Akali Build Guide by Bryun
Recommended Runes + Notes
Spawn #1 + Notes
Spawn #3 + Notes
Masteries + Notes
Guide Table of Contents
What you should expect to see.
- Video game-play (hopefully)
- If not video game-play, I'll just explain it in words.
- Revise the images/change the items/masteries/runes to season 4.
- Make it simple/concise.
This will probably be done over thanksgiving break. Thanks.
SORRY GUYS I LIED, GOING TO DO THIS OVER X-MAS BREAK, I HAVE FINALS AND I'M SICK.
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.
A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''
+ // Burst Damage
+ // Can escape easily with Twilight Shroud & Shadow Dance.
+ // Covers vasts amount of distance with her sheer mobility.
+ // Attack animations allow you to farm easily.
+ // High sustain.
+ // Snowballs if doing well.
+ // Uses energy instead of mana.
- // Many counters.
- // Item dependent.
- // Crowd control rapes Akali.
- // Undoubtedly squishy.
- // Weak lane phase before 6.
- // Items such as Vision Wards cripple her.
|Since Akali had recently had a passive change these marks are actually better for her, you only lose out on 2 magic penetration in return for 8 armor penetration. Remember that Akali is considered a hybrid champion, so these are the best choice.|
|Since Akali can go middle the extra health keeps you safe against high burst champions that normally go middle, and can also be helpful top on ocassion.|
|These are better than flat ability power gyphs, since you are concentrating on scaling into late game these AP/LVL glyphs will help you do more damage at the later stages of the game and help you become a greater threat once you reach level 6/7.|
|The best quintessences you can get on a ability power based champion. More damage, more money, no problems. ;)|
|Since Akali is played mainly ability power, these are also a solid choice. You can use these if you don't have Greater Mark of Hybrid Penetration. It's also a good idea to use these if you are laning against a bad early game champion.|
|Use these if you are laning against a high burst ability power champion. These help decrease the burst output they use on you to lane easier.|
|Use these seals against AD champions that go mid or top. (ie. Talon)|
|You could use these if you're going against a high burst ability power mid, but you are better off going MR glyphs/marks and sticking with Greater Seal of Scaling Health.|
|These are good for early game, but fall off compared to Greater Seal of Scaling Health.|
Greater Glyph of Ability Power
Greater Glyph of Magic Resist
Greater Glyph of Scaling Magic Resist
|Good for early game. Use against champions that have terrible early laning phases or if you want to take down your enemy as quickly as possible.|
|High burst champions like LeBlanc/ Brand? It's be wise to get these.|
|Get these if you're going against AP champions that scale into late game.|
Greater Quintessence of Magic Penetration
Greater Quintessence of Movement Speed
Greater Quintessence of Health
|These can be used for late game, combined with other items with magic penetration (ie. Void Staff) to deal significant damage.|
|Use these against skill shot champions to be able to dodge their abilities easier. Also, helps ganking lanes quicker.|
|More health early game to withstand high burst AP champions, or annoying champions like Darius.|
With 21/9/0 you gain an increase in survivability & an increase in damage. The offense tree is to good to give up for Akali all that extra damage can't be passed up. Along with the health boost from the defense tree it synergizes with your x9 Greater Seal of Vitality. More health what's not to like?
- Ignite - Ignite is a summoner spell which I prefer, knowing my luck the majority of time my opponent escapes with barely any life left. Well Ignite solves that problem for me, dealing true damage over time it finishes off the opponent for me.
- Flash - Used to gain distance between enemies. Flash + Shadow Dance[R] = Godly Range! You can also use Flash to escape any gank or team fight if it isn't favorable to you. Flashing through walls can save your life or can enable you to kill an enemy.
- Exhaust - Can be used to slow the enemy down for that needed area to be able to Shadow Dance onto the champion. Also decreases damage dealt to you and can be used to escape. Get this summoner if they have a lot of AD on their team.
- Ghost - Allows you to gain movement speed to chase or escape from an enemy champion effectively. Able to run through those pesky minions that get in your way! Although, Flash is still a better choice.
