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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
In this guide,we'll be talking about Miss Fortune,her play style,and how to play her for maximum efficienty.
~Enjoy
~king boo311
spaaaaaaace |
Pros
+ Great Harass + Ult can kill enemies under their turrent + W gives heal reduction bonus to her auto attacks + Passive is good for getting back to lane + Strong throughout the game + E makes (some) people panic |
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Cons
- Squishy like most or all AD carries - E and Passive can be pretty useless,Strut is removed from any damage,including minons -70 movement speed. E scales on AP - Ult is stationary. (Not nessacarily a negative,it just leaves her very vulnerable.) - Horrible if can't farm - Easily killed by CC - Failure for Q to prioritize champions with bounce :c |
I take the somewhat standard AD masteries,mostly because,well;you're an AD carry not an AP carry. I like taking Sunder because at mid-late game it really and I mean really helps with your 55% critical strike chance. The rest are just basic armor penetration and attack damage masteries,except for Executioner which assists in taking down that apparent lucky 6 hp escaping champion. The defense masteries make Miss Fortune less squishy and helps her sustain in lane for atleast a bit longer.
An optional build for a Miss Fortune who likes to spam skills is to get Manamune after Beserker's Greaves (Boots + 3 HP pots > Beserk Greaves > Manamune). It is considered bad to get a Manamune on an AD carry,but I found it working quite neatly. It surprises many who can't take alot of my skills repeatedly. AGAIN this is optional,you don't have to use it,only those who feel it would be a neat little niche to spam all their abilities.
W- Impure Shots
E- Make it Rain
R- Bullet Time
Maxing Order
> > >
You may be wondering "Why get Impure Shots first?" Well,if you get Q first,it's not a bad choice,but it uses 20 extra mana from your W and it has weak output early game unless it's the bounce hit. Your E is useless as it's only there for a slow. So W is the best,why? Because it deals passive magic damage which helps with that First blood,and the active is awesome. Besides you should just be auto attacking as an AD Carry most of the time. But besides level 1,you max your Q for max harass damage,W second because of that AS (Attack speed) and dat passive,R third because R is always 3rd if it's an ult,and E last.
Double Up (Q) - Miss Fortune shoots a big bullet at target monster,enemy champion or minion. It then bounces to a foe behind or alligned with it for 120% damage. It's a wonderful harass,but it's mechanics are a little fuzzy.
Impure Shots (W) - Gives Miss Fortune up to 50% extra attack speed,and applies grievous wound (heal reduction) on auto attack,it's passive grants extra magic damage on her auto attacks. Use on turrents to take them down faster,only if you have a decent amount of minons though,or else you'll use it and then you have to use the rest on last hitting... Well,that's still good isn't it? :3
Make it Rain (E) - Miss Fortune fires hundreds of bullets into the air making it rain on target location dealing Magic Damage. Why is it useless? Because the 0.5 cast time (I think) intefers with chasing and escaping,and WHY does it scale with Magic Damage,that's not a niche that's a crutch,is it magic because the bullets land where she wants it to? But it does have an unintentional use,it makes people panic and gtfo the circle of bullets,some people are smart and know it won't hurt them to stay in,unless they're running of course. But others run because they think it does so much (At level 5 it does deal 255 magic damage + % of your ap,but... They should know your AD build doesn't signify a 500 damage rain of bullets?) and reposition themselves. It also works with her ult well.
Bullet Time (R) - STOP,BULLET TIME! Miss Fortune channels waves of bullets in a cone in front of her dealing physical damage (+ % of AD)(+ % of AP). This ult is great for teamfights,but it contradicts your reason of:Mobility and repositioning. But you use your passive to reposition to use your ult. Yes it's stationary but you can move whenever you want,it'll just cancel your ult. A good combo once you hit 6 is to E + R to maybe kill their support or carry if you harassed enough.
(Double Rain Time) E + Q + R (Make it rain initiate,Q for damage,R while they're slow for massive damage.)
(Make it Bullet Time) E + R (Slow and waves of massive damage.)
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