wrote:
Isn't it exactly like the previous games?
And those games had really boring skills and bullet-spongy enemies.
Still pretty decent games of course, but I seriously doubt a Borderlands game is good enough to be called "amazing".
I think you're confused by Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
********'s a pretty good fertilizer
Latest Legend wrote:
Tales from the Borderlands is a TellTale game
I think you're confused with Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
I think you're confused with Borderlands the Presequel which is another shooter like the other Borderlands games. And I have to agree on them not being amazing.
Ops, yeah, I confused the two.
Is it really that good though? Were they really able to craft an interesting narrative from games pretty much entirely devoid of such things?
All their previous work was adapted from interesting narratives.
I also gotta ask a bit about choice. Does player interaction actually matter much? Because far too many Telltale games have taken the route of "X will remember this." when it doesn't actually make a blind bit of difference to the story.
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"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
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