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Also, I also find Frenzy to be a fairly substandard choice. Without Trinity Force you'll have no chance of Critical Hits, and a fairly low one with it. If you're going for a Crit- Nocturne, you'd be better off going with Youmuu's Ghostblade, especially since it gives him bonus MS and AS, both of which complement him very well and give him incredibly strong hard/split-pushes.
Other than that, not bad at all. Some visual improvements could be used, but the guide itself it solid enough. Hope you do as well as my old guide did; maybe you'll manage to eclipse PsiGuard, something I came so damn close to doing but never quite managed. Best of luck.
It's true that Frenzy seems to be fair useless with this low critical chance, but I believe that, even with this chance, it is worth of the point. I don't like the idea of the Spell Weaving as soon as Nocturne has not a powerfull speel to take advantage of. Also, in my opinion, Feast is not good enough for junglers. You can go for Dangerous Game or Double-Edged Sword if you like.
Last, as I say in mastery section, I choose Expose Weakness over Double-Edged Sword (as you need 1 of these 2 to continue putting points) cause I like the idea of giving me teammates more damage output (even if it is a tiny 1%). As I say, you can choose Double-Edged Sword if you like so.
Thank you for your reply :)
Thanks again :)
Edit: Items section paragraph 3; You wrote [Randuin's Omen]] instead of Randuin's Omen