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Ahri Build Guide by BPlayer14

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League of Legends Build Guide Author BPlayer14

Ahri The Famous Nine Tails - Is too late for mercy

BPlayer14 Last updated on December 1, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
10
12
13
14
Ability Key W
2
8
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Ahri with this build

Threat
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Threat Champion Notes
1
Karthus Karthus in my opinion is Ahri's easiest matchup by far. Karthus is very immobile and usually very squishy, so catching him with 1 Charm mid-late game will have a high chance of ending in a kill. Karthus has a very hard time trying to hit Ahri with his Q's too, especially when she is dashing around his dead corpse. Early game try to dodge any Q's he might throw at you and be careful of ganks with Karthus Wall as it can be very effective at securing kills.
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Introduction

Welcome


Hi I am BP, and this is my guide to my beloved main, the AHRI.
Well the AHRI is a primary class champion: magician as his secondary is assassin.
Before you play with it is better to know how it works with videos on youtube for example to have you get the hang of how it works and especially his combos, simply because there are many.
PS: I'm sorry if I miss a sentence or something, it's because I'm Brazilian and I do not know how to write English very well.


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Runes

It is always good to be safe than sorry, right?
So I prefer to use my runes like that but you can use the same runes Ap why not make so many more differences I always better to use a bit of armor from time to time (if you get my drift).

    Magic Resist
magic resist is simple, since you are in the mid you will be against a (mostly) Ap champion, and you do not "disappear" with only one enemy skill you need a little magic resist.
    Magic Penetration
You are a Mage.
    Ability Power
The normal for every mage is the ability power.
    Mana Regen
Being a mage Ahri needs mana (lots of mana) mainly because she spends a lot on her abilities, if you can not save mana without the blue I recommend you put on your rune mana regen.


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Masteries

The masteries I use the Assassin Ap but you can make changes to your taste like put instead of "Assassin" you can put "secret stash" for you to recover more mana and life.


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Spells

Is really good use the spells "flash" and "ignite" but if you stay worried with your opponent is nice use the "barrier" and the "cleanse" or "exhaust" is a good option (ps:only use the exhaust in great concern).
If you know to be indented you can remove the "flash" and substitute for the other examples.


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Farming

If the farm is always good you focus on being aggressive while farm ... is a good technique but it is always good practice to not give an opening to the enemy.


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Skill Sequence

The choice of skills is especially of who is playing, but, I prefer this sequence of skills because:

The orb of deception is the best to start because you can use it to farm and it is also the skill that you should up.


The charm I prefer up per second but up it per second is the best option when you want to agressive more but if you are not so well and want to concentrate on the farm the best is up the W (Fox fire).


As I said earlier W is best when you want to get better on your farm being like this, you should know by now.



Spirit rush your R you simply go up because it serves both to escape and to deal damage.


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Team Work

She is very fragile so stay behind when you have a team fight is very good because at least you do not die so fast unless you have zhonya to leave (if you have so do not have to worry too much).