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Garen Build Guide by King Turtle

Top [12.11] Menace To LoL Garen

Top [12.11] Menace To LoL Garen

Updated on June 20, 2022
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League of Legends Build Guide Author King Turtle Build Guide By King Turtle 8,027 Views 0 Comments
8,027 Views 0 Comments League of Legends Build Guide Author King Turtle Garen Build Guide By King Turtle Updated on June 20, 2022
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Choose Champion Build:

  • LoL Champion: Garen
  • LoL Champion: Garen
    Menace To LoL Garen: Pound Town Edition

Runes: Demacians Dunk on Dumbasses

1 2
Resolve
Grasp of the Undying
Demolish
Conditioning
Unflinching

Precision
Legend: Tenacity
Triumph
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Demacia Kart
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.11] Menace To LoL Garen

By King Turtle
Build Introduction
I came up with the idea for this build by trying to think of a way to make Garen as annoying and frustrating as possible to play against as physically possible. This is the result that I found. I've had plenty of fun with this so far and hope that it lives up to the standard of some of my other guides. Without further ado, let's head into the rest of the build.
Pros And Cons
Tanky as hell- With this build and garen's natural tank stats due to his W passive, he becomes an incredibly hard to kill monster that can basically do whatever he wants and then get out.

High Tenacity- Garen in general just has lots of tenacity, but with Sunfire and Merc Treads you can get up there in Tenacity amount, add on tank elixir which gives Tenacity and you're around 80-90 tenacity.

Good Wave clear- Garen has some pretty impressive wave clear with his E, allowing him to split push and put pressure on the side lanes. This can be pretty important if you can pull the carry or some other important champion off teamfights.

Extremely Fast- Garen has tons of speed with this build and summoner spells. Ghost, Q, Force Of Nature passive, and your boots all give you speed in some form and make catching enemies a lot easier.

No Gap Closer- This is the one glaring issue with Garen, as the only thing keeping him from being an S tier champion is the fact that he doesn't have any gap closers. Unfortunately, this isn't really something that can be fixed anymore now that Stridebreaker doesn't have its dash anymore, so we'll just have to make due.
Runes

Grasp is great for in lane sustain and to keep you healthy in more aggressive matchups. Paired with your passive healing it can make a pretty solid difference between winning and losing your lane.

Demolish is a good split pushing rune and works well with Garen Q. You're basically guaranteed the first plate with demolish and makes taking towers a little quicker.

Conditioning is a perfect rune for Garen because he has scaling armor and MR which means you'll have more bonus tank stats by 12 minutes than most champions.

Unflinching works incredibly well with garen as his W active gives him tenacity and seeing as you're a big nuts MAN who goes in with no hesitation you're going to be low hp a lot. This rune should help you get out of any sticky situations you put yourself in.

Triumph gives some healing and bonus gold after takedowns. Pretty helpful throughout the game.

This is pretty standard. It just gives you more tenacity as the game goes on. Pretty useful for Garen.
Sunfire Aegis
Sunfire Aegis is a great tank mythic on Garen as it gives solid tenacity per legendary, which just adds to his natural tenacity with W active and merc treads. It also has a burn effect which starts at a lower damage, but once you get that burn stacked throughout the fight it becomes an absolute melting machine that can make the difference between a kill and a death. It comes in extremely handy for early trades and mid game skirmishes.
Merc Treads
Mercury's Treads are the best option for this build as it keeps building upon your tenacity with Sunfire and W active plus runes, but also because it's a solid early MR addition in the event that you're into a more ap heavy comp or the one ap champion on their team is gaining a lead in their respective role. In the off chance that the one ap champion is feeding or it's an all ad comp, you can also run Plated Steelcaps if you dont think you'll need the additional tenacity.
Sterak's Gage
Sterak's Gage is another solid item on Garen as it gives him a lot of bonus hp, lots of AD, and a pretty sizeable shield once he gets to about a quarter of his hp bar. It's pretty nice for getting out of pileups or just when you go a little bit too far in and need to haul *** out. Once you get this item the game becomes a lot easier to manage until you truly begin building your tank stats.
Death's Dance
Death's Dance is a good bruiser item or even just an item for AD champions who want a solid AD/Armor mix like yasuo or yone. It gives plenty of AD while still offering solid armor and the passive is great for people like Garen as it reduces your chance of getting annihilated by wannabe assassins and allows you extra time to get rid of whatever it is that's attempting to remove your head from your torso.
Force Of Nature
Force of Nature is the only MR item we're getting aside from merc treads because it's more common to see AD focused comps, regardless, This item works well because the passive makes it so whenever you get hard CCd you gain stacks which temporarily increase your movement speed. This works incredibly well for Garen as he doesn't have a gap closer.
Guardian Angel
Guardian Angel is the biggest "**** You" to the enemy team in this build. Struggling to kill the Beefed up Garen? Do it twice, and if you have chemtech soul you can make them kill you 3 times. Now there's a better chance of the enemy team ragequitting than there is of them actually killing you. Have Fun.
Alternative Item- Spirit Visage
Spirit Visage is a pretty good item on Garen, as it makes healing on him more effective, gives some MR to pair with Force Of Nature, gives a solid amount of health, and gives some additional base hp regen, which is especially good on Garen.
Early Game
You'll want to spend most of early game farming and getting grasp stacks. In best case you can play aggressive and get a few kills before mid game to get your build going early. At worst, you'll need to play safe and just make sure to last hit so you can build your W passive as soon as possible.
Mid Game
Mid Game will mostly be spent either split pushing or grouping. If you decide to split piush just be careful not to over extend for too long, and watch the mini map to figure out if you need to group or branch off a little to help with a quick skirmish. If you decide to group make sure you destroy anyone who's out of place and keep the pressure on by getting objectives and helping with vision here and there.
Late Game
Late Game is going to be spent mostly grouping and frontlining for your team. Stay alive as much as possible and do your best to get deep into the fight with your E so you can spin to win on as many people as possible. Your low R cooldown by level 16 will help as you can go in, E, R, and get out or continue shredding the enemy team.
Build Conclusion
I've had a lot of fun with this build and think it's a great guide to start off Season 12. I'm excited for this season and hope to see you all on the grind soon enough. Have fun and enjoy the build!
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