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Swain Build Guide by Stannis_The_Mannis

Support [11.23] A SUPPORT SWAIN GUIDE by a Silver Hardstuck Player

Support [11.23] A SUPPORT SWAIN GUIDE by a Silver Hardstuck Player

Updated on November 28, 2021
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League of Legends Build Guide Author Stannis_The_Mannis Build Guide By Stannis_The_Mannis 30 6 54,095 Views 1 Comments
30 6 54,095 Views 1 Comments League of Legends Build Guide Author Stannis_The_Mannis Swain Build Guide By Stannis_The_Mannis Updated on November 28, 2021
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Runes: Electrocute For Early-game Aggression

1 2
Domination
Electrocute
Cheap Shot
Eyeball Collection
Ultimate Hunter

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Standard Spells, takes every game.
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.23] A SUPPORT SWAIN GUIDE by a Silver Hardstuck Player

By Stannis_The_Mannis
Abilities and Tips

[P] Ravenous Flock


INNATE - RAVENOUS: Swain can pull any immobilized champ toward him, dealing damage and collects a Soul Fragment. Soul Fragments heals Swain and give him permanent 5 extra hp.

When enemy champs dies they leave behind a Soul Fragment which Swain collect automatically if within range and within the time limit.

Silver Insight: Don't take every pull, the extra distance from your pull can be all it take for Thresh to connect his hook or a Darius to pull you right back. And sometime your pull can make teammates miss skillshots or mess up their combos. Always think before you pull, try to pull toward your teams, avoid pulling to the side of your team.

[Q] Death's Hand


ACTIVE: Swain fires 5 bolts of lightning in a cone, each dealing magic damage, enemy take reduced damage if hits by more than 1 bolt.

COST: 65 / 70 / 75 / 80 / 85 MANA
COOLDOWN: 9 / 7.5 / 6 / 4.5 / 3
MAGIC DAMAGE: 55 / 75 / 95 / 115 / 135 (+ 40% AP)
BONUS MAGIC DAMAGE PER BOLT: 15 / 20 / 25 / 30 / 35%

Silver Insight: Go up and personal with the enemy, get as close as possible to hit all 5 of the bolts and dealing half a health bar of damage. Your main damaging ability so first max.

[W] Vision of Empire


ACTIVE: Swain summons a demonic eye at incredible range, granting sight of the area and explode after 1.5 seconds, dealing magic damage to all enemies within, halved against minions, slowing them and collect a Souls Fragments for each enemy champion hits.

TARGET RANGE: 5500 / 6000 / 6500 / 7000 / 7500
COST: 70 / 80 / 90 / 100 / 110 MANA
COOLDOWN: 22 / 21 / 20 / 19 / 18
MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
SLOW STRENGTH: 25 / 35 / 45 / 55 / 65%

Silver Insight: The range of your W is incredibly far, half the map far at first level and the entire map far at max, but in return it's very very very easy to dodge, unless the enemy forgot to turn on their moniter or plug in their mouse, they can easily walk out. Use it to gain vision of objectives, zone denial, cancel enemy's recalls and help your teammates. Always keep your eyes on the minimap, if your teammate is fighting or chasing, use W to cut off the enemy's path or deals extra damage and slow them, which give you a free assist or just Soul Fragment for the trouble. If the enemy is chasing you, put a W between you and them, they'll either fall back or slowed. Your W have great utility so max second.

[E] Nevermove


ACTIVE: Swain launches a demonic wave in a line, dealing magic damage to enemies it passes through, upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing magic damage to all nearby enemies and rooting them for 1.5 seconds.

COST: 50 MANA
COOLDOWN: 10
MAGIC DAMAGE: 35 / 70 / 105 / 140 / 175 (+ 25% AP)

Silver Insight: Swain's E unique property is both a blessing and a curse. By going through units, Swain can root enemy even when they're hiding behind minions, even better if they standing inside a minion wave as your E detonation is AOE meaning even easier time rooting enemy and can even root multiple enemy and with the addition of your passive pull, you're essentially a hook support whose hook go through minions. BUT, by going through units and only rooting the enemy on it's way back, if the enemy is up in your face, you'll have to wait the E travel time before stopping them, WORSE is if there's minions or someone else behind them to ruin your E root, and your E is rather slow so the enemy can easily dodge it. Try to memorize your E max distance, position yourself so as soon as it return it'll root your target, try to hit your E at max distance for maximum effectiveness. Doesn't reduce cooldown with levels and underwhelming damage so max last.

[R1] Demonic Ascension


ACTIVE: Swain frees the demon within for 12 seconds, becoming ghosted, gaining bonus health and doubling the health gained from Soul Fragments.

While Demonic Ascension is active, Swain drains the lifeforce of all nearby enemies, dealing them magic damage each second and healing himself each second per target affected. The heal is reduced by 90% against minions and monsters.

After a 0.5-second delay, Swain can end Demonic Ascension's effects early to cast Demonflare, and automatically does so at the end of its duration.

