Halipupu's Blog
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Halipupu

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April 29, 2013

Confusing LP distribution

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lp  |  ranked
I mentioned in my earlier post that I was a the brink of dropping down to Silver II for some time, but managed to stay in Silver I. Well, I did drop and got back, but now I'm stuck at 10-20 points forever.

Who knows how the LP system works?
When I had gotten to Silver I the first time I got 20-27 points from winning, lost -20. That kept on for the longest of time till I got 65 points and I got +5 LP for a win. Then came the lose streak that dropped me to Silver II. I got normal +15 from winning so it was easy climbing back to Silver I.
Well, now I've been at that 10-20 points for a very long time. I don't know if it's amusing or frustrating, but I had a starting point of 27 LP after 4 wins in a row. Then yesterday I lost 4 games in a row, 1 more today and they left me at 9 points. I lost an amazing 18 points from five losses!
That is amusing. Or would be if I got more than 5 LP from winning...

So, does anyone know how LP is determined?
After my dropping to Silver II does the game thi…
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April 23, 2013
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bug  |  lol  |  slow motion  |  weekend
I usually don't play Ranked on weekends, but I think I played ranked all week last week. For every 1 win I got 2 losses, I was at the brink of dropping down a league all the time till I got a small winstreak. Well, I got more bad teamcomps, bad junglers and bad top laners (anything really) and I didn't play well either in every game. Opposing to my last post about LoL's rotten community I got only like 3-5 flamers in my teams (I played A LOT of games), so I don't mind that I actually dropped down a league eventually.

On Sunday I played like 10 matches, went offline, then came back to play and noticed my game was running slow. No, it wasn't FPS or internet connection, because there was nothing wrong with my latency and my usually stable 60FPS was suddenly 98. WAT. Putting 60 limit there did absolutely nothing, everything still moved like they had a 60% slow on them all the time, champs and minions and everything.
At first it was amusing to see whole game slowed down to 30% of it's norm…
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March 24, 2013

Rotten community

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afk  |  community  |  flamer  |  leaver  |  lol  |  rager  |  rotten
I've probably had the worst weekend in LoL since I started 2 years ago. I have no idea why on weekends everyone is plain rude starting from hero picks and then it culminates into 2 people afking, because they thought our mid was feeding - he had 4 deaths and the rest of us had 3 excluding top lane. They hated mid from the start, because he instalocked. That means I got 3 idiots in my team.
Is it ok to complain about having 2 afk ******s in my team? Is it ever justified to flame teammates, even if they go afk at lvl 5 in a ranked match, because the enemy jungler ganked before our jungler did and flame the rest of the 15 minutes until we are forced to surrender? Probably not and that makes 4 ******s in my team the game those two people went afk.

That's my weekend. Friday I got Ryze who went afk after the enemy jungler ganked him at lvl5. Afterwards he laughed at us in base saying we won't win and that he won't play with people that aren't on his skill level. (So you wanna go back to br…
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March 17, 2013
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carry  |  karma  |  remake  |  support
When I started playing LoL Karma was just released the same day. I bought her and Sona and she was the second champion I played and I instantly loved her, because she was elegant, she shielded and healed. (And when I was a noob I played all supports AP :D)

Later on I found Soraka and the other supports, but Karma still stayed special for me. At lvl 30 I didn't play her much, because her range was shorter than the others and very few people knew how to play with her. On top of that it was hard deciding what to build her, because as a full support with 0 AP she wasn't as good as with some AP, but as AP carry she wasn't as good as the others.

I admit that Karma needed change, but they didn't need to completely ruin her. I HATE the new Karma. It would have been enough to give her slightly longer range, take away the % heal scaling and make it stable like with Nami (or give it that knockback my friend was talking about). Maybe buff her Spirit Bond to slow and maybe stun enemies if…
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December 06, 2012

Season 3 patch

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items  |  season 3  |  support
I think the Season 3 patch was meant for supports. Mainly it changes the support role, giving us supporters more options how we want to build our heroes. My new favourite items are the new Locket of the Iron Solari, because it gives more HP and 10% cooldown now, then the Mikael's Crucible and the Crystal Maiden in an item, Shard of True Ice. I'm not even that familiar with Dota 2 (still havent had the courage to even try play vs people, I mean I lose vs easy bots -.-) but even I know the origins of the item. Regardless I like how supports can finally have AP.

The new masteries are cool too. No need to invest 21 points into Utility, just 15-19 depending on if you want the CDR or not. But I like it.
Only thing that could have made the patch more perfect was that if they had released Nami with it. Then it definitely would have been a support patch. But I like how supports finally get some love after a bunch of useless nerfs. (Come on, Sona isn't so op she deservers 9 armor and 410 hp.…
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