Ahri Build Guide by Neon Kitty

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League of Legends Build Guide Author Neon Kitty

Ahri Mid - The Aggressor v0.2

Neon Kitty Last updated on July 17, 2012
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by Xenotechie » July 3, 2012 9:02am | Report

VOTED +1

Only 0.1 you say? This is better than some guides at 1.337 :D

Seriously tho, this is an awesome guide, it will be even more awesome when it's finished, MOAR of this please :D

BTW, I didn't even know Moonflair Spellblade existed before this guide.

Also, jhoijhoi is a she.


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by Deeer » July 3, 2012 10:40am | Report

VOTED +1

Keep working on it. For v0.1 it's awesome! +1


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by iownedya » July 3, 2012 12:04pm | Report

VOTED -1

Your runes are terrrible... Why would you get armor runes mid lane?
Mental Force SUCKS unless you benefit from flat AP, such as Akali.
Almost get Runic Affinitiy when going in the utility tree.
Your skill sequence is one of the worst I have ever seen.
Your items are bad. Why would you need that much defense? No one gets Moonflair Spellblade for a reason. Unless you are very behind in gold, do not get double Blasting Wands.
Sorry, but this is a down vote from me.
If you fix these things, I may change my vote accordingly.


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by Xenotechie » July 3, 2012 12:18pm | Report

iownedya wrote:

Your runes are terrrible... Why would you get armor runes mid lane?
Mental Force SUCKS unless you benefit from flat AP, such as Akali.
Almost get Runic Affinitiy when going in the utility tree.
Your skill sequence is one of the worst I have ever seen.
Your items are bad. Why would you need that much defense? No one gets Moonflair Spellblade for a reason. Unless you are very behind in gold, do not get double Blasting Wands.
Sorry, but this is a down vote from me.
If you fix these things, I may change my vote accordingly.


I'm not the guide writer, but some of your complaints just plain don't make sense.
Mental Force is a must,because Ahri can't use extra AD or bonus minion damage. She needs the 4 points for the next tier somehow.

The rune choice has been explained, it is mostly to tank minion damage. An alternate option would be nice, but you can't say "Your runes suck" because of one questionable choice.

The tank items are only after the main build, and note how the guide writer says Thornmail or Force of Nature or Randuin's Omen.

The purpose of Moonflair Spellblade is to avoid using Mercury's Treads, instead getting the more appropriate Sorcerer's Shoes.

The double wands thing is kinda legit tho.


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by iownedya » July 3, 2012 12:25pm | Report

Sigh, why can't people accept the fact that Brute Force and/or Butcher is a lot better than Mental Force . Think about it: 5 extra damage to minions. You usually deal 50 at level 1. That 10% more chance to get CS.
Why would you get Force of Nature or Thornmail or Randuin's Omen on AP carries anyway? You having trouble? Build GA and/or Zhonyas.
Moonflair Spellblade is a bad choice because QSS does it 2x better and is more efficient.
The double wands is if you are BEHIND in gold. There are a lot better things than double wands, such as saving for the other items.

I'm not the guide writer, but some of your complaints just plain don't make sense.
Mental Force is a must,because Ahri can't use extra AD or bonus minion damage. She needs the 4 points for the next tier somehow.

The rune choice has been explained, it is mostly to tank minion damage. An alternate option would be nice, but you can't say "Your runes suck" because of one questionable choice.

The tank items are only after the main build, and note how the guide writer says Thornmail or Force of Nature or Randuin's Omen.

The purpose of Moonflair Spellblade is to avoid using Mercury's Treads, instead getting the more appropriate Sorcerer's Shoes.

The double wands thing is kinda legit tho.
[/quote]


Thanks to Xiron and ProAsylum (Ignition) for the amazing signatures!
If I helped out with constructive criticsm, I would appreciate a +rep



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by iownedya » July 3, 2012 12:28pm | Report

Sigh, why can't people accept the fact that Brute Force and/or Butcher is a lot better than Mental Force . Think about it: 5 extra damage to minions. You usually deal 50 at level 1. That 10% more chance to get CS.
Why would you get Force of Nature or Thornmail or Randuin's Omen on AP carries anyway? You having trouble? Build GA and/or Zhonyas.
Moonflair Spellblade is a bad choice because QSS does it 2x better and is more efficient.
The double wands is if you are BEHIND in gold. There are a lot better things than double wands, such as saving for the other items.


Thanks to Xiron and ProAsylum (Ignition) for the amazing signatures!
If I helped out with constructive criticsm, I would appreciate a +rep



Check out my review shop here!
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by Xenotechie » July 3, 2012 12:45pm | Report

iownedya wrote:

Sigh, why can't people accept the fact that Brute Force and/or Butcher is a lot better than Mental Force . Think about it: 5 extra damage to minions. You usually deal 50 at level 1. That 10% more chance to get CS.
Why would you get Force of Nature or Thornmail or Randuin's Omen on AP carries anyway? You having trouble? Build GA and/or Zhonyas.
Moonflair Spellblade is a bad choice because QSS does it 2x better and is more efficient.
The double wands is if you are BEHIND in gold. There are a lot better things than double wands, such as saving for the other items.


In my experience, Butcher and Brute Force make minimum difference for the purpose of last hitting. Quite frankly, the first tier of the offence tree is pretty much useless with the exception of Summoner's Wrath , that stuff might be just up to personal prefference. AP is AP, no matter how small.

I did some cross comparing of Quicksilver Sash and Moonflair Spellblade.

Quicksilver Sash costs 240G more that Moonflair Spellblade and grants 56 Magic resistance, compared to Moonflair Spellblade's 50 AP. At the stage of the game you obtain the blade, AP is far more useful than magic resistance to Ahri. The effects are 35% shorter cc duration vs cc escape every 90 seconds that is QSS. Again, the choice might be up to personal prefference, but Moonflair Spellblade has kind of a niche role with Ahri.Also, it is cheaper.

Again, I said that double wands are a legit complaint, but judging by the items section, that was probably a typo.

Note that Ahri is noticably tankier than most assassins,and those three items are obtained by the point in the game in which teamfights are a lot more frequent than normal and you can't really add a lot more damage, so the effects are not completely lost. Also, you can always skip those and go straight to Zhonya's Hourglass. Note that the author said you are free to experiment, but these alternate options should be definitely added in the later versions.


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by Paga » July 3, 2012 12:58pm | Report

VOTED -1

.

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by smartasian » July 5, 2012 3:48am | Report

VOTED -1

this build is a troll ahri and i dont recommend buying thornamil and FoN

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by Neon Kitty » July 10, 2012 4:31pm | Report

o.o is my reaction to how well this guide is faring. Rest assured that the videos are on their way, just need to create some of the graphics and filter through the right footage to use. Now to business... if I sound like I'm being a wiener, it's just me pullin' ye leg mate.

[Xenotechie]
Cheers mate. Thanks for the +1 Winning and thanks again for trying to maintain order in this discussion in my absence. I have fixed the comment relating to jhoijhoi. I owe ye a beer mate.

[iownedya]
Sorry Mr. Nazi :P, I don't accept your logic and thinking with brute force. Maybe this guide wasn't clear enough, had you actually read the entire thing to the bottom of the page. Everything has been explained in the guide, so please read carefully [in particular, the Conclusion] before you go whinging on the discussion. Also, Moonflair Spellblade can be sold at anytime.

[Paga]
Comment more than just a fullstop or are you sad enough to not leave a legitimate reason for voting either way?

[smartasian]
Problem? :P

Mate, this guide isn't about what you reccommend, it's about how I play Ahri. Never thought about this build being troll though, it's nowhere up to the level of Teemo.

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