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Spells:
Smite
Ghost
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
If this isn't clear already, read the whole thing before voting!
This is not entirely for new Nasus players. I'm sorry if that's what you are looking for.
This is a jungle Nasus build. This should only be used under 2 circumstances.
Number 1: You do not have a jungler already. Nasus is not one of the best junglers. He is fairly fast and stays alive well due to his life steal though.
Number 2: You must have another tank already. You are not going to be the main tank. You will still soak up a ton of damage due to your ult and the life you get back from a combo of a farmed


So again, this is to be used as a last resort for jungling. Nasus becomes a great anti-carry after he's done sneaking around.
Abilities

Soul Eater: Your passive which gives 15/20/25 life steal. It's not a great passive until you start to Siphoning Kill everything.

Siphoning Strike:Siphoning Strike is your best skill by far. If you are bad at last hitting, you will fail hard with this. It resets your auto attack timer so you can effectively last hit easily once you know you attack animation's speed. Doing this is crucial to learning to stomp with Nasus. It snowballs fast and effectively into late game. The bonus damage it gives your attacks, also works on turrets.
"Correct" Skill Usage

Do's
- Do last hit with it active.
- Do use it to quickly push turrets.
- Do use it in combination with
Fury of the Sands or
Spirit Fire if possible.
- Do use it whenever possible when fighting Baron/Dragon/Buffs
- Do use it to nuke down opponents.
Don'ts
- Don't use it just to slightly damage enemies other than champions or super minions.
- Don't trigger it unless you are coming to a minion line or camp with enemies you know you can one-shot.

Wither: Wither is your one and only form of CC. It and



"Correct" Skill Usage

Do's
- Do use it on a fleeing enemy.
- Do use it on an enemy to pop a Banshee's Veil bubble if your caster is readying up all their most powerful spells.
Don'ts
- I cannot stress this enough. Don't use it to initiate on
Irelia or anyone with some form of CC reduction.
There's not much you shouldn't do with Wither. Just don't randomly use it if you know you or a teammate can't get a kill off it. If you are coming out of the jungle with it queued up, it's fine to use it if they get away as long as you either have blue buff or they used a summoner spell to flee.
Spirit Fire:A nice bush checker/stealth deterrent. Lowering armor of things standing on it is a nice bonus. Combo it withSiphoning Strike and your passive life steal, you have a nice heal over time. It does a deceptively good amount of damage. Sometimes netting you kills just for laying it down.
"Correct" Skill Usage
Spirit Fire
Do's
- Do use it to de-buff people during team fights.
- Do use it to help you farming of
Siphoning Strike
- Do use it a slight stealth deterrent. (Saved a Sona with it a couple of times)
- Do use it to check bushes.
- Do use it in combination with
Wither and
Siphoning Strike for more damage.
Don'ts
- Don't use it as a form of harass.
- Don't use it if you won't have enough mana for another skill.
- Don't forget about it when stealth-able melee champions are involved.
Fury of the Sands: You ultimate and the skill that really makes you fit into the Tank/DPS role. Giving you bonus HP and dealing a percentage of all nearby enemies' HP per second and adding to your AD for a while. This is not a skill to be taken lightly. Using it correctly could mean the difference between death and surviving a 5v1 gank. (This happened to me. I died because I turned around and got cocky.)
Fury of the Sands
Do's
- Do use it in the middle of many enemies.
- Do use it to escape surprises if needed. (Yes, 5v1 ganks are an acceptable surprise)
Don'ts
- Don't use it while fighting the "big" buffs unless you are "surprised". (Dragon/Baron)
- Don't use it whenever it's off cool down.
Skill order
In ideal situations, you want your skill order to beFury of the Sands>
Siphoning Strike>
Wither>
Spirit Fire This will make sure that your ganks are as strong as possible. If you really need to just sit and farm in the jungle, or if a ton of team fights are breaking out, change your skill order to
Fury of the Sands>
Siphoning Strike>
Spirit Fire>
Wither Avoid doing this if at all possible.
Copied directly from my older Nasus build. No way in hell was I going to re-type that whole useful section......
The armor pen Marks will put you at just the right amount of armor pen to deal true damage to all the jungle monsters with your

The AD Quints and Marks will give you the damage to stay alive during the route with your life steal. In order to have the absolute safest jungle, you have to have at least one AS quint of tier two or three. This will ensure that you don't have to be as exact with your potion usage and, you could possible have one left over at the end if done right.
Take Armor Seals or else you will not have enough HP to do anything.
You have free choice with the Glyphs. I take

Suggested by jhoijhoi


Keep in mind!
You are the jungler. Make it a habit to buy wards even though it will take you down a bit of cash. I have a habit of buying a slot up to 4 wards as often as I can.
In the initial stages of the game, these are crucial. How you use them is equally important.
You have to get the


As a "tank", your next item should be

Boots are completely situational. You may either choose to be a roamer with





Moving on, you want to build


After that, you have free reign of item choice. I usually build a

After you've built your core that you see up top, you want to be building massively defensive. You are currently a glass cannon, albeit a powerful one once you start hitting things.





Note: Due to the expensive nature of the build, you may only get to
Trinity Force in the item sequence. Just, keep that in mind while you play this build.




Reasoning behind Rally!
Jungle Map/Order





Last hit as many of them as possible with


Stand in the middle of them before laying





You may want to pop another health potion and let it run for a little bit before engaging red buff if you don't have the "correct" runes yet. Spam



Go kill the golems. Again, you may want to wait a bit before attacking them if your HP is low enough. Grab

If you still have a health potion after this, you may continue in the jungle if nobody needs a gank anytime soon. The wolves will respawn by the time you walk over there. The Wraiths will respawn soon after that. Only do this if you don't need the extra items fast.
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