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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
As all champions, Nasus has his weaknesses and his strengths. If your team is in need of an solo top, Nasus is a fantastic choice due to his natural sustainability via his passive, Soul Eater. Pick him to counter just about any other solo top, as he can EASILY out-farm the enemy solo top due to clearing creep waves with Spirit Fire, or stealing last hits with Siphoning Strike (unless you're denied, but we'll get to that later).
Pros
+ heaps of health
+ if you get a high q then would be able to kill virtually everyone
+ Fun to play
+ Natural Lifesteal
+ Brush Checker
Cons
- No natural escape mechanism
- Relies heavily on farm
- Can be kited to death
- AP champions counter him solo top
- Heavy mana user
Difficulty:
Nasus is pretty straight forward. The only difficulty lies on knowing who to Wither, and who to ignite. He can virtually two-shot any squishy if he has farmed his Q enough, and he's so tanky he's hard to kill. If you acquire Guardian Angel, your survivability is pushed up to the max and you become indestructible. Nasus' biggest weakness is if he loses top lane and gets zoned out of Q farm, he becomes useless late game. He is easily countered by other champions (such as Rumble) and a double AP enemy team set-up hinders his ability to build effectively against a late game AD Carry.
Soul Eater (Passive): Natural life steal is a fantastic attribute for a candidate who would like to jungle, or solo top. This passive allows Nasus to stay in lane forever, as it requires only one auto-attack, or powered up Siphoning Strike to boost his health bar.
Siphoning Strike (Q): Siphoning Strike is a phenomenal ability. It heals you for a huge chuck of health and when a creep, tower or champion is killed with it, stacks damage. So each time you successfully last hit with Siphoning Strike, 3 points of damage are added to the damage of the next Siphoning Strike. This damage can snowball crazily, and on the other hand, a Nasus who doesn't last hit is not going to scale well at all.
Wither (W): This ability is awesome. If you're in a 1v1 fight, pop Wither on the enemy, and their attack speed and movement speed become crippled, giving you the instant upper hand. This ability cannot be used on creeps, baron or dragon.
Spirit Fire (E): This ability is not great, to be honest. Like most AoE abilities, champions know better than to stand in it. In lane however, it is very useful for clearing creep waves, and it can help to lower creep health in order to get the last hit with Siphoning Strike. Since a recent patch, the ability does initial damage on cast, so that has improved it's status quite a bit :P
Fury of the Sands (R): Absolutely LOVE this ultimate. Not only does it make Nasus look uber cool as he suddenly transforms into a HUGE *** MENACING UPRIGHT DOG, but he gains more damage depending on the enemy champions around him and gains a huge chunk of health.
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