Ezreal General Guide by randriios
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi Everyone and welcome to my Ezreal guide!!
In this guide i'll discuss many aspects of ezreal playing as a physical damage champion and an AP burster.
Ezreal is a champion that requires skill to play, and 2 most of the summoners struggles with finding a good build and can't decide which of the aspects they gonna take (AD/AP/hybrid).
I"ll try to convice you Fellow Summoners to try AP AND AD ezreal.
Please read my whole guide and don't hesitate to vote and argument with me abouts runes, items and builds :)
Pros / Cons
High Burst Damage (Q spell when AD and ulti when AP)
Can steal blue/red/dragon and EVEN baron!
Ulti is good engage teamfight
Can be a handicap when played bad for entire team
Low mana pool (but can be solved with runes or items)
Low movement speed (With boots included)
Passive: Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5)
The Passive of Ezreal is a increase of auto-attacking speed when you hit an ally/enemy or enemy champion with one of your abilities.
This passive is one of the most tower-devestating passives in the game, Mystic Shot applied on minions or champions gives it 1 stack. Essence Flux can't hit minions but can be used on ally or enemy champions: each hit on a different champion gives a stack. Arcane shift can be used for stacking your passive but it is not recommend (high mana cost). Your ulti Trueshot Barrage can be used for upgrading all stacks at once when fired good.
For an AD ezreal you need stack fast as possible as for hybrid, for AP ezreal the passive is only used for hitting towers faster.
(Active): Ezreal fires a bolt of energy that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
This is your moneymaking, harassing, damaging and the most spammable skill of his abilities!!! This one is your Bread And Brutter!
AD ezreal: this ability can devastate your opponent each time for a serious amount of damage up to 500damage every 3 secs.
AP ezreal: the purpose of the ability changes to a moneymaking skill but also as a CoolDown Lowering skill for your ultimate! In early game the damage won't be high but high enough to farm mobs ;) Later in the game when the lich bane is gathered, the damage outputted is more then doubled with enough AP.
Hybrid Ezreal: the purpose is a bit combined.
(Active): Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through are damaged and have their attack speed slowed for 5 seconds, while any allied champions it travels through have their attack speed increased for 5 seconds.
Essence Flux is a ability only used for hitting champions (allies or enemies). A lot of people think this ability should be leveled as the extremely last one, some say Essence Flux isn't needed for ezreal. I DISAGREE!!!
For this ability a good portion of insight is required when to use it, why to use it, where to use it and the MOST important: on who to use it!!
(Active): Ezreal teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing damage to it.
(Active): Ezreal channels for 1 second to fire a powerful barrage of energy missiles that will travel the whole map in one direction and will deal damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits (30% minimum damage).