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Kindred Build Guide by Negav

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League of Legends Build Guide Author Negav

[6.24] Kindred Jungle - Never One Without The Other. [W.I.P

Negav Last updated on December 7, 2016
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Jungle

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Intro


Hello guys, Welcome to my first build guide for Kindred
As always I wanted to do a guide about Kindred Build, because everytime is hard to find a good build about him. That's why i'm doing that.



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Pros / Cons

Pros

* Mobile
* Insane Damage
* Infinite Scaling from Mark of the Kindred
* Lamb's Respite can save entire allied team
Cons

* Squishy
* No hard crowd control or engage tool
* Mark of the Kindred is visible to all enemies
* Lamb's Respite can kill entire allied team


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1


Offensive
Each tier should have a fairly obvious choice over the others:
1. Attack Speed is Kindred's favorite
2. Kindred is ranged so the damage modifier isn't actually an upgrade
3. AP is worthless
4. Actually a choice, but because of the hunt mechanic the unique champion kills shouldn't be an issue
5. Armor penetration vs magic penetration... Kindred is physical damage based
6. Fervor of Battle stacks quickly thanks to high attack speed and adds a lot of damage over the course of a fight
Defensive
1. Junglers are almost always in combat so better clear speed means getting to the gank faster anyways
2. Jungle buffs for jungler, already have infinite potion sustain
3. % damage increase is huge for kill potential, mana isn't
4. Kindred isn't a support


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Runes

Runes

Greater Quintessence of Attack Speed
3

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Attack Speed
9



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Spells



When jungling (unknown embed type)Smite is a necessity, there's just no way around it. This is required to jungle, this can't be overstated, and there's simply no alternative


Flash is the "get out of jail free" summoner spell. The mobility offered shouldn't be passed up, even though (unknown embed type)Kindred already has a small dash inDance of Arrows, instead they should be used in conjunction with each other for the most effective results. While other summoner spells can replace Flash none of them are as versatile and they won't be listed here.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



FirstLamb's Respite is maxed out. This is Kindred's ultimate ability and as with every champion maxing out the ultimate ability first will always be the best option. Next Dance of Arrows is leveled up completely. This ability provides the most early game damage of any of Kindred's abilities and maxing it out will give the most damage early on, leading to higher success rates in ganks, meaning more stacks of Mark of the Kindred. Next could be a choice of preference in a way, however, the fact that Wolf's Frenzy's cooldown gets lowered by leveling it, this means Dance of Arrows will also be off cooldown more often due to the cooldown reduction Wolf's Frenzy provides in tandem with Dance of Arrows. For this reason as well as the fact the percent health damage doesn't increase upon leveling only the monster damage cap, Mounting Dread is maxed last.


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Items

Item Sequence

Skirmisher's Sabre - Bloodrazor
2625

Berserker's Greaves
1100

Runaan's Hurricane
2600

The Black Cleaver
3100

Blade of the Ruined King
3400

Wit's End
2500

Build 1















W.I.P


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Patch Notes

+ = Buff
- = Nerf
~ = Change


Patch 6.18:

~ Frozen Mallet:


Patch 6.22:

~ Youmuu's Ghostblade
~ Maw of Malmortius
~Greater Mark of Armor Penetration


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Changelog

08/09/2016:
-Added chapter "Patch Notes"
-Updated Runes
-Updated chapater "Intro"


WORK IN PROGRESS

-chapter "Items"
-chapter "Matchups"