Build Guide by Kappelator
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide, so don't hate on me if I don't play Trundlehow you think I should, and please read the guide thoroughly and rate it! I've won many games (Strictly 3v3) as Trundle using this build and hopefully it gets you as much IP as it has given me.
I choose 6 Greater Mark of Desolation and 3
to boost Trundle's damage and jungling speed early on after you get
help you jungle, and they keep you alive in unison with your while fighting AD carries like Xin Zhao, Tryndamere, Akali etc.
so you can spam Q more often during combat.
I personally prefer building Trundle as a tank in his masteries simply because of the massive damage does when paired with AD items. The survivability gained in the defense tree far outshines the damage increase you'd get from a full offense build. I only go up to Cooldown Reduction in the Offense tree (with improved exhaust and 3/3 deadliness), and the extra point I have goes into improved ghost, because +8% speed and another 1.5 seconds on ghost will save your champion's life countless times.
I personally start off with
to help farm in the beginning.
Immediately after getting your ( too, if you can afford it), Go into the jungle and kill what you can to deny enemies from jungling and to boost your gold. The faster you build , the faster you win.
Wriggle's lantern is one of my favorite items on Trundle. It is one of the most cost-efficient items in the game. for 1525g, you get +23 Attack damage (Almost half a !) +30 armor (Almost equal to two ) and an additional 14% lifesteal ON TOP of the wonderful passive and active of this item. 20% Chance to deal 500 damage to a minion (including Jungle creeps) and an active that lets you place an invisible ward every 3 minutes (Those normally cost 125 gold a piece.) Wriggle's lets you solo dragon from level 6, and lets you farm up gold like it's nobodies business.
After Wriggles, your build will vary heavily on what champions are on the enemy team. If you have an AD heavy team, are a MUST. AP Heavy team? . Feeling frisky? Grab . There is no wrong choice in boots, but don't choose a pair because they're your favorite. Choose a pair that will troll the enemy champs.
After boots I usually build a if the enemy team is AD heavy. If not, Build all the AD you want, with whatever items you want. I've learned that Trundle works great with a lot of the AD items. Just stay away from things like , , or anything that gives Trundle AP. It might make his ulti do a little more damage, but it's not worth it in the long run. I've also found lifesteal to work great on Trundle. Especially with Wriggles, because the 600 damage proc from the passive heals you for a good amount of damage.
is also an amazing choice. 100% slows, +700 HP, +20 AD. This item allows you to 1v1 anyone. There is no escaping a Trundle with Frozen Mallet. Combined with your Attack Speed runes, Movespeed runes, and (W), The only way to get stopped is if you are chain stunned.
Onto the best part about Trundle... his skills. Trundle is a very unique champion, with an awesome skillset.
With Trundle, you should ALWAYS get Q first, unless you're trying to team-gank from the bushes. Nothing surprises people more than a 6 foot Pillar covered in garbage growing out of the floor.
I typically start with (Q), then (E), and at level 3 put the skill point into (W).
When initiating a teamfight, wait to use Pillar of Filth(E). Put down Contaminate(W) before death starts happening, throw your ultimate onto a Tank character (or the character with the most armor!) then charge in and start biting people (With Q). When the opposition starts running, block their exit with the really long range on Pillar of Filth. Easy aces if you do it correctly. I'd add pictures with Pillar tactics and what-not, but I really wanted to make a Trundle guide at 5 A.M. and Riot shut down the servers. Yay.
I'm not 100% sure of the Skill Sequence I choose. But get as often as possible, followed by . Get 1 rank in Pillar of Filth at level 3, and Agony at level 6. Skill Priority is Q>W>R>E.
I typically take
, to catch and then slow the opponents and let my teammates catch up. If you throw down Contaminate, Exhaust your enemy, and throw a right behind him, and there is absolutely nothing he can do to escape. The only way to escape a charging Trundle would be careful use of
, and a well placed
Another good option is / . It increases your survivability by that much more, and still allows you to initiate like a bat out of hell by popping ghost from a bush.
If you play Trundle correctly, you should end up facerolling all over the enemy team with a little coordination and well placed E's. Take this guide with a grain of salt; the best way to play any character is the way you're most comfortable with. Practice as much as you can. And save E for runners.
If this guide is ****py, let me know so I can fix it. Hopefully it's the first of many.