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Thresh Build Guide by H0tch66

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League of Legends Build Guide Author H0tch66

[6.19]The HOOK IS REAL

H0tch66 Last updated on September 30, 2016
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Ability Sequence

2
5
7
8
9
Ability Key Q
3
10
12
13
14
Ability Key W
1
4
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Thresh with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Blitzcrank Blitzcrank is quite easy to make-up for threshed simply to stay close to the ADC, made sure Blitzcrank grab you, and you have a series of its ADC Flay.
1
Leona Leona is the easiest matchup in my opinion, stay glued to the ADC, if Leona, Flay did it, cancel son E.
Table of Contents
Guide Top

Introduction

My name is H0tch, and i am Gold V.
I present here passive/skills
Damnation is the passive Thresh, he does not win by armor level, however when an enemy is near death, he can leave a soul that Thresh can pick to win the armor and the PA. Souls are 8 seconds and they appear only when Thresh is less than 2000 range of the unit died.

Death Sentence is the first spell of Thresh, which can catch the first enemy hit by reactivating the skill, Thresh then pounced on target.

Dark Passage is the second out of Thresh, he swings his lantern at the location referred providing a shield at first champion touched ally. If an ally champion click on the lantern he will move rapidly toward Thresh

Flay is the third out of Thresh, this spell has a liability when Thresh does not attack its next auto attack deals bonus damage based on the number of collected souls. The assets of this spell can attract or repel the enemy for a short distance while slowing them.

The box is the last spell of Thresh, this spell can create a prison around Thresh, each enemy champions that pass through one of the walls are slow and suffer damage.


Guide Top

Warding

Here are some interesting wards in place. Note that you can not put them all, it's up to you ^^.
Blue side: When in the early game, before the T1 has fallen.Blue side: When you drop the T1, T2 pushing you.
Blue side: When you go with your team in bot lane
Blue side: When you go with your team in mid lane
Blue side: When you go with your top team in lane


Red side: When in the early game, before the T1 has fallen.
Red side: When you drop the T1, T2 pushez you.
Red side: When you go with your team in bot lane.
Red side: When you go with your team in mid lane.
Red side: When you go with your team in top lane.


Guide Top

TeamWork

☷☷☷ In Phase Lane

For starters, Thresh is a very versatile medium, I would advise you to roam: 1. When your lane is push and your ADC at back, take the opportunity to go for a mid tower and place wards near the Dragon and in the jungle ennemies.2. When opponents push, and the minions are found in your turn, let your ADC alone, for that farm, before heading think ward and try to find the last position of jungler (if your ADC will do dive do not go and ask for help from your jungler if possible).

In ☷☷☷ Mid Game (after leaving your lane)

Once your lane stage left, trying to ward next opponent: 1. If they are on the defensive, go ask offensive wards, near them, to put pressure on them and see if they shift to a objectif.2. If conversely they are aggressive, go ward on the flanks, so come see if they try something, (this position is difficult on a timer Dragon or Baron for if they depart from the lane in the direction of these goals, you'd tend to follow, but if you lack the vision they can trap you in a bush (this is the beginning of a 4vs5, so you lose a fight team and a goal 4 times 5).

In ☷☷☷ Team Fight

Team fight in phase two main things you can do one things you need to do is an opponent of Death Sentence (we will favor a carry (ADC or mid AP in general)), if you carry a Death Sentence key and your team is behind you ready to commit, you can go there (it's for you to judge if you can go without fear of dying alone). If a tank Death Sentence button (the top laner, jungler or support (Alistar Leona, Nautilus, ...)) there will certainly not (unless it is only if you are ON that his team is not not behind). Then there are two possible gameplays: 1. The peel is to protect your carry (ADC and mid laner) this is where items such as Face of the Mountain, Mikael's Crucible for example, it will protect the opposing tanks that want their death at all costs. 2. The second stratum consists of all in a carry in your face with top laner, jungler or mid laner and try to kill him as soon as possible for the fight in your favor.