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Awesomenauts builds

Creator: Searz January 4, 2013 7:56pm
33 posts - page 2 of 4
Searz
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Permalink | Quote | PM | +Rep January 27, 2013 8:27am | Report
Variduse wrote:

i've found that the best way to play any of the champs is indeed related to the lvl you are.

That's correct. Some playstyles don't quite work without some upgrades, but most do.
Quoted:
I enjoy playing Derpl a lot as a turret, focussing on a stunning machinegun and long range. However once i'd get higher lvl it might be more interesting to indeed go catbuild. Without the damage upgrade on the cats it's simply not worth it though.

As somebody who pretty much mains Derpl I can tell you that you're completely wrong in your assertion.
Quoted:
I haven't really sat down to analyse each and every skill-up for every champ, but it might be that some lower stat upgrades are less solar-effecient but will give you more stats in the longrun because they might have more upgrades. (i.e. 5x +4 damage for 200 solar each vs 3x 6 damage for 250 solar)

I have on most ones. It's pretty easy. It's often just a case of 3 upgrades of +1 damage for 120(360 for all 3) each vs a single upgrade of +3 damage for 300.
Quoted:
I'm like lvl 42, and i only just found out that apparently once you hit max lvl (85 something) that you have the choice to get a merrit badge and start back at lvl 1. Don't really see the point in that.

I'm a sucker for shiny stuff so I'm back at lvl20 now :3
"Doing something, almost being done, then parents come in and don't let you finish.
Yes, I had a rough childhood." - devdevil
RestlessFrager
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Salvo Value pack ISN'T missile salvo. Salvo value pack, the last upgrade that is still locked in your picture, gives both the Salvo and the fat pete. By getting all 3 of these upgrades, you shoot two missiles for the second, third and fourth missiles in the string.

Here's the proof of this claim, smart*** (the yellow name in the thread is a game developper)

You play your froggy with a tornado without burst and you don't get hammer pants, I wish every froggy I encountered used that build. Froggy is a dash-in, do as most burst as possible, dash out character. You don't need to use up two upgrades in your tornado to make you more mobile, froggy's boots are more than enough for that.

This is not league of legends where there's ways to make a character either early-game or late game oriented, there's only a few characters that allow that by design and Froggy isn't one of them, in fact Froggy is the single best late game character, buying cheap upgrades will gimp him immensely.

I came here trying to help you, but you seem to want to dismiss everything I say without a second thought. I hope that you will experiment with better upgrades and learn what's optimal, you're missing out on a lot of power with your league of legends thinking.

If you decide that you want tips and tricks from the highest tier of players in the game, go ask on the forums. Most of the high tier players love to give advice, including Team Awful.
Searz
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Salvo Value pack ISN'T missile salvo. Salvo value pack, the last upgrade that is still locked in your picture, gives both the Salvo and the fat pete. By getting all 3 of these upgrades, you shoot two missiles for the second, third and fourth missiles in the string.

Salvo Value Pack IS the last upgrade. The one I didn't have unlocked.
http://awesomenauts.wikia.com/wiki/Salvo_Value_Pack

My point still stands.

Don't go calling me names. That's just immature.
Quoted:
Froggy is a dash-in, do as most burst as possible, dash out character. You don't need to use up two upgrades in your tornado to make you more mobile, froggy's boots are more than enough for that.

Yea, that's your playstyle. Not everybody plays the same way.
I could explain my playstyle, but with the way you've been behaving I don't think there's a good reason for me to do it.
Quoted:
This is not league of legends where there's ways to make a character either early-game or late game oriented, there's only a few characters that allow that by design and Froggy isn't one of them, in fact Froggy is the single best late game character, buying cheap upgrades will gimp him immensely.

Why?
Provide a proper explanation with your claim.
Quoted:
I came here trying to help you, but you seem to want to dismiss everything I say without a second thought. I hope that you will experiment with better upgrades and learn what's optimal, you're missing out on a lot of power with your league of legends thinking.