- Teleport - This spell is very useful to protect your turret(s) or even an ally(s) when needed, blinking in by teleporting to a minion or ward in the middle of a team fight can change the tide of a game. Very team oriented summoner
- Barrier - If you're up against a really hard lane that makes your life a living hell.
You should buy your starting items according to which champion you are facing.
|Boots of Speed and 4 Health Potions gives Akali the mobility to roam. If you have a skill-shot oriented enemy helps you dodge the skill-shots much easier.|
|Buy against heavy harass AD champions like Pantheon, Lee Sin, Renekton, Darius, etc. This is a good starter item for people who are new to Akali.|
||Decreases the auto-attack harass, and helps you sustain in lane.|
|Buy this if you can bully your lane opponent, such as Nasus.|
|An amazing item for a hybrid like Akali. Branching from Hextech Revolver bought early on, this is basically that but 45 attack damage which goes into your Twin Disciplines and Crescent Slash, 65 ability power providing to your magical damage and Twin Disciplines, 10 life steal & 20 spell vamp synergizing with Twin Disciplines! The main reason why this is bought is for the spell vamp boost, and active passive. With the active, it acts like another mini- Ignite, that with a range of 700 you can place on a target champion and also slow them too, it was basically made for Akali.|
|This item is incredibly good now. Buying this as your second or third item allows you to be more reckless with Akali and engage first. Very useful and allows you to be less reliant on your allies to play right.|
|This item if a must have if you are facing an enemy team that is stacking magic resist against you. With the 35% magic penetration it can increase the amount damage you place onto the selected enemy champion. With the recent changes taking priority of getting this item over Rabadon's Deathcap will actually deal more damage. Here's some proof.|
|Best shoes in the game for Akali, more magic penetration = more damage.|
|Buy these boots if the enemy team has a lot of crowd control, the tenacity reduces the time you are snared, stunned, etc.|
|Buy these if you're against a difficult bruiser, or AD champion like Talon.|
|With the highest ability power stats in the game, this item is wanted by every champion that scales with ability power.|
|One of the main reasons why this item is chosen is because of the passive along with the 80 ability power, and 5 movement speed. After using an ability your next auto attack will deal physical bonus damage refreshing every two seconds. Scaling with ability power this item gives even more burst to your Mark of the Assassin than you had before. The key is to time your combo right so you get both procs on Lich Bane activated when using Mark of the Assassin.|
|Get this item if they have one major threat. With the active passive you can burst down the enemy quickly. leaving the enemy team with no real damage.|
|If you are doing really well in the game, and not dying. I highly encourage you to buy this item, with 20 stacks and a Rabadon's Deathcap you'll be taking an enemy champion down before anyone can react.|
|Having been countered and having a hard time laning? Get this item to increase your health and help your early game out.|
|Buy this item if they have a lot of crowd control. When enemies see you with this item it discourages the enemy team to target you since you've become a harder target to kill.|
|Buy this if the enemy team has a lot of AP based champions. Spirit Visage is the highest magic resist item in the game now, and gives Akali health regeneration.|
|Buy this item if the enemies have less than 80 magic resist, and not much AP damage on the other team|
|Buy this item if they have a LeBlanc, Veigar, or any high spell damage caster. Although this item includes mana, it provides you with 375 health and a shield that negates any ability once until it re-activates in 45 seconds. Useful against champions with ultimates like Ashe's ( Enchanted Crystal Arrow), Amumu's ( Curse of the Sad Mummy), Malphite's ( Unstoppable Force), etc.|
|Great for when there's tons of crowd control on the enemy team, and to counter ultimates like Infinite Duress by Warwick, Nether Grasp from Malzahar, etc. It's like a free Cleanse but in item form.|
|Buy this item if you're getting kited by champions like Ashe, this also provides you with a decent amount of survivability and gives you a slow when you use a spell like Mark of the Assassin.|
|This item is really good. I buy this item if my team has enough damage and to tank most of the damage.|
|This consumable is a must get when you have 250 gold to spare, it gives extra health to help you survive later in solo or team fights, and also gives you attack damage to boost your damage such as Crescent Slash.|
|This is your best friend, if you are not buying one or two of these every time you base, you are playing so wrong. What these do is give you vision of an area for a given amount of time (like Vision Wards but without the ability to see invisible units), placing these around the map will help you and your team-mates pin-point where enemy champions are and creates map control.|
|Used to gain vision control, typically set around Baron or Dragon.|
Different teams call for different items, you do not use this build for every game! There are items depending on the team you are up against such as magic resist items, etc.which will greatly attribute to you and your team.