BONUS HEALTH: 125 / 200 / 275
DAMAGE PER TICK: 35 / 50 / 65 (+ 14.167% AP)
HEAL PER TICK: 20 / 35 / 50 (+ 16% AP)
COST: 100 MANA
COOLDOWN: 120

Silver Insight: Your ult turns you from a squishy mage into a **********ING frontliner. You're extremely tanky during your ult and extremely dangerous in teamfights or skirmishes. But everyone knows this, so don't use your ult to engage as the enemy can just easily back off and wait out your ult till you're back in your squishy form, wait until the fighting starts or when the enemy is deep within your ult drain's range so you can easily E-pull them back when you ult. During teamfight, stay in your ult form as long as possible to maximize Demonflare's damage and only reactivate early if you sure the damage can finish off the enemy. You're extremely vulnerable without your ult, but with your ult you can easily 1v1 or even 1v2 any champion. Max when possible.

[R2] Demonflare


ACTIVE: Swain releases a nova of energy, dealing a base amount of magic damage to all nearby enemies a percent of the health drained during Demonic Ascension.

Silver Insight: Remember that if you dies during your ult and failed to reactivate the ult for the Demonflare's damage, it will not goes off and deal no extra damage.
Combos and Mechanics

Level 1 Poke Combo: E > Pull > AA > Electrocute Proct


Silver Insight: Do this at lvl 1 to poke and harass your enemy, E them when they walk up to cs or standing in a minion wave.


Level 2 Poke Combo: E > Pull > W > Electrocute Proct > AA if possible


Silver Insight: Same as lvl 1, with the addition of W, you can W behind the enemy to guaranty the W damage and slow because enemy most likely want to back away after getting pulled and the root duration is not long enough to keep them inside the W.


Full Combo: E > Pull > W > Q > Electrocute Proct


Silver Insight: Swain's full combo, try to hit all 5 Q's bolts, and remember to back off after a full combo as all your abilities will be on cd and you'll be vulnerable.


R Stasis: R1 > Zhonya > R2


Silver Insight: A fight winning move, as you'll continue to heal and build up damage and dealing damage while in stasis. Do this when you're low health or getting focus fire by the enemy.


E Flash Redirect: E > Flash


Silver Insight: Hitting your E is crucial for your survival in a fight, redirect your E with flash if the enemy dodge it before it return.

Early Game
Early game you want to play aggressive because at core Swain is a solo laner who needs gold to contribute to the game, you're not a Thresh nor a Morgana who have game-changing utilities, you're a Swain, the only cc you have is a E root and W slow, both are can be easily predicted and dodged, but in return you have mad damage and is a good frontliner.

So you'll have to play aggressively in the laning phase, get kills, steal kills if you have to (don't worry you can 1v9 if fed enough), help your jungler and mid-laner by using W to get free assist. Poke and harass the enemy constantly, don't let the enemy walk up without worried getting E-pull.

Ward ward ward, get vision. If you pushing, vision is mandatory. If you getting pushed in, vision is mandatory. Always have a control ward in your inventory, place them where they're not likely to get destroyed (without getting punished), if blue side, place in the tri-bush, if red side, place at the entrance of your jungle to avoid getting dive by the other jungler. You're the support after all, vision is half your job's description.

Another thing, if you get dived, ult and stay under tower, focus on their adc and trade back, best senario you'll get a double kill, worst you'll at least trade kill.
Mid Game to Late Game
After the laning phase, your Souls Fragment count is like a score on how well you played the early game: 30+ means you can carry the game yourself, 30-20 means you can contribute to the game, 20-10 means you're behind, 10-0 means you're getting reported.

In the mid game, you'll wanna follow your adc protect and set up kills for them, but more importantly, continue gaining exp. One time, i was fed as Swain and got careless, busy cocking about everywhere on the map without gathering exp, result in a late game teamfight where the enemy adc and support was full built while i was still level 15. If you're ahead careful to not throw your lead, recall after getting an objective and spend gold fast.

In a teamfight, wait till the fighting start to use your ult, tanks and peels for your adc, use your W in the midst of battle because enemies most likely won't bother to dodge it and get even more heal through Soul Fragments, slowed and damaged them as well, and use your Q whenever off cooldown as it's your main damage source. Pop your Zhonya while ulting when your health get too low or getting focus fire when the fighting start.

Ward ward ward, get vision! You're a support, vision is half your job. When in a side lane, ward the jungle at choke point to see the enemy before they get close to you. Always have 2 control ward in your inventory and constantly move them. Mid game you should have Shard of True Ice and use it constantly. VISION WINS GAME. Before a drake come up, arrived there first, set up vision, if blue side, ward the river bush ,the 2 red side jungle entrance, if red side, ward the river bush, the tri-bush, one ward behind the drake cave and 1 Control Ward in the drake cave for both side, pop your oracle lens to clear enemy wards. Vice-versa when doing the Baron. Use your W to check objective or face-check bushes if the enemy was spotted near it

Thank to your health stacking passive and ap scalling, you can still have presence in the late game, but one awkward thing with playing as Swain support, you can't go full built without selling your warding item, so if you gonna sell it, be sure to have enough gold to buy the item immediately and end the game quickly after that, oh and tell the team too, so they know to ward themselves.
Thank You
This is my first guide i've made so thank you for reading. If you think something is missing, false with the guide or some combo, mechanic i haven't mention then leave a comment as i want to improve my knowledge of Swain and this guide as much as possible. And remember, i'm still a lowly silver player, so take everything here with a grain of salt.
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League of Legends Build Guide Author Stannis_The_Mannis
Stannis_The_Mannis Swain Guide
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[11.23] A SUPPORT SWAIN GUIDE by a Silver Hardstuck Player

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