You came here trying to tell me what is best, thinking that you're some kind of hotshot. I could not care less about your help. Get over yourself.
Sittin' on chimneys, putting fire up my ***.

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RestlessFrager
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hah! Immature! You make a guide for a game that you barely know and when someone that knows more than you about it wants to help you out, you turn them away.

What'S your playstyle, lose to the enemy team? Don't make me laugh.

Blaze Coco is a late-game oriented build because early-game she doesn't do much but mid-to late game she can hold lanes against three 'nauts by herself, while the classic ball damage coco is good throughout the whole game.

Leon only has his tongue going for him early and mid game, but late game when he has survivability and his full attack build, he's a super carry. He doesn't have a good early presence build like coco though.

Lonestar is better early-game because of his relatively cheap, low cooldown burst : Dynamite. His bull can do a lot without too much solar put into it. He tends to fade out late game though.

Froggy G can't get much to happen without his full cubes and good damage in either his blaster or tornado. He starts being a real threat when his dash/tornado or dash/thornfish dps combo can kill someone in the short 1.5 stun time. Before that, froggy is barely a nuisance, so yes, he is a late game character.

That's enough of an explaination for my "claim"? :P

I'd prove you wrong at any time with my Clunk build in a game, but you're the type of guy that theorycrafts a lot and talks as if he was a professional player without ever showing anyone what he's made of.

If you want to prove me wrong though, you know where to find me.
FishmanDerp
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Welcome to Awesomenauts! I'm one of the moderators over at the official forums. :D

Well, I'm gonna look at your current screenie builds and give my 2c on how you can change your Froggy build for the better. I might help with your other builds later.


Froggy G:

Splash Dash: The current damage upgrades are very expensive for their current output, and many hope they'll get a price buff. For now, use either hammer pants or double clocks. Hammer pants gives more damage for less Solar AND creates a AOE at the end of the dash, complete with its own 0.5s stun (you can't upgrade it), but requires you to aim downwards while dashing. Using double clocks lets you dash way more often, keeping opponents stunned for longer.

Tornado: Can't Touch This (CTT) is currently on the weak side. Right Back At Ya' lets you reflect projectiles. This shuts down certain 'Nauts and lets you tank turrets for your team, opening up backdoors and powerful pushes. The batteries are fine, but you could experiment with Twister Tweeters and see how that works. You could run either speed or damage. Only run batteries if using speed, otherwise, you're asking for trouble.

Gun: When you unlock Thornfish, use it. It's amazing. Always use Mutant Worms as well. From there, you have two options; Piranha or Octopus. The more standard sets use Piranha, but a more unusual set uses Octopus for long range pokes to keep safe while your skills are on Cooldown. You could run Piranha over Mutant Worms if you want slightly higher DPS on pokes. Don't ever use Mutant Worms: Limited Ninja Edition. It's terrible.

Utility: Froggy's fast enough to ignore boots entirely, if you need another slot. Free pills are good enough for HP, but you might want to use both HP upgrades. You need either Piggy Bank or Solar Tree, and regen has its own niche if you want to try that out.
Kngrichard
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Hi mobafire! :D

I'm also someone from the awesomenaut forums. Member of the [3HM] team and a froggy main. I probably put half my play time into the little bugger, which should be around 300 hours.

I can backup restless frager on most what he said about the frog. I also know where he got his info, platelamp, his team mate and one of the better frogs out there.

"Hammer Pants are pretty good, but it's harder to land (easier for enemies to avoid) a "ground slam" and they're overall less reliable than a direct increase in damage. I'm all for reliability."

Seeing suggestions like the one above make me cry a little on the inside. Awesomenaut is not a game that is easily theory crafted, a lot comes down to twitch and platforming skill. Even your auto attack is a skill shot so to speak. Being able to hit your Hammer Pants is mandatory for any decent frog. Besides how do you intent to followup if you dash trough an enemy and end up at the other side of the screen?

