IF You are Winning Line
IF You are Tied
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Ekko with this build
|Akali||Poke her whenever she trys to farm. She is easy to kill, no worries. Remember to ping after she is lv 6 and gone from mid.|
|Cassiopeia||Simply don't get poked too much. She is weak in early game. Easy kill. Remember to ward.|
|Heimerdinger||Let him push. Wait for Lv 3. Throw your W on at least two of him towers. Your E would stun his tower and he would do no damage during this time period. He is easy to kill but Ekko would take alot of damage. Be careful of him tower, that all.|
|Karthus||Easy to kill.|
|Orianna||She pretty much just want to farm. Try to trade after she used her Q. And roam a lot. She would be kind of dangerous after lv 6. Use Ekko's ult wisely and you would be fine|
|Twisted Fate||One of the easy champion to face. Simply dodge his Q and wait for his W go on CD. Such as when he used him W to farm or whenever his W appeared to be a blue card or red card, Ekko can burst him every time. Ping a lot when TF is missing, and roam a lot.|
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"Ekko with GA as his third item? WTH?"As many of you might thought.
Ekko biggest cons would be afraid of CC, even you got Zhongya! More in depth discussion below.
Pros / Cons
Pro: Tons of aoe damage, a good stun for team fight, flexible, hardly been counter picked, always useful in team fight, LOVE his voice and game play!
Cons: AFRAID OF CC！Hard to start off, ult is really easy to miss, W also hard to use, melee,
4.5% movement speed is for early game combat. Ekko need movement speed to hit his third stack on enemy. 3% would be enough, but 4.5% for sure to hit even against champions started with boosts.
Glyphs using Ap is really aggressive. But compared to Magic Resist, Ap is better off for trades in early game.
Normal AP rune works for Ekko as well, but having movement speed is much, much better of laning and trading
Dark Seal has 25% extra healing for potion. This with Corrupting Potion would give Ekko enough sustain for lining and roam!
Why not Doran's Ring? Because it only has extra hp that doesn't really change anything for Ekko. And the mana regeneration isn't that good.
I suggest not to upgrade your Dark Seal unless you had Zhongya out and has a great KDA in game. Normally, Ekko would have enough damage for teamfight just with Zhongya and Morellonomicon.
Q,E,A,run=Land your Q on him, apply at least one stack.(Meaning land your Q at least once on them)E in, auto-attack, then run with your passive movement boost.
E,A-Q,run=Almost the same beside you start off with your E. This combo is meant for enemy being really passive, and make sure their jungle is somewhere else before you go in, without your E, you would have to flash if their jungle came. A-Q meaning land your auto and them use your Q to refresh your auto-attack animation.
W,E,A,Q=Remember W can be seen when you cast! This is for gank, use your W in side the bush or somewhere they cant see, walk in and get near enough then E in. If you cast your W, it would land about 2-3 second to land. Don't go in too early.
W,E,Zhongya,R=This is for a small team fight(3-2 enemies). Try not to use this combo in team fight, they can easily dodge your stun then kite you to death after use you ult.
E,Q,W,R,Zhongya=This is a much harder combo but for sure it maximized Ekko's damage. E in and act like your going for their carry(AP or AD), they would usually burn their escape spell. Throw out your Q and turn on their front line, and throw W back where you were. Wait for 1-2 second, press ult and Zhongya. You ult would land on the carry when they try to walk back in and land some damage. This is only for a 5v5 team fight and you have Zhongya and boost finished. This combo will pretty much kick their carries out of the team fight, and let your team finish off their front line.
When we look at Ekko's ult, the damage it deals is crazy if it hits at least 3 in one team fight. Using Ekko's ult saving himself isn't does do the most damage. Ekko is an assassin, but new meta, Ekko should focus more on killing their front line. Many adc (Cait, Corki, Graves etc) has some sort of disengagement, yet Ekko need to used his E to get near the Carry. This means either Ekko need to flash to keep chasing or simply turn around and finish off the front lines. Usually if you keep chasing, you would be kited by their support and adc. But if you turn on their front line, you could assist your teammate. And their adc would come back and try to do some damage. LOOK at your passive and ult back on their Carries! This is the best engagement because this time they have no way to escape and will take the damage from your ult which hurt a lot! With Zhongya and GA, you will survive for sure!
QSS is useful!
QSS? WHY? WHAT A WASTE OF GOLD!?
THERE IS A REASON FOR EVERYTHING!
QSS is only for the team where they got a lot of CC that you cant dodge with your E.
For example : Malz's ult, Vi's ult, Sej's ult, Annie, etc.
When you are CC by enemy, you can't ult or Zhongya, which is painful and pretty much just disabled Ekko. A Ekko who can't ult is useless. His ult is his main source of damage in a team fight!