Very cool champion idea, I like it.
Especially his/her E is awesome.
Btw what do you mena by ray?, radius maybe? than 60 and 80 are very small, a radius around your champion should imo be at least 100 range.
The inner radius of jarvan's cataclysm wall is 300 range.
Anyway still a good champion, it looks liek it will be fun :).
would you mind commenting on 1 of my ideas:
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/earyu-the-winddragon-master-of-the-skies-8150
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/nerthus-the-one-bounded-to-the-earth-dragon-8482
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/substory-rage-of-the-guardians-communtiy-creation-8523
Especially his/her E is awesome.
Btw what do you mena by ray?, radius maybe? than 60 and 80 are very small, a radius around your champion should imo be at least 100 range.
The inner radius of jarvan's cataclysm wall is 300 range.
Anyway still a good champion, it looks liek it will be fun :).
would you mind commenting on 1 of my ideas:
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/earyu-the-winddragon-master-of-the-skies-8150
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/nerthus-the-one-bounded-to-the-earth-dragon-8482
http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/substory-rage-of-the-guardians-communtiy-creation-8523
yeah, but do you know how freaking short that is 60 and 80, melee range is 125 to 175 range
I still think to should be a bit higher
I still think to should be a bit higher
Dzeno wrote:
yeah, but do you know how freaking short that is 60 and 80, melee range is 125 to 175 range
I still think to should be a bit higher
They're meant to be about as large as a champion.. Note that we're talking about a radius, not about a full circle... So it's 60x2 and 80x2 = 120 and 160.
Her ultimate is slightly bigger than a Teemo shroom, and her W is slightly smaller than Tristana's W AoE.
Nerf Q to keep E wonderful?
Playable without knockup, or, knockup rather than stun on ult? Anyhow hard CC on ult. Soft CC on W already too, for full damage on E, which is awesome. Pollencloud lock into thorn/lifesteal garden.
Nerfed Q target any target too, so,
A skillshot dash that reveals any target hit, ignores collision, and deals the first target hit two superior aerial slashes for 30/60/90/120/150 (+0.7:bonus AD)
Range: 250
Mana Cost: 60
Cooldown: 13/12/11/10/8 seconds
Or, However. haha
Playable without knockup, or, knockup rather than stun on ult? Anyhow hard CC on ult. Soft CC on W already too, for full damage on E, which is awesome. Pollencloud lock into thorn/lifesteal garden.
Nerfed Q target any target too, so,
A skillshot dash that reveals any target hit, ignores collision, and deals the first target hit two superior aerial slashes for 30/60/90/120/150 (+0.7:bonus AD)
Range: 250
Mana Cost: 60
Cooldown: 13/12/11/10/8 seconds
Or, However. haha
deyrth wrote:
Nerf Q to keep E wonderful?
Playable without knockup, or, knockup rather than stun on ult? Anyhow hard CC on ult. Soft CC on W already too, for full damage on E, which is awesome. Pollencloud lock into thorn/lifesteal garden.
Nerfed Q target any target too, so,
A skillshot dash that reveals any target hit, ignores collision, and deals the first target hit two superior aerial slashes for 30/60/90/120/150 (+0.7:bonus AD)
Range: 250
Mana Cost: 60
Cooldown: 13/12/11/10/8 seconds
Or, However. haha
Excuse me... what?
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Passive: Crimson Revitalization
Every time Alyn receives a healing effect, her AS and AD are increased by 5% and 5, respectively, for 6 seconds. This buff can stack up to 6 times.
Q: Flourishing Saber
Alyn dashes to a champion in a small range and does two aerial superior sword slashes, dealing 30/60/90/120/150 (+0.7:bonus AD) physical damage and knocking them up while she performs the skill. Alyn can not interrupt this skill’s animation once it has been cast.
Range: 250
Mana Cost: 60
Cooldown: 12/11/10/9/8 seconds
W: Pollen Explosion
Alyn ignites the magical pollen from her purse, liberating a cloud around herself that turns her invisible for 3.5 seconds (casting skills or attacking will reveal her) and silences enemies around her for 1 second. The cloud remains at its original area for 5 seconds, slowing champions that stay on it by 25%/29%/33%/36%/39%.
AoE radius: 100
Mana Cost: 100
Cooldown: 16/15/14/13/12 seconds
E: Vicious Thorns
Passive: Alyn heals herself upon (basic) attacking an enemy champion according to the amount of damage reduced by their armor. 50% of the damage lowered by an enemy’s Armor is converted into Health for her, capping at 30/60/90/120/150 (+0.1:AP).
Active: Alyn summons a small spiral thorny vine at the target location, dealing 50/80/110/140/170 (+0.6 AP) magic damage and healing herself for 20/40/60/80/100 (+0.2:AP) for every champion hit by it. Additionally, extra thorns form on the ground around the initial thorn, dealing 10/20/30/40/50 (+0.2 AP) magic damage every second for 3 seconds. The passive bonus is disabled while this skill is on cooldown.
AoE radius (Initial Thorn): 45
AoE radius (Spawn Thorns): 400
Cast Range: 600
Mana Cost: 50/60/70/80/90
Cooldown: 14/13/12/11/10 seconds
R: Impaling Thorn
Alyn slowly jumps aerially to the target location, landing on it after 1 second. Upon landing on the area, a giant impaling vine comes out of the floor, dealing 300/400/500 (+1:AP) damage and stunning enemies hit by it for 1 second.
AoE radius (Thorn): 65
Cast Range: 700
Mana Cost: 100/110/120
Cooldown: 100/85/70 seconds
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