For froggy the build i use is as follows:

Ice cubes/Hammer Pants/Hydro Smash
Boom Box/Twisted tweeters/RBay
Damage/Speed/Thornfish
PPL/Boots or Piggy bank/PP free

This gives you lots of burst and late game potential. You'll still be dangerous from the get go since you can get dash and tornado right from the getgo and Hammer Pants in 100 solar if you go bank.

Going dual clocks, nado speed shield, range gun will just make you an annoying mosquito that clunks like frager love to smash ;)

The awesomenauts community is not huge, but it has lot of skilled players that love to go at it. Most members of the top teams like AWFUL, RAGE, JIS and 3HM are all really helpful and help just about anyone if you just ask them for some tips. If you'll hang around on the awesomenaut forum for a bit it won't take you long to figure out how to find us.

Cheers,
[3HM] Kngrichard
FishmanDerp
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I have a strange feeling we're all going to end up on Mobafire over a single Awesomenauts thread. XP

EDIT: Frager knows his stuff. He's part of team RAGE, one of the many teams that competed over at the APL. Of course, his attitude is what defines him. He named the team RAGE, after all.
Searz
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hah! Immature! You make a guide for a game that you barely know and when someone that knows more than you about it wants to help you out, you turn them away.

Yes, name-calling is immature. I'd rather we avoid that.

You really didn't read the thread nor the title, did you?
I made a thread about builds. A thread to discuss builds. Nowhere have I stated that it was a guide.
Stop confusing your assumptions with reality.
Quoted:
What'S your playstyle, lose to the enemy team? Don't make me laugh.

It's this kind of rude and haughty behavior that makes it annoying to discuss with you. Just because somebody has a different opinion to yours doesn't mean that it's automatically wrong. You need to be prepared to explain your statements if asked to do so.
Quoted:
Blaze Coco is a late-game oriented build because early-game she doesn't do much but mid-to late game she can hold lanes against three 'nauts by herself, while the classic ball damage coco is good throughout the whole game.

Leon only has his tongue going for him early and mid game, but late game when he has survivability and his full attack build, he's a super carry. He doesn't have a good early presence build like coco though.

Lonestar is better early-game because of his relatively cheap, low cooldown burst : Dynamite. His bull can do a lot without too much solar put into it. He tends to fade out late game though.

Froggy G can't get much to happen without his full cubes and good damage in either his blaster or tornado. He starts being a real threat when his dash/tornado or dash/thornfish dps combo can kill someone in the short 1.5 stun time. Before that, froggy is barely a nuisance, so yes, he is a late game character.

That's enough of an explaination for my "claim"? :P

That's a pretty good explanation of why you think the way you do (even if it's no proof), it was however not the specific part we were talking about :P
This is what you've yet to prove or explain:
"buying cheap upgrades will gimp [Froggy G] immensely."
Sorry if that wasn't clear.
Quoted:
I'd prove you wrong at any time with my Clunk build in a game, but you're the type of guy that theorycrafts a lot and talks as if he was a professional player without ever showing anyone what he's made of.

You seem like the kind of guy that believes he's right just because he's good.

Try to learn how to have a proper discussion, please.

Irrelevant to the actual discussion, but since you mentioned it:
I don't even have the internet connection to become a professional player right now. If I had I believe I would have a decent chance. My internet is ****ing terrible --.--
I'm a strong independent black mage who don't need no mana.
FishmanDerp
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Searz wrote:
I don't even have the internet connection to become a professional player right now. If I had I believe I would have a decent chance. My internet is ****ing terrible --.--

Well that's no good. Most of the game's value comes from multiplayer, and stomping/getting stomped, depending on who the Awesomenauts gods wanted to screw over that day. You're missing out on the core part of the game, which really sucks.

I'm not saying "You should get better internet just to play this game, this game is worth it alone!", I'm just saying that your'e missing out on all the fun that makes this game more than worth the $10 mark.

And Frager is just being Frager, I guess. Most, if not all, of his tips to improving your builds would be confirmed by those on the forum, however.
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Ahhhh screw talking, I'm a man of action and you know it Fishman.

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