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Choose Champion Build:
- Support: Damage
- Support: Utility
- Mid
Runes: My Current Runes
1
2
3
4
5
6
7
Domination
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Standard
Flash
Ignite
Items
Champion Build Guide
☾‧͙⁺˚*・༓Introduction
☾‧͙⁺˚*・༓About Me!。・:*:・゚☆
Hi! My name's Jess, summoner name jessuva, and Lux was my first champ and continues to be my main champ! I only started playing League over quarantine (maybe around May 2020?), but I've been having a good time so far. I started in the support role because my brothers thought that would be easier for me to learn, and now I'm here. I like having a friend in lane with me, so I prefer support over mid, even though Lux is a midlaner. I've picked up a fair amount of supports, but Lux continues to be one of my favorites. Lux was also my first Mastery 7 champ ever!
I'd say (outside of my 0/7 games...(ヾ; ̄▽ ̄)ヾ ) I generally do pretty well! So I've decided to share my wisdom with you all.
Outside of League, I love to create and share art, and I like watching some anime (though I never finish any), playing Minecraft, and napping with my dog.
☾‧͙⁺˚*・༓Why Should You Play Lux?。・:*:・゚☆
Well, I'll tell ya. Lux has an extremely powerful kit, with a two-unit root, a shield, a slowing poke, and an extremely long range DEATH RAY! She is super damaging, and can poke poke poke at a huge range to minimize the damage her enemy can deal back to her. Her ult is incredibly powerful, and can snipe enemies from incredible ranges. I've found that Lux goes well into most matchups, because even if you lose lane early, Lux's scaling is crazy late game, and her damage and long range is super useful as you start to roam more and get into team fights. |
☾‧͙⁺˚*・༓Pros & Cons
☾‧͙⁺˚*・༓Ability Rundown
Illumination (Passive) |
Lux's damaging abilities mark enemies with light energy for 6 seconds. Lux's basic attacks and Final Spark consume the mark to deal 20 − 190 (based on level) (+ 20% AP) bonus magic damage. ☆ A spell shield will prevent Final Spark from igniting Illumination, but Illumination's damage via a basic attack will not be blocked by a spell shield. |
"Any excuse to twirl my wand!" -Lux |
Light Binding (Q) RANGE: 1300 WIDTH: 140 SPEED: 1200 CAST TIME: 0.25 COST: 50 mana COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9 |
Lux releases a sphere of light in the target direction that deals 80 / 125 / 170 / 215 / 260 (+ 60% AP) magic damage to the first two enemies hit and roots them for 2 seconds. ☆ If an enemy has a spell shield or are crowd control immune, they will still count towards the two-unit limit of Lux's Light Binding, even though they will not be rooted. ☆ Light Binding will cast from wherever Lux is at the end of the cast time. |
"Gotcha!" -Lux |
Prismatic Barrier (W) RANGE: 1175 EFFECT RADIUS: 110 WIDTH: 220 SPEED: 2400 CAST TIME: 0.25 COST: 60 / 65 / 70 / 75 / 80 mana COOLDOWN: 14 / 13 / 12 / 11 / 10 |
Lux launches her wand in the target direction which returns to her after reaching maximum range. Lux and allied champions touched by the outgoing wand are shielded for 45 / 65 / 85 / 105 / 125 (+ 35% AP) for 2.5 seconds. Allied champions near the return location and those touched by the returning wand are shielded for the same amount and for the same duration, stacking with the previous shield for a max shield of 90 / 130 / 170 / 210 / 250 (+ 70% AP) and resetting its remaining duration. The shields can only stack up to 2 times. Additional shields will neither reset the duration nor strengthen it. ☆ Unlike Light Binding, Prismatic Barrier is cast from the original position. ☆ Prismatic Barrier is destroyed by Yasuo's Windwall, Samira's Blade Whirl, but not Braum's Unbreakable. |
"I'll protect you!" -Lux |
Lucent Singularity (E) RANGE: 1100 EFFECT RADIUS: 310 SIGHT RADIUS: 600 SPEED: 1200 CAST TIME: 0.25 COST: 70 / 80 / 90 / 100 / 110 mana COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
Lux sends an anomaly of twisted light to the target location for up to 5 seconds, slowing enemies by 25 / 30 / 35 / 40 / 45% within the area and granting sight of it. Lucent Singularity can be recast at no delay. At the end of the duration or if Lucent Singularity is reactivated, the area detonates, dealing 60 / 105 / 150 / 195 / 240 (+ 60% AP) magic damage. RECAST: Lux detonates Lucent Singularity early. If recast while in flight, the ability will detonate on arrival. The slow lingers for 1 second after leaving the area. Enemies hit by Lucent Singularity are slowed for 1 second. ☆ Lucent Singularity grants sight even while in flight. |
"Banish the shadows." -Lux |
Final Spark (R) RANGE: 3400 WIDTH: 200 CAST TIME: 1 COST: 100 mana COOLDOWN: 80 / 60 / 40 |
Lux fires a massive laser of light in a line in the target direction that deals 300 / 400 / 500 (+ 100% AP) magic damage to all enemies hit, briefly revealing enemies as well as the surrounding area. ☆ Final Spark is cast from the original casting position. ☆ Final Spark can only be interrupted by death. Since it is not a channel ability, being damaged or silenced will not cancel it. |
"By the light!" -Lux |
☾‧͙⁺˚*・༓Runes
wip
☾‧͙⁺˚*・༓Support Items
wip
☾‧͙⁺˚*・༓Mid Items
wip
☾‧͙⁺˚*・༓Vision (Support)
wip
☾‧͙⁺˚*・༓Gameplay
wip
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