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Best Jungle Runes

Creator: TheSoupKitchen#99523 August 15, 2011 7:57pm
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Bryun
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Permalink | Quote | PM | +Rep August 17, 2011 3:31pm | Report
Yep ^

AD Quints give you extra damage, + health.

Nighthawk
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Permalink | Quote | PM | +Rep August 17, 2011 5:38pm | Report
Well yeah, but I said they were better then Armor seals, lol.


Freddy Shopan
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Permalink | Quote | PM | +Rep August 17, 2011 7:26pm | Report
Wait... wtf? Why would you EVER run armor seals on Jax? I'm confused.
Searz
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Nighthawk is good at confusing ppl >.>
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Shadeypwns
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The most generic jungle page would be what you stated in post 1 I believe, however runes are very situational ESPECIALLY for junglers, considering that almost every jungler has different paths they can use, different ganking styles, and overall different gameplay.

My examples:

Udyr - AS reds/blues, Dodge yellows, MS quints.
*This allows me to buy boots, and start the game with 398 MS, huge ganking!!

WW - Armor pen reds, armor yellows, AS blues, and armor pen quints.
*I play a very passive WW, only ganking at level 6, and this build is to allow the maximum jungling without backing

Noc - Armor pen reds/AD reds, armor yellows, AS blues, AD quints.
*Noc is a very aggresive jungler, ganking constantly, and scales amazingly with AD early, while armor allows him to be a little less squishy while jungling/diving.
Jebus McAzn
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Permalink | Quote | PM | +Rep August 20, 2011 7:32pm | Report

Wait... wtf? Why would you EVER run armor seals on Jax? I'm confused.

Armor negates more damage than dodge early on.
Searz
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Permalink | Quote | PM | +Rep August 21, 2011 2:05am | Report
That's on normal champions.
The more Jax dodges, the more HP he saves.

Freddy Shopan
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^this.
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