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2. I think you can rethink your runes to get only 4 armor pen from them, as golem has 24 armor and your Spirit Fire reduces it by 20.
3. Jungle Nasus is good, but I just think that he gets more potential in a lane, or as a possible roamer.
Anyway, I like the idea, but I think this guide might get better, you just need to fix some things.
Its decent stuff, thats for sure. You should add a few more items though +_+
Constructive Criticism:
1) Your Summoner Spells leave you with no forms of escape. As much as I love Nasus, I have to admit that as a tank he has next to no survivability, especially when ganked, except his ultimate. You really need to think about taking Ghost or Flash. Wither is Nasus' in-built Exhaust anyway.
2) For Jungle Nasus, I think you've chosen the wrong runes for the job. As Nasus has natural lifesteal, you're going to want to focus on trying to get as much return as possible (which I guess could be achieved with the AD quints and desolation marks). I go armour, cooldown reduction (more Siphoning Strikes and attack speed quints and marks (for 25% attack speed). They aren't great for a laning champ, but for jungle Nasus? They do the job.
3) Your Ability Sequencing is all over the place :/ While yes, you are jungling Nasus, it's still better to go R > Q > W > E.
4) Good core items for Nasus.
5) Love your intro, but centred text gives me a headache.
6) While your "Skills" section is informative, I think that it needs a bit of rearranging. Put the "Dos/Don'ts" sections under each skill to make it more comprehensive, instead of separating them like that.
7) ? "you can effectively last hit a you just hit once" ? "doing this is crucial to learning to stomping with Nasus" ? You need to give this a quick read-through to pick up these silly mistakes.
8) Spirit Fire will break Banshee's Veil bubble.
9) You should mention that Wither is completely gimped by Mercury's Treads. Should also mention that as Wither is basically an Exhaust you should use it in teamfights to shut down the enemy dps carry.
10) Fury of the Sands is extremely acceptable to pop on Dragon/Baron/Blue Buff. The faster you can get those buffs/xp/gold, the sooner you can go back to lane and not be "mia Nasus" to the enemy. There's no reason not to use it when it has such a relatively low cooldown (with glyphs of focus).
11) You could make your Runes section prettier. It's pretty lack-lustre compared to the rest of your guide.
12) It's hard to see the numbers in your "Jungling Order" image.
13) I do believe you should list more possible items. Don't create a guide if you don't want to put effort into it :/
Bad build reaaaaaaaaaal bad !
You should put this in humor :)
Ah well.
Strange and obscure skill order after your initial 4 points (you should prioritise one thing - I'd advise R > Q > W > E), and you listed some bad information (such as saying Nasus is "fairly self sustaining" in the jungle - when in fact he's got some of the worst sustainability when it comes to jungling.
However, it was, other than that, well worded with some good information and deserving of a +1.
I meant health-wise. His life steal makes him do fairly well with healing just by running into the jungle, laying Spirit Fire on the wolves and using siphoning strike on them.
EDIT: The skilling is "weird" because, although I am taking the order R > Q > W > E, by around level 13 people have usually gotten more armor to work against your team and this will take it down more.