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Recommended Items
Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ghost
Items
Ability Order Standard ability leveling
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Fiora
[DODGE] Take ignite if you didn't dodge. She pretty much counters your kit entirely. She can kite you in your death realm, dodge every single Q you try to hit, parry your E and stun you, or even parry your ultimate. AND she hard out scales Mordekaiser. I would just dodge this matchup because you're likely going to lose lane and she will have constant kill threat on you in a side lane.
Kindred
You can R enemy champions standing in Kindred's R and kill them while the rest of your team remains invulnerable.
Kindred
You can R enemy champions standing in Kindred's R and kill them while the rest of your team remains invulnerable.
Champion Build Guide
HAVE ANY QUESTIONS? ASK ME ON MY STREAM: TWITCH.TV/QUEEN_RANE
Thank you!
-Rane
So you might be wondering, "Why is this guide different than other Mord guides?" Well, I've looked at other guides and, franly, if there already was a decent Mordekaiser guide -- I wouldn't be writing this one. Mordekaiser is one of my best champions in League of Legends, and I'm astonished at how out of date or misinformed some of the builds and recommendations are on this site.
What not to look for in a Mordekaiser Guide:
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If a guide is recommending any mythic item other than Riftmaker or Hextech Rocketbelt they're trolling. If a guide is written by a silver player... don't listen to them. If a guide doesn't have Fiora listed as a hard matchup, run away! If a guide just copy and pastes the definitions of runes and abilities, then it's not even a guide. |
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Now I know a lot of you guys might be thinking, "Whoa whoa whoa! Don't I need to take teleport for top lane??" My answer to that would be, "Well, does Darius take teleport?" OF COURSE NOT! Otherwise he just gets kited and becomes useless versus certain champions and not as good of a teamfighter. Mordekaiser is similar in a lot of ways, like Darius, his E is also a hook, and if he gets on top of you you're going to take a TON of damage. The main difference between the two is Mordekaiser's ultimate, which forces one enemy champion to fight him 1v1 for SEVEN seconds. Imagine fighting Darius 1v1 for that long... you're basically dead! He's essentially a better version of Darius because he can't be focused by an entire team!
Flash (Always)
Ghost (Usually)
Ignite (Sometimes)
Primary Runes
Mordekaiser likes to go all-in after landing an E or using his ultimate and Conqueror is great for all-ins and winning extended fights. You can also fully stack this rune while inside your ultimate and become 'Thanos' when you kill the person you ulted because you not only have fully stacked Conqueror but also a percentage of their stats. Generally speaking, the longer fights are the better it is for Mordekaiser and this rune helps compliment that.
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Secondary Runes
Sorcery Secondary (vs. champions you want to chase/squishy champions) |
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Resolve Secondary -- (vs. lane bullies OR vs. heavy CC) |
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You can E backwards to push away chasing enemies
You can Q > Flash to make your Q come out faster after you flash versus doing Flash > Q
You can right click on the enemy champion as your E animation is channeling so your auto attack will come out faster when they are pulled to you.
It's best to use Indestructible when you are low HP. Not only can it bait enemies into thinking you are low HP, but also you heal more damage when you are lower HP because of your Last Stand rune.
DENY OBJECTIVES
You can R enemy junglers who are trying to steal dragon or baron
You can R enemy junglers so your jungler can steal dragon or baron
If you don't need you use Indestructible or Death's Grasp in your Realm of Death you can save it for after your ultimate times out. If you are going to be surrounded by the enemy team, for example, and need your shield when you get out.
It's better to walk up to enemies inside your Realm of Death and auto attack them rather than to initially try to land your abilities on them. When they are hugging the wall, it's then easier to land your Q and E.
LANING PHASE
GANK SETUP
Note that when you have your R, it is very easy to set up ganks for your jungler, as you can basically put someone in jail using your Realm of Death and wait for your teammate's arrival.
IN NON-TANK MATCHUPS
IN TANK MATCHUPS
TEAMFIGHTING
WHO TO ULT
Morde has the power to turn a 50/50 fight for barons/dragons into a much more favored outcome for his team, as he can ult the enemy jungler and prevent them from smiting/stealing the objective.
If you don't need to peel for your team, you can look to ult emeny carries and kill them in your Realm of Death. Even if you don't kill them, you can often get them low or burn their summoner spells. Make sure you are constantly checking items and are aware of who has Quicksilver Sash in their inventory. If your passive is not active when you ult a target, DO NOT OPEN UP WITH YOUR E-Q COMBO. It is much better to walk up to the target and auto-attack them, as they have to back up to the rim of the death realm. Them being in this position, it is much easier for you to hit your abilites.
WHEN TO ULT
A good time to use your ultimate, is right before an objective spawns. If you kill the person that you have ulted, your team will have a number advantage for the objective fight.
If you get caught out, you should ult the best target close to you. Even if you can't kill the target you ulted, doing so buys time for your team to rotate over when you get out of Realm of Death. Also, if you're in the middle of a teamfight and are about to die, you should ult the closest person to survive.
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