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It pains me to see a good Nunu guide because it makes me worried I'll run into more of them in my games. Still, gotta give credit where it's due. Great job on the updates.
Thanks!
Locket is a good item however if you have AP support that won't build it.
5/10 - will review after an update.
Base attack damage increased to 59 from 56.86
Attack Damage growth increased to 4 from 3.45
Visionary (Passive) - Nunu now starts the game with his passive readied.
Consume (Q):
Cooldown lowered to 12/11/10/9/8 from 13/12/11/10/9
[Passive changed]
[NEW EFFECT] Passive - Feed the Yeti: For every Large or Epic Monster Consumed, Nunu gains 10 out of combat movement speed and 3% bonus max health for the next [50+5 per level] seconds (max 5 stacks).
(Willump is a fickle eater, so he doesn't receive bonuses from eating the exact same monster multiple times)
Stacks do not fall off on death.
Stacks fall off one at a time.
Tooltip mentions 60 second cooldown on not receiving buff for consuming the same type of monsters.
Absolute Zero (R) [new effect] movement speed slow now increases to 95% over duration of channel.
If I read this correctly, this seems to me that Trinity Force should now be a really strong item for Nunu & Willump. More AD means the proc really hurts and his cooldowns are low enough to permanently proc Trinity Force. Also, the combination of Trinity Force and Blood Boil allows Titanic Hydra as another really strong offensive item, which scales very well with the new Consume mechanic and Enchantment: Cinderhulk. Trinity Force + Ionian Boots of Lucidity also means 30% CDR very early which grants a huge powerspike which you can use to permanently put the enemy carries in danger. And if anyone wants to run away from you, Consume+ Blood Boil+ Ionian Boots of Lucidity+ Trinity Force+ Dead Man's Plate+ Ice Blast...
Yeah, noone can ever get away or noone can every get on top of you.
If I read this correctly, this seems to me that Trinity Force should now be a really strong item for Nunu & Willump. More AD means the proc really hurts and his cooldowns are low enough to permanently proc Trinity Force. Also, the combination of Trinity Force and Blood Boil allows Titanic Hydra as another really strong offensive item, which scales very well with the new Consume mechanic and Enchantment: Cinderhulk. Trinity Force + Ionian Boots of Lucidity also means 30% CDR very early which grants a huge powerspike which you can use to permanently put the enemy carries in danger. And if anyone wants to run away from you, Consume+ Blood Boil+ Ionian Boots of Lucidity+ Trinity Force+ Dead Man's Plate+ Ice Blast...
Yeah, noone can ever get away or noone can every get on top of you.
You should make a guide then! :D
First Game. Thank You :)
Helped me a lot.
Waiting for the "rework" as the entire jungle wasa reseted in 6.09
Regards,