This passive recently received a change, now that you don't need runes to activate each passive you have leeway with the runes. That combined with with passive made Akali that much stronger. This passive helps you trade blows better as you level up.
Your farming tool early game. Akali's only ranged skill so use it to your advantage! If you're against someone who you are timid about just use this to farm, the cool-down is short so you'll be able to farm efficiently. Or with this ability you can harass the enemy champion, and if they come to close proc the mark with the auto-attack and fall back. It'll cause them to be weary forcing them back and possibly losing precious gold and experience to level.
One of Akali's most well known moves. Her smoke cloud, use this to your advantage! You can use this to farm, escape, slow, and to even scare off the enemies. When using this, determine if you really need it or not, with the energy cost decide if you can survive without it and burst the enemy down leaving extra energy to use Mark of the Assassin, Crescent Slash, or Shadow Dance and be able to use another combo. This ability gains vision where it is cast so you can use this to juke with Shadow Dance. (ie. Using Twilight Shroud over the wraith camp, then using Shadow Dance
Another farming tool, use this to last hit or hit a massive amount of creeps. Normally the first Crescent Slash doesn't take down the mob of creeps at full HP, so it'll have to be done twice. This can also be used to destroy what's left of the enemies HP! Also, using this skill triggers the Mark of an Assassin so you can harass at a wider distance than just auto-attacking. Don't spam this in team-fights, it will deplete your energy.
This is what makes Akali.. Well Akali. Shadow Dance allows you to chase an enemy and stick to them like glue. With this ultimate you gain 3 stacks, and you also gain a stack for every assist or kill. Use Shadow Dance to juke through walls as well.
Insert this wherever in the combo, or don't even use it if you don't need it.
- Hit the enemy with your first Mark of the Assassin then wait for the cool-down to be gone until you Shadow Dance towards them and proceed the combo.
- Gain coverage by using Shadow Dance if they are far away. (If they use Flash or Ghost).
- In Team Fights use Twilight Shroud first and wait until they focus someone else, then proceed to attack.
- If you have no more charges left on your Shadow Dance and you know you can secure a kill use the combo and replace Shadow Dance with Flash.
- Don't forget to use Hextech Gunblade's active passive, it deals damage and slows.
A few clips I found that might help, in my LolReplay. Juking, Tower Diving & whatnot. Enjoy!
With Twilight Shroud and Shadow Dance there are many possibilities to juking. As requested, I have made pictures of locations that can be used to juke by either Shadow Danceing or just running like hell.
The differences in good Akali's and the ok ones, is all in the minor details. Normally Akali's will just randomly place their Twilight Shroud in a random area, not really thinking about placement. With the right placement it will be even more difficult for enemies to catch you and find you. The key point is using the ridges and curbs to separate the Twilight Shroud forcing the enemy to choose one of the many paths you could escape to.
Here are some key places they can be used at.
When using this method there are numerous of ways you can go, but the catch is your enemy has to decide which way you went. With the wall in the way their decision is very limited, so what I usually do is wait in Twilight Shroud and watch the enemy choose their path where they believe I had attempted to escape to and simply run the opposite way.
Twilight Shroud also grants you vision of where it is cast from, use this mechanic to your advantage by shrouding a camp and using Shadow Dance on it.
The map is symmetrical so just do the same locations on either side of the arena.
- When using Twilight Shroud make sure to walk on the edges of the bubble, if the champions decide to blindly use their abilities on you, they usually aim for the middle.
- You can use Twilight Shroud to check bushes safely, so you don't face-check.
- When looking at the amount of energy you have, determine whether it is needed to use Twilight Shroud at all.
