Xenasis wrote:
The fact of the matter is, the golem doesn't even have more than 16 armour (iirc, completely forgot it's stats) so it's even better at 16 armour.
I hope that gauges how useless CrD is.
Oh, and Tryndamere only gets 35% CrC withi his passive now, and that's only with a full fury bar, and you need to heal with it.ig
Also, if AD is useless for DPS, why do some top teams use it on their AD carries? They don't do it for fun, I know that for a fact.
Are u sure? Idk stonewall uses as for his jungle...ppl see that and folLow his example...but we all know that it's a poor example because lol isn't won by the junglier who clears in 4 minutes..it's won by the team who kills the nexus...as is beneficial but u get more for your ip by dividing ur runes effectively...like armor seals are better than mr seals. The values vary between rune types as we all know. Long story short, pros do certain things differentlybecause of the level of their play. Trying to emulate that when we aren't on their level will not yield the same resultas it does for them...or that is my opinion.
The point I'm making is that there are a lot of options for rune choice. Crit damage isn't one of the best options. Your crit damage gain is negligible from runes additionally u still need crit chance to make them work. 35 percent is roughly every 1 in three swings....but that's with no crit items and a full fury bar. You are better off drifting for 200 damage every other a swing than critting for 220 every third swing...
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I hope that gauges how useless CrD is.
Oh, and Tryndamere only gets 35% CrC with his passive now, and that's only with a full fury bar, and you need to heal with it.
Also, if AD is useless for DPS, why do some top teams use it on their AD carries? They don't do it for fun, I know that for a fact.