- Twilight Shroud has an innate slow, so using that effectively can slow down opponents enough to catch up to them, or even slow them down to help your team-mates and yourself get at a safe distance from the enemy.
- When you use your first Mark of the Assassin in the Twilight Shroud make sure to wait it out in the bubble until your Mark of the Assassin comes off cool-down. This decreases the amount of damage inflicted upon yourself.
- Lee Sin with his Tempest / Cripple & Sonic Wave / Resonating Strike.
- Twisted Fate with his Destiny.
- Nidalee with her Bushwhack / Pounce.
- Caitlyn with her Yordle Snap Trap.
- Kog'Maw with his Living Artillery.
- Rengar with his Thrill of the Hunt.
- Lulu with her Help, Pix!.
- Any champion with a Vision Ward.
If any of these champion are on the enemy team take an extra precaution when playing that game, and if you happen to lane against that one champion try to avoid the skills that can be dodged such as Lee Sin's Tempest / Cripple or Sonic Wave / Resonating Strike, Nidalee's Bushwhack / Pounce and so on...
Zoning is a very important part of controlling your lane, using your champion, abilities, brush can cause the enemy champion to play passively, where you come in and continue to deny said champion of experience and gold.
Here's a picture of the areas that are safe, and are not.
There are many ways to zone, with the use of Twilight Shroud here are some ways you can zone the enemy champion.
Don't ever hesitate to buy Sight Wards or Vision Wards as they can save your life or even take one. It also benefits your team by giving them map awareness, and who doesn't love that?
1st Priority -
- With Vision Wards so you can destroy the enemies Sight Ward Vision Ward that is also there.
2nd Priority -
- Lizard Buff
- Golem Buff
3rd Priority -
- Bushes in middle lane.
- The bushes along the river.
4th Priority -
- The exit/entrance bushes from the jungle on top & bottom lane.
- The bush next to the Wraith Camp.
- The openings from the jungle towards the middle lane.
5th Priority -
- Purely optional
- The 2 bushes in top & bottom lane.
- The bush near the 2nd turret in the jungle.
I know, I know. Akali isn't as viable in the jungle as other champs. That is true, BUT it is important to your team and yourself to keep track of the times of each neutral camp.
Initial Spawn: (15:00) Respawn Time: (7:00)
Baron is the most important buff in the game, although he takes awhile to kill, it is entirely worth it to take down, providing the extra gold (global 300g), experience, and stats. Your team will have a major advantage against the other team, solely with this buff. So keeping track on this is a major priority by timing the death of Baron all the way to its re-spawn, so the enemy team doesn't get it at all, or get it again.
Initial Spawn: (2:30) Respawn Time: (6:00)
Dragon/Drake is the next important thing you should keep track of, giving an amount of global 190 gold, and experience to those who are near it can determine who wins games. You may think that 190 gold is not much, but in competitive matches any gold you have over your enemy is worth it. You often see team fights at Dragon/Drake solely for that purpose.
Initial Spawn: (1:55) Respawn Time: (5:00)
Red Buff is important for your jungler, it enable him to gank more efficiently in early levels due to the slow, deals true damage and creates a type of mini-ignite towards the selected opponent. After that it usually goes to an AD range carry such as Caitlyn, Vayne, Corki, etc. This helps tremendously in game-play overall, with a slow from just auto-attacking, a mini-ignite, and true damage, your team will be at a slight advantage if you control both red buffs.
Initial Spawn: (1:55) Respawn Time: (5:00)
Blue buff is another buff for a caster and sustaining jungle. Blue buff reduces your cooldown timer, and increases mana regeneration. Usually given to a caster after the jungler can sustain in the jungle with ease, with this buff on the caster, it becomes much more of a hassle in lane and overall. Spamming abilities with ease, placing this on your own caster, and denying it from your enemies can win games.
Wolves, Wraiths, & Small Golems
Initial Spawn: (2:05) Respawn Time: (0:50)
Nothing to really worry about, just might as well place it in. These give no buffs or major advantage in the game, but simply denying a jungler of this early game can cripple them hard, so make sure to protect these camps at level 1, in case of counter-